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Things That Should Inherit Your Energy Colour But Don't


SasoDuck
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A lot of the visual effects in Warframe have recently been replaced by your frame's energy colour as opposed to a universal colour for that frame. However, they were not all completely redone and certain aspects of certain things remain in that frame's default universal colour. An example would be Trinity's Blessing where the casting energy is your choice, but the healing aura and then the aura that appears on your teammates when they're healed is still green. This can severely impact a frame's colour scheme, and yeah isn't a huge deal, but would be nice if it could be fixed. This is a list I've made of all the things that do not yet inherit frame energy colour:

The glow effect from Volt's electrical aura (the electricity is your energy colour, but the glow it emits is still blue no matter what)

The electrical stuff around an enemy when they get hit by Volt's abilities (ie my electricity is red, but when it hits an enemy, they're all covered in default blue sparks rather than red)

Trinity's Blessing healing aura

Any poison affect from Saryn's abilities is still green; Saryn's Miasma melting effect and pool of acid.

Rhino's Roar outline (universally yellow)

The green energy around Loki when he's invisible

Outer energy from Excalibur's Radial Javelin (proof in comments)

Shade's cloaking colour (should draw from Shade's energy)

Dethcube's laser beam + melting acid around killed enemies (should draw from Dethcube's energy)

Wyrm's Lasers + Crowd Dispersion pulse (should draw from Wyrm's energy)

The Glaive's "smoke trail" when thrown (should draw from the Glaive's energy)

Edited by SasoDuck
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as for trinity's blessing: no.

it's a healing skill, it should stay green.

 

same with Saryn's poison: it's bloody poison and that it stays green is better for ambience. take a look at Nova's colour bombing, not exactly amusing

Same with Rhino Roar, if the player could make it green I might think I was being healed instead of getting a damage buff.

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as for trinity's blessing: no.

it's a healing skill, it should stay green.

 

same with Saryn's poison: it's bloody poison and that it stays green is better for ambience. take a look at Nova's colour bombing, not exactly amusing

 

But I don't see you complaining about green / blue / purple fire.

 

It should be consistent with your energy color. It looks stupid otherwise. Just because you don't like the way it looks, doesn't mean other people shouldn't have that option.

 

Also, I have used Volt with purple electricity. It hits the first target as a purple, but every arc after is defaulted to blue.

Edited by Kielix7
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If I could make a suggestion: How about the effect stayed the same color but was tinged with the color of your energy? That way people could both tell what effect it is AND who its coming from, if there aren't more than one or two who have the same energy color.

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So, what we have now? No. My blue energy on a red warframe does not go well with green. I want the green gone. And Saryn's disgusting yellow-green toxic is just horrible to find a good colour combo with. Making the whole effect red like I'd like it would make them look like they're drowning in blood, and that would be... SICK *ba-CHING!*

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That looks kinda cool to be honest.

 

While I agree with most of this, I'd make an exception for buff outlines. Being capable of knowing that you're Roar-buffed because you have an orange outline is useful.

Edited by Kyte
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I think a lot of powers remain a certain color in order to carry across the information of the effect they have. For example: a blueish green for Mind Control, a yellow outline for Rhino's Roar, a more yellowed green for poisonous effects.

 

Other powers, such as Chaos, have a very distinctive shape to them, so the color isn't as important. These powers can use the energy color, since they have an appearance that amounts to more than a colored outline.

 

EDIT: It should be noted that some powers, such as Nova's Molecular Prime, have both a distinctive shape and are affected by energy color, while also using a default color in tandem with it. I think this is quite a good system; it doesn't negatively impact the visibility of the power and it allows some customization to take effect.

Edited by Lyyti
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I would prefer those other powers with no distinctive shape be GIVEN a distinctive shape so that I can have full colour customization and not have my really cool colour scheme not be garbled by the frame's annoying default colour, particularly annoying in Saryn's Miasma-- that's a fitting poison colour, but look horrendous and I should only have to use it if I WANT to make it look like poison.

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I would prefer those other powers with no distinctive shape be GIVEN a distinctive shape so that I can have full colour customization and not have my really cool colour scheme not be garbled by the frame's annoying default colour, particularly annoying in Saryn's Miasma-- that's a fitting poison colour, but look horrendous and I should only have to use it if I WANT to make it look like poison.

 

I wholeheartedly agree. That would be the best path to take.

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I didn't say that being uncolorable was the optimal condition for them.

I just meant to say that because of their current condition, to make certain powers colorable would result in a loss of information. This is probably why they've remained the color that they are.

 

If these powers were simply given another way to differentiate them, such as by having different effects and shapes applied to them, that would be wonderful.

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as for trinity's blessing: no.

it's a healing skill, it should stay green.

 

same with Saryn's poison: it's bloody poison and that it stays green is better for ambience. take a look at Nova's colour bombing, not exactly amusing

poison isn't green, most of the time it's colourless also acid is also colourless, it's just shown as green in comics and cartoon but it's not

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Yeah, for example you could make it so that Mind Control, rather than just making the target glow green, it could have a double helix surrounding the target's body that would spiral around it in whatever colour your energy was.

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Am I the only one here, who want that rainbow S#&$ gone? For example Ember. Before that rainbow update her flames looked like flames, combination of different red and yellow colours. Like flames SHOULD look. Overheat been looking like flowing magma, (watch some video of magma flow) that was really badass. But now it all gone, to be single colour, and no way to make it normal again.

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Am I the only one here, who want that rainbow S#&$ gone? For example Ember. Before that rainbow update her flames looked like flames, combination of different red and yellow colours. Like flames SHOULD look. Overheat been looking like flowing magma, (watch some video of magma flow) that was really badass. But now it all gone, to be single colour, and no way to make it normal again.

 

I noticed in the first iteration in which powers were affected by energy (starting in 8.3, ending in 9.3),  certain orange and golden colors responded well to color for this purpose.

They tended to include that 'red-to-yellow' color ramp that you'd expect for something like flames.

Now they're a lot more desaturated and they ramp to white for the lighter colors-- something like this, at best. Because of this, it's not nearly as nice looking as before.

Edited by Lyyti
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