RS219 Posted November 21, 2017 Share Posted November 21, 2017 22 hours ago, [DE]Megan said: Your feedback on the Plague Keewar change is being heard. We're currently requesting more information with the designers right now - stay tuned. To share some insight, the change was due to the Stance having a decrease in Speed, where a Scythe Stance should (and will) have increased speed to balance out a slower Stance. It's also worth noting that we have a new Zaw Scythe Strike in the works. I know that doesn't fix the issue at hand, but it's never bad to know what we're working on! We will post again in this thread when we have more information from our designers - thank you. I sincerely think Keewar being able to use machete stances (Cyclone Kraken in particular) was one of the best buffs it could possibly ask for. Scythe stances are slow, clunky and massive pains to use because half of the animations are spent spinning around instead of actually striking the enemy. What was a painfully slow weapon to use (even with Primed Fury other weapons outspeeding it) now became really powerful with the rapid multistrike swings of Cyclone Kraken and it's getting reverted back. Kind of disappointing that it's getting reverted back tbh. Perhaps a new scythe stance is overdue? Link to comment Share on other sites More sharing options...
Gardeford Posted November 21, 2017 Share Posted November 21, 2017 Will the cables on the yaksha be colorable in a fix? i understand that the skin is primarily dark color focused but it also looks very nice with bright colors and the cables are changeable in all his other skins. Link to comment Share on other sites More sharing options...
HydroFreeze1998 Posted November 21, 2017 Share Posted November 21, 2017 I dunno if this was asked about, but what about changing 2 handed to the scythe? People seem to want machete stances still, since Zaws are much better than what machetes actually exist in game. So, change the two handed into a scythe since people still want a scythe. It gives people scythes, without taking away the machete people want. Right? ...and someone's gonna ask about staffs. Not polearms, which are good, but staffs. Nobody's voiced about them but it's still possible. Link to comment Share on other sites More sharing options...
sh1fu_mester Posted November 22, 2017 Share Posted November 22, 2017 djngvbjmfv Link to comment Share on other sites More sharing options...
MokutoBunshi Posted November 22, 2017 Share Posted November 22, 2017 On 11/20/2017 at 7:01 PM, HexCaliber said: You may be, but not everyone is. There should be benefits and shortfalls when picking one companion type over another, just as there is when picking one frame over another, otherwise the various companions are reduced to little more than skins. We managed to play perfectly fine without any vacuum for a couple of years, they should never have changed vacuum into a precept usable by all sentinels, then this would never have been an issue. The real problem at the moment is that the benefits of using one type of companion over another needs a balance pass to create even greater diversity and utility between them, not less, which is the direction adding a universal vacuum takes. Extend the new 3m universal vacuum out to 11m and we may as well poll DE to have all dropped loot automagically added to your inv and do away with all the object spam. The thing is some of us see loot as you do. Something you can miss. Other see it as something you worked for and don't want the chance of missing so long as your within 11m or so. I believe there SHOULD be benefits that some companions have that others don't. I just think that maybe, a core mechanic in other games shouldn't be the deciding factor. As you know, carrier was king of companions for a long time. Link to comment Share on other sites More sharing options...
That_Spook Posted November 22, 2017 Share Posted November 22, 2017 On 11/20/2017 at 5:18 PM, [DE]Megan said: To share some insight, the change was due to the Stance having a decrease in Speed, where a Scythe Stance should (and will) have increased speed to balance out a slower Stance. It's also worth noting that we have a new Zaw Scythe Strike in the works. I know that doesn't fix the issue at hand, but it's never bad to know what we're working on! Awesome to hear about the qol, much love New strike hype <3 What about the damage multipliers for scythes? Any extra range, diff blockage, crits mas e menos, status changes? spin2win maybe? Link to comment Share on other sites More sharing options...
TheGreatZiltoid Posted November 22, 2017 Share Posted November 22, 2017 Not sure if this was intended or not but I've noticed that enemies do not drop sniper or bow ammo much (if at all) on the plains, and the ammo "stations" in the camps do not supply those types at all. Also think the scavenger and/or the ammo mutation mods are not working properly in plains. Otherwise thanks for the fixes! Much appreciated! Link to comment Share on other sites More sharing options...
Arttosh Posted November 22, 2017 Share Posted November 22, 2017 Boundy "prove yourself" broken )= Link to comment Share on other sites More sharing options...
LadyBellonaa Posted November 22, 2017 Share Posted November 22, 2017 Not sure if this is a bug or not but fix getting kicked out of arsenal please. Have to continuously restart the launcher 3-4 times, fail login, etc. Link to comment Share on other sites More sharing options...
BaconPinata Posted November 22, 2017 Share Posted November 22, 2017 Why can't we just have the weapon use scythe stances AND machete stances? You got some people's hopes up with the promise of a scythe zaw. I guess it made them happy or something. Then the got the rest of our hopes up with allowing it to use one of the greatest stances in the game. Now because the first group who got screwed over are complaining, the solution is to screw the rest of us over. You've proven it is possible to do with the dual split sword. Make both sides happy; give us BOTH. Link to comment Share on other sites More sharing options...
ModernGreg Posted November 22, 2017 Share Posted November 22, 2017 All of these are great fixes guys, thanks. Except for Zaw scythe change. I even formatted the stance slot to match my Reaping Spiral stance. But no machete stance matches that polarity so now my Zaw scythe is useless :( Link to comment Share on other sites More sharing options...
twilightfallen Posted November 22, 2017 Share Posted November 22, 2017 wy is the scythe strike so darn small :( Link to comment Share on other sites More sharing options...
--Q--Sky-Prime Posted November 22, 2017 Share Posted November 22, 2017 On 11/21/2017 at 12:09 AM, --Q--NinjaMann said: Any chance the time it takes to do armoured vaults could be... reduced a little? I think even Mag could unlock it in under 3 minutes if she tired hard enough Damn Ninja you are crazy mate Link to comment Share on other sites More sharing options...
Aeron216 Posted November 22, 2017 Share Posted November 22, 2017 Sill haven't logged in since melee broke two days ago with sprint toggle deactivating on any attack. Link to comment Share on other sites More sharing options...
Dalladus Posted November 22, 2017 Share Posted November 22, 2017 can we please have the option to change the color of the operator outer eyes back? i can´t be edgy with white outer eyes. Link to comment Share on other sites More sharing options...
Hyday Posted November 22, 2017 Share Posted November 22, 2017 I am surprised that there has been no patch update yet. I would have assumed that it would have been a quick one to revert the scythe and fix the melee problem (the sprint melee) but still nothing. what are you planning DE? my guess is they want to wait till they figure our the whole melee thing cause it sounds like a complicated issue. Good Luck DE Link to comment Share on other sites More sharing options...
Padddy Posted November 22, 2017 Share Posted November 22, 2017 Are they just that rare to get or are all bounty rewards of the 'Plague Star' Quest above the rarity 'Common' non-existant? Link to comment Share on other sites More sharing options...
-Penitence- Posted November 22, 2017 Share Posted November 22, 2017 Clock Prime when? Link to comment Share on other sites More sharing options...
-Penitence- Posted November 22, 2017 Share Posted November 22, 2017 1 hour ago, Dalladus said: can we please have the option to change the color of the operator outer eyes back? i can´t be edgy with white outer eyes. That part of the eye is called the sclera. Personally I think my op's eyes look edgy enough without such a change Link to comment Share on other sites More sharing options...
KunoUshinawa Posted November 22, 2017 Share Posted November 22, 2017 So sorry if this has been stated already but I'm not about to run through 13+ pages of comments, even with ctrl+F. But as of this update melee attacks cancel sprinting. I have toggle sprint and at first I was using Wukong whose sprint speed is so abysmal that I wasn't sure if sprint was being canceled or I was just so used to faster warframes that it looked like he wasn't sprinting, but then I switched to my Ember and found her constantly walking instead of sprinting after using melee attacks; spin, quick, or regular. Since Ember isn't particularly fast I decided to check on my Valkyr whom has Rush and Armored Agility, and again sprint kept getting canceled, using 3 different weapons. Again sorry if this was already stated but no-one in my clan has brought it up so I thought maybe nobody noticed somehow. Link to comment Share on other sites More sharing options...
NoperQ Posted November 22, 2017 Share Posted November 22, 2017 1 hour ago, Uzkost said: So sorry if this has been stated already but I'm not about to run through 13+ pages of comments, even with ctrl+F. But as of this update melee attacks cancel sprinting. I have toggle sprint and at first I was using Wukong whose sprint speed is so abysmal that I wasn't sure if sprint was being canceled or I was just so used to faster warframes that it looked like he wasn't sprinting, but then I switched to my Ember and found her constantly walking instead of sprinting after using melee attacks; spin, quick, or regular. Since Ember isn't particularly fast I decided to check on my Valkyr whom has Rush and Armored Agility, and again sprint kept getting canceled, using 3 different weapons. Again sorry if this was already stated but no-one in my clan has brought it up so I thought maybe nobody noticed somehow. A couple other people on this page mentioned it, and I came to complain about it as well. The more stink we raise, though, the more likely they'll fix it quickly. Link to comment Share on other sites More sharing options...
Shankster9 Posted November 22, 2017 Share Posted November 22, 2017 Yup I've had the same problems with melee attacks cancelling sprint. I've stopped playing until it gets fixed, because it slowed my ungilded Zaw-leveling to a crawl. Link to comment Share on other sites More sharing options...
JoJo.Granum Posted November 23, 2017 Share Posted November 23, 2017 On 11/20/2017 at 6:18 PM, El_Chino said: Check the spawn rate on both Cetus Wisps and Vomvalysts... Since the event begun both spawns rates are cut in at least half, it seems. Please, @[DE]Megan Yes please, both seem very very low. Has this been looked into? Link to comment Share on other sites More sharing options...
Dumcomester Posted November 23, 2017 Share Posted November 23, 2017 it's been the better part of a week. fix melee and sprint or revert the patch. this is garbage. Link to comment Share on other sites More sharing options...
spiritzero3 Posted November 23, 2017 Share Posted November 23, 2017 WAR-1529578 can't enter the plains from cetus in a 32-bit machine Link to comment Share on other sites More sharing options...
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