Nubsawce Posted July 30, 2013 Share Posted July 30, 2013 (edited) Hello. I would like to point out that the cloud for Torid projectiles dissipates before the poison is done. This has led to me running into a cloud when I had seen it as a safe passage. This wouldn't be such a big issue if it didn't take out a large amount of my health and occasionally stagger me, but since this does damage to oneself, I would say this is a rather high importance issue for all Torid users. Thanks for reading. Edit: Upon further testing, it seems to be most strongly linked to hitting a target directly, it carrying the poison trail, and the poison trail still be dangerous with no graphical effect left behind. I am not sure if where you hit the target makes a poison well on the ground there invisibly or something similar, but there is definitely something to be looked at with Torid poison cloud mechanics. Edited July 30, 2013 by Nubsawce Link to comment Share on other sites More sharing options...
Bitfly Posted July 30, 2013 Share Posted July 30, 2013 Yea I've found this to be annoying as well. Died countless times from my own poison cloud after the visual effect disappears. It only takes 1 tick to kill myself so... Link to comment Share on other sites More sharing options...
Nubsawce Posted July 31, 2013 Author Share Posted July 31, 2013 Mostly a bump because I think this is important, but also: I'm almost positive it's some strange behavior with the cloud when you hit targets directly. It seems to spawn a second poison well somewhere near the collision, then it carries the first one on the target. Link to comment Share on other sites More sharing options...
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