(XBOX)Evilpricetag Posted November 18, 2017 Share Posted November 18, 2017 With secondary + throwable melee, there is 1 throwable weapon capable of having a syndicate augment. Thats Kestrel the boomerang, Entropy Flight + 140% flight speed, +1 entropy. I would like to see both syndicate effects work in unison as both are out. There are plenty of one handed secondarys with syndicate accessible abilities. I'd like to also see more syndicate thrown melee weapons/mods. But lets start with this. Link to comment Share on other sites More sharing options...
peterc3 Posted November 18, 2017 Share Posted November 18, 2017 This isn't going to happen. You get 1 syndicate explosion/effect. Why should we be able to use 2 different syndicate effects at once? Link to comment Share on other sites More sharing options...
(XBOX)Evilpricetag Posted November 23, 2017 Author Share Posted November 23, 2017 because they are both actively out Link to comment Share on other sites More sharing options...
Fallen_Echo Posted November 24, 2017 Share Posted November 24, 2017 18 hours ago, (Xbox One)Evilpricetag said: because they are both actively out Well thats technically right, both should work. Link to comment Share on other sites More sharing options...
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