Fraggoth Posted November 17, 2017 Share Posted November 17, 2017 There seems to be a bug related to the Zenistar's thrown Puck dealing dramatically reduced damage (and speed, as well as possible other contributing problems) while you are in Razorwing mode: I'm not sure what the underlying cause is; best guess is that it's got something to do with the scaling (damage and otherwise) associated with Archwing in the Plains. I'd need to be able to test Archwing stuff in the Simulacrum to verify that for certain, though. I have tested this with the various other "Exalted" abilities on other frames (Excal, Valkyr, Wukong, Mesa, Ivara) and everything works as-normal for the Zenistar. It is also worth noting that I was able to observe a similar effect for the Caustacyst (albeit not quite as dramatic), so it may be an issue for "Thrown" melee weapons in general - this would be tricky to test though, since the timing is very tight (really small window to pop into Wingmode between the toss and damage being dealt; would be all but impossible to test for Gunblades). I can try to snag some footage of that if needed. I can also try throwing the puck then hopping into Archwing in the Plains, though that won't be as controlled. Link to comment Share on other sites More sharing options...
Fraggoth Posted December 1, 2017 Author Share Posted December 1, 2017 Just posting again to confirm that this is still happening as of Patch 22.5.1 Link to comment Share on other sites More sharing options...
(XBOX)Ein Sof Posted December 8, 2017 Share Posted December 8, 2017 I've just encountered this issue myself while doing the plague star bounty solo. Highly annoyed at this tbh and further annoyed that whenever this stuff is posted on here, it seemingly goes unnoticed, dare I say ignored for a while, then gets fixed randomly after a patch or 3... Link to comment Share on other sites More sharing options...
Fraggoth Posted December 13, 2017 Author Share Posted December 13, 2017 Posting yet again to confirm that this is indeed still happening as of patch 22.7.0 Link to comment Share on other sites More sharing options...
Fraggoth Posted December 22, 2017 Author Share Posted December 22, 2017 And again. Still happening as of 22.8.1 Link to comment Share on other sites More sharing options...
Fraggoth Posted January 11, 2018 Author Share Posted January 11, 2018 This must be getting old for SOMEone. This still occurs as of Hotfix 22.8.3. Link to comment Share on other sites More sharing options...
Fraggoth Posted February 7, 2018 Author Share Posted February 7, 2018 Still happens as of 22.11.1. Link to comment Share on other sites More sharing options...
Fraggoth Posted February 14, 2018 Author Share Posted February 14, 2018 This bug still occurs as of 22.12.5 Link to comment Share on other sites More sharing options...
Fraggoth Posted February 15, 2018 Author Share Posted February 15, 2018 Still happening as of patch 22.13.0 Link to comment Share on other sites More sharing options...
Fraggoth Posted February 18, 2018 Author Share Posted February 18, 2018 This bug is still present as of patch 22.13.2 Link to comment Share on other sites More sharing options...
Fraggoth Posted February 23, 2018 Author Share Posted February 23, 2018 (edited) So, as of patch 22.13.4, this bug has... changed. It's still present, in that damage values at the very least are wrong/altered while in Razorwing, but now it's Proc-ing the correct status effects. It appears as though certain Elemental mods that were being deactivated before are now functioning, but not every mod is kicking in - it appears the attack-speed mods get turned off as well as some (all? I'm not sure) of the straight-damage mods. Melee Range mods also appear to be working now, though it's hard to be sure. It's definite progress, though it's still not completely fixed yet. I'll try to get some footage uploaded to show how it's changed. EDIT: Hokay, Melee Range is definitely still being removed. Kind of iffy to determine, but it's happening. EDIT Mk.II: And some footage of it in action - Edited February 23, 2018 by Fraggoth Clarification and Additional info Link to comment Share on other sites More sharing options...
Fraggoth Posted March 1, 2018 Author Share Posted March 1, 2018 As of patch 22.14.0 the bug still exists, but has REVERTED to its old behavior - elemental mods are now not working again. Not sure what to conclude. Link to comment Share on other sites More sharing options...
Fraggoth Posted March 8, 2018 Author Share Posted March 8, 2018 As of patch 22.15.0 this bug remains in its original incarnation. Link to comment Share on other sites More sharing options...
Fraggoth Posted March 9, 2018 Author Share Posted March 9, 2018 Still present as of 22.15.1 Link to comment Share on other sites More sharing options...
Fraggoth Posted March 23, 2018 Author Share Posted March 23, 2018 As of patch 22.16.5, it's now exhibiting the same half-way-there behavior as it was in patch 22.13.4 - speed, base damage, and I think Range mods aren't being counted, but Elemental mods are again. Link to comment Share on other sites More sharing options...
Fraggoth Posted March 29, 2018 Author Share Posted March 29, 2018 Bug is still occurring as of 22.17.0.1 in the same half-way fashion as it was during 22.16.5 Link to comment Share on other sites More sharing options...
Fraggoth Posted April 12, 2018 Author Share Posted April 12, 2018 Bug is still present as of 22.17.3 Link to comment Share on other sites More sharing options...
Fraggoth Posted May 3, 2018 Author Share Posted May 3, 2018 Bug continues to exist in 22.19.0 Link to comment Share on other sites More sharing options...
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