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Plains of Eidolon: Hotfix 22.3.1


[DE]Drew

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Infested section (last holdout at Stage 4 of Plague Star Bounty) has Infested spawning way outside the yellow circle. Can this be rectified, and when there's 'kill remaining enemies', also introduce the 15 second timer? Some enemies get stuck in [Forbidden Spaces?].

This is making the Event unplayable.

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1 hour ago, Noktin said:

Thanks! Fix some other bugs too please:

  • Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset?
  • Kuva amount is hidden in mods section until one selects riven mod. Either show it or hide endo too.
  • Crafting: reduce amount of owned blueprints by one after crafting process has been started. (ex. I have 2 BPs of forma, I craft it and when it's built it still shows I have 2 BPs. I press "claim" and suddenly it becomes 1 BP. It's confusing.)
  • Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
  • Sprint detection: holding shift while standing still will break Ivara's Prowl (just why, it should be SPRINT-modifier + walking to count as Sprinting);

P.S. 

  Reveal hidden contents

lel gvuV7Ug.png

"The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate!" I have ranked up from first rank to second and still get 1k "operational supply" per mission? Is it intended or do I have to buy some sigils or smth, as it's "syndicate"?

Edit: just saw "EIDOLON PHYLAXIS: Equip to earn more standing and make the event harder levels!"

please for the love of Lotus stop spamming!

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1 hour ago, SnurtYurGooters said:

couldn't finish the new bounty mission at the "Kill all remaining enemies" portion at the end. No enemies around. One squadmate suggested it may have been due to one of our party members being in archwing.

I got the same problem.

UI team needs to get to work, sounds like.

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I've had the last stage bug and not complete several times in a row now. We switched to bringing a resonating quake banshee to hit things further away to ensure everything dies, and flying around with Itzal black hole + drones. Even scoured the countryside for any infested for several minutes after everything is cleared.

I've also had it not even start the first stage, so we had to leave the group and start over.

We need another hotfix for this.. I'm done trying until the next patch

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Just now, xxswatelitexx said:

I have an easy solution for you DE.

Remove the Remaining Enemies flag.
All enemies are instantly killed when the timer runs out.

It will solve 50% of the stage 4 issues instantly. 

You're right. It might be removed with the next hotfix. 

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8 minutes ago, leadwolf1 said:

Hey guys, How do you upload your screenshots onto the forum? It wont let me unless I use  url and this is in my photos it is a screen shot. 

If you take the screenshot via F12 in steam, then you can just upload it to your steam profile and then click its picture there to enlarge. Once you've got the URL copied from the top of the second window there, just click "Insert other media" at the bottom right above "Submit Reply" when posting or above "Save" when editing.

 

That aside, I've got some concerns for DE about the Iradite costs of the Eidolon Phylaxis, and Archwing Launchers.

The missions seem to always start VERY, VERY far away. We're talking 1400 ~ 1800 meters away, then it makes you run-jump-roll across to the other side of the map, or of course, waste Archwing Launcher charges. On top of that, if you wish to solo this operation, it takes 4 Phylaxis to further the operation difficulty. 15 Iradite per 5, and it'll take you 4 of those to maybe complete that single mission for its ending standing reward. Got 1.2k or something along those lines at the end. Not much better, considering the cost of the phylaxis. Sure sure, I can run with party members. It is however buggy right now in parties, what with host migration issues and the dual krohkur enemies one-shotting the 'chemical mixer' if they somehow reach it behind your back.

I suggest making it easier to get Iradite, or reducing the costs of each. Most of us who don't already have tons of these will be bled dry of iradite and be forced to farm it somehow from all the tiny 1 ~ 2 iradite nodes scattered around the map, just to participate in the event once for a slightly-more-significant standing reward than normal, and repeated augur message mods.

Maybe...we can ease up on the distance we have to travel each time? We have to farm this so much, and the brunt of it is just running. Bad enough the drones we have to escort have always been so slow. Enemies spawning to attack them are trivial at best; no risk of the drone being destroyed. It even has more health than the chemical mixer does.

Blast radius of bombard and mortar turret mortars are too big I think. Easily hits players and or defense objective through 220% range snowglobes, etc. Just half a meter ~ to a meter less would be nice.

 

Lastly, is there a way to get rid of the Grineer Napalm's...well, napalms? If they hit the defense objective with a few of those, there is no saving it. You lose, game over. Wasted Phylaxis if you used 'em early, and wasted time. Maybe make it so we can melee them to get rid of them, like the infested stuff?

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Hey Folks.

I suspect its spawning trash underground currently after doing some testing.

250 Range Ember + World on Fire. That's how you complete stage 4 while its bugged. I'm farming it on solo no prob right now and i'm on my 4th run now.

You're welcome btw.

- K

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