DarkRuler2500 Posted November 21, 2017 Share Posted November 21, 2017 (edited) Since Titania is pretty much using Archwing controls, can you perhaps consider adding the Afterburn effect from usual archwings to her ability as well? This would make her movement on the plains a little more comfortable. Edited November 21, 2017 by DarkRuler2500 Link to comment Share on other sites More sharing options...
SilverRook Posted November 21, 2017 Share Posted November 21, 2017 or build an archwing. Link to comment Share on other sites More sharing options...
WhiteMarker Posted November 21, 2017 Share Posted November 21, 2017 Her speed is fine. She is a bit faster then sprinting Frames. That's what her 4 is for speedwise. If you want to go faster, use Archwing, just as Silver said. Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted November 21, 2017 Author Share Posted November 21, 2017 vor 1 Minute schrieb SilverRook: or build an archwing. Or just give her the opportunity. Why would i got out of Titaniawing and then go into Archwing. Link to comment Share on other sites More sharing options...
SilverRook Posted November 21, 2017 Share Posted November 21, 2017 for an afterburner. Link to comment Share on other sites More sharing options...
TKDancer Posted November 21, 2017 Share Posted November 21, 2017 Just now, SilverRook said: for an afterburner. .. i can use titania on any mission, cant use archwing on any mission Link to comment Share on other sites More sharing options...
Rociel Posted November 21, 2017 Share Posted November 21, 2017 Her bulletjump is quite fast, use that instead if you want to get around faster than in her 4 and without using the archwing. Anyhow, I think DE should give flying capabilities AND afterburner to Zaphyr, not Titania. Titania's Razorwing uses archwing controls, but in essence it's a highly offensive fairy mode. Breaking sonic barrier does not fit her in my mind and it shouldn't as a tradeoff for having offensive powers and superior evasive capabilities in that mode, without the possibility to have her 4 being broken by a random rocket. Link to comment Share on other sites More sharing options...
peterc3 Posted November 21, 2017 Share Posted November 21, 2017 6 hours ago, Rociel said: Her bulletjump is quite fast, use that instead if you want to get around faster than in her 4 and without using the archwing. Anyhow, I think DE should give flying capabilities AND afterburner to Zaphyr, not Titania. Titania's Razorwing uses archwing controls, but in essence it's a highly offensive fairy mode. Breaking sonic barrier does not fit her in my mind and it shouldn't as a tradeoff for having offensive powers and superior evasive capabilities in that mode, without the possibility to have her 4 being broken by a random rocket. Zephyr does not fly. Why would they basically make a new frame and call it Zephyr? Link to comment Share on other sites More sharing options...
Rociel Posted November 21, 2017 Share Posted November 21, 2017 34 minutes ago, peterc3 said: Zephyr does not fly. Why would they basically make a new frame and call it Zephyr? Because she should fly? It's just that when she was introduced there weren't any big enough tilesets to utilise that and that was during Parkour 1.0 times, when movement was very limited. DE never came around re-working her kit that should have flying abilitiy since Parkour 2.0 got introduced, way before Titania came around. Here is some citation from her flavor text: Quote Specializing in air attacks and mobility, Zephyr dominates from above. This is Zephyr, light, yet deceivingly lethal. Zephyr brings graceful destruction to the battlefield. Look up, Tenno. She was introduced together with Oxium resource. A supposedly super-light and strong alloy, from which Oxium drones are made. They fly. I`m sorry if that was sarcasm on your part though. Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted November 21, 2017 Share Posted November 21, 2017 Most maps don't allow for that fast of movement with her controls. Even at her current speed she doesn't handle well in most maps. Not to mention, you're actually faster and have more control with sliding and bullet jumping. She's a tiny fairy with archwing style gameplay, but she is still just a warframe. Link to comment Share on other sites More sharing options...
Sasuda Posted November 21, 2017 Share Posted November 21, 2017 It would only be when she is moving from place to place, afterburners aren't going to help her do damage or avoid things better than she already does. It just means she wouldn't have to by flying turn off her 4th and wait for her 4th to deploy to go back to flying. The only use for it in general is getting across the plains fast. Why build an archwing for the frame that's an archwing. Her only advantage to an Archwing is she can't be shot out of it, Which comes at the cost of energy, no sentinel, her archwing melee, and no archwing abilities. Why you can get shot out of an archwing as easily as you can is also not great, mostly because the incoming projectile warning isn't as helpful as it should be. Link to comment Share on other sites More sharing options...
SilverRook Posted November 22, 2017 Share Posted November 22, 2017 20 hours ago, peterc3 said: Zephyr does not fly. Why would they basically make a new frame and call it Zephyr? because zephyr is not a bird. doesn't matter how many times you have heard the lyrics "fly away on my zephyr" from the chili peppers It means "gentle breeze", given her abilities - its pretty accurate. Zephyr CAN also technically fly if you build her right. Just use her 1 multiple times :) granted not as far as Titania, but still technically flying Link to comment Share on other sites More sharing options...
TKDancer Posted November 22, 2017 Share Posted November 22, 2017 20 hours ago, Rociel said: Because she should fly? It's just that when she was introduced there weren't any big enough tilesets to utilise that and that was during Parkour 1.0 times, when movement was very limited. DE never came around re-working her kit that should have flying abilitiy since Parkour 2.0 got introduced, way before Titania came around. Here is some citation from her flavor text: She was introduced together with Oxium resource. A supposedly super-light and strong alloy, from which Oxium drones are made. They fly. I`m sorry if that was sarcasm on your part though. we already have a flying frame, so maybe we should focus on making her flying good instead of wanting to add flying to another and having another frame with bad flying mechanics Link to comment Share on other sites More sharing options...
TKDancer Posted November 22, 2017 Share Posted November 22, 2017 17 minutes ago, SilverRook said: Zephyr CAN also technically fly if you build her right. Just use her 1 multiple times :) granted not as far as Titania, but still technically flying thats falling with style Link to comment Share on other sites More sharing options...
Eirshy Posted November 22, 2017 Share Posted November 22, 2017 I personally want to see Titania's 4 get full-on Skywing controls. Would make it possible to control those afterburners lol Link to comment Share on other sites More sharing options...
Rociel Posted November 23, 2017 Share Posted November 23, 2017 15 hours ago, TKDancer said: we already have a flying frame, so maybe we should focus on making her flying good instead of wanting to add flying to another and having another frame with bad flying mechanics Titania's flying is fine, she is a fairy, not a jet. Zephyr's flying is not fine, she is a jet that does not actually fly. Link to comment Share on other sites More sharing options...
TKDancer Posted November 23, 2017 Share Posted November 23, 2017 (edited) 11 hours ago, Rociel said: Titania's flying is fine no it hecking isnt my d00d her hitbox is ridiculous for a tiny "fairy", making her a pain in most of the non-plains content... and the controls are hell in the middle of a fight and not once did i say she should be fast, i said DE should make her flying good Edited November 23, 2017 by TKDancer Link to comment Share on other sites More sharing options...
(PSN)Amu_Lambo_Ginga Posted November 23, 2017 Share Posted November 23, 2017 On 11/21/2017 at 4:10 AM, WhiteMarker said: Her speed is fine. She is a bit faster then sprinting Frames. That's what her 4 is for speedwise. If you want to go faster, use Archwing, just as Silver said. She is not faster than sprinting Warframes, I have played with Titania for over 400 hours and I know from experience that she is just as fast as a sprinting Warframe when she is in Razorwing at top speed. Here: Link to comment Share on other sites More sharing options...
Raspberry Posted November 24, 2017 Share Posted November 24, 2017 5 hours ago, (PS4)Amu_Lambo_Ginga said: She is not faster than sprinting Warframes, I have played with Titania for over 400 hours and I know from experience that she is just as fast as a sprinting Warframe when she is in Razorwing at top speed. Here: As a Titania main, I agree that her Razorwing is a mobile support/sniper role, except instead of a rifle, she gets dual pistols with very high dps and semi-infinite ammo. Her Razorwing's somewhat slow speed reflects this very well, and I really don't think it needs a speed buff, although the movement can be a bit awkward when you're trying to move in tight areas and you bump into objects with hitboxes larger than their visual models. Even with a mod that makes her Razorwing movement faster, I would really not bother with it, since I can always sneak in a Power Drift or Augur Secrets for that final mod slot. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 24, 2017 Share Posted November 24, 2017 I think Titania should get an afterburner. A good tradeoff would be to increase her energy consumption when afterburning. (She needs a QoL pass on her other abilities as well) Link to comment Share on other sites More sharing options...
TKDancer Posted November 24, 2017 Share Posted November 24, 2017 10 hours ago, BrazilianJoe said: I think Titania should get an afterburner. A good tradeoff would be to increase her energy consumption when afterburning. (She needs a QoL pass on her other abilities as well) she already struggles with energy, adding an energy cost on an afterburn would make it even worse Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 26, 2017 Share Posted November 26, 2017 On 11/24/2017 at 7:58 PM, TKDancer said: she already struggles with energy, adding an energy cost on an afterburn would make it even worse Usually it's an either/or, she will either fast travel or be in combat. And the energy cost would make it less prone to abuse. I believe she needs a buff to Energy pool though. Link to comment Share on other sites More sharing options...
TKDancer Posted November 26, 2017 Share Posted November 26, 2017 29 minutes ago, BrazilianJoe said: Usually it's an either/or, she will either fast travel or be in combat. And the energy cost would make it less prone to abuse. I believe she needs a buff to Energy pool though. just having a bit more energy wont really help, she'd need her tribute to affect enemies in an AoE to reduce the spam and energy issues but this is just 1 of many issues titania has Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 26, 2017 Share Posted November 26, 2017 9 hours ago, TKDancer said: just having a bit more energy wont really help, she'd need her tribute to affect enemies in an AoE to reduce the spam and energy issues but this is just 1 of many issues titania has Her abilities need a QoL pass for sure to make her more worthwhile. Link to comment Share on other sites More sharing options...
(PSN)NECRO5791 Posted December 11, 2017 Share Posted December 11, 2017 I'd rather use Titanias razorwing, and i'd rather it move faster than it does when using the held dash/sprint. Yes. Everyone's going to say build an archwing. I have. I have all the archwings, and the POE Archwing module. Archwings on the plains suck. Controls suck. movement sucks. They randomly deactivate, whether its a bug or not, who knows (and no I'm not hitting the button to drop out of Archwing, it just happens sometimes on its own.) Sometimes a single enemy hit drops me out of the sky even while doing next to no damage, and sometimes enemies attack me repeatedly, and I stay flying. The POE Archwing mode is completely unreliable on the PS4. If i'm not using Titania to fly around, then I just use grounded frames and lots of bullet jumps. Either way, in plains, or on tileset maps. Titania needs to move a little faster. Link to comment Share on other sites More sharing options...
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