wgrant Posted July 30, 2013 Share Posted July 30, 2013 A fully mod'ed Thunderclap adds " +15 Stun" and a fully mod'ed Hammer Shot adds "+40% Stun". Now can a dev or dataminer tell me how they work together? Do they add for a single trigger/calculation at 55% stun chance or do they each trigger/calculate separately? Link to comment Share on other sites More sharing options...
Suzaku4489 Posted July 30, 2013 Share Posted July 30, 2013 (edited) While I don't know about stun mods, I do know that if you stack Killing Blow, Sundering Strike, and Rending Strike, the effects are cumulative. If you have 150% charge damage, 90% AP, and the other mod that does 60% of both charge and AP, then you have a total of 210% charge damage and 150% AP. Based on that test, I would assume that you'd have 55% stun chance, or however that's calculated. Edited July 30, 2013 by Suzaku4489 Link to comment Share on other sites More sharing options...
wgrant Posted July 30, 2013 Author Share Posted July 30, 2013 The difference, as I understand it, is things like bonus damage are static increases. Every attack has its damage increased by the bonus. The stun however only happens sometimes. Basically damage doesn't need to trigger it always happens. Link to comment Share on other sites More sharing options...
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