Jump to content
Abyss of Dagath: Share Bug Reports and Feedback Here! ×

[Trinity] Tweaking Wol/ev (New Skills Maybe?)


holyicon
 Share

Recommended Posts

So I'm sitting here eating cashews and got a wild hair to be vocal about my favorite frame, Trin-trin.

Specifically, the absolute lack of times I cast "Well of Life". I use the slot for Continuity instead (and before anybody says, "Use Constitution, it's better." yeah, I use that too.).

But I found I've never been in a situation where Well of Life has been more useful, than Energy Vampire and using that Energy to either Link or Blessing.

So, I've come up with two possible fixes for this, mostly so I can be that much more useful to my team.

SOLUTION A: Combine Well of life to Energy Vampire and add a new 25en skill.

New 25en Skill Option 1: "Life Bind"
A Portion of damage dealt to target Tenno is transferred to the Trinity.
Base: 20% Transferred, Lasts for 150dmg
Tier 1: 40% Transferred, Lasts for 300dmg
Tier 2: 60% Transferred, Lasts for 450dmg
Tier 3: 80% Transferred, Lasts for 600dmg

New 25en Skill Option 2: "Vital Wellspring"
Target Tenno recovers Health over time.
Base: 2hp per sec for 20sec.
Tier 1: 4hp per sec for 30sec.
Tier 2: 6hp per sec for 40sec.
Tier 3: 8hp per sec for 60sec.


SOLUTION B: Reduce Energy Vampire to 25en, double its cast speed and add a new 50en Skill.

New 50en Skill Option 1: "Foundation"
All Tenno in range gain a Knockdown Shield.
Base: 10m, 1 Knockdown Shield.
Base: 20m, 2 Knockdown Shields.
Base: 30m, 3 Knockdown Shields.
Base: 40m, 4 Knockdown Shields.

New 50en Skill Option 2: "Our Better Angels"
Revive and fully heal the health and shields of all Sentinels in your Cell.
Sentinels rage for a short time after.
Base: Sentinel attack speed and damage +20% for 3sec.
Tier 1: Sentinel attack speed and damage +40% for 6sec.
Tier 2: Sentinel attack speed and damage +60% for 9sec.
Tier 3: Sentinel attack speed and damage +80% for 12sec.



As always, feel free to flame my ideas individually or in full. -^

Link to comment
Share on other sites

Actually, a revive skill would be really helpful. But I guess it is too overpowered as well.

But I know your problem with Well of Life and I deal with the problem in the same way you do. But in the end, almost every warframe has that one rather useless ability.

Link to comment
Share on other sites

Like the ideas for her first skill, but both options for the first skill should be the one and the same skill. Transfer health to an ally, then steal some from an enemy and repeat. (if of course... they make healing more useful)

 

The shield knockback I feel is a bit rubbish, atleast by itself. Add it as an effect to Link, and make Link possible to target an ally to "share" health with it and make you both immune to knockback/stagger.

 

I like being able to revive fallen allies, it also wouldn't be OP because it takes quite a bit of energy to do it. Something that would make her very useful in a team setting, which is what Trinity is for, really.

Link to comment
Share on other sites

@Taurdrizer
Yeah after more thought the Knockdown shields really arnt 'that' useful. But, since I consider it to be more useful than Well of Life, I'd still call it a win -- hehe. Though I would prefer "Our Better Angels".

@Denvert
I'm actually kinda against having an Ally revive skill. Since I mostly pop link while reviving an ally anyways. Having a revive skill would (to maybe just me) feel redundant. I put in the Sentinel revive ability because currently there is no way to revive one manually. You just get the 1 revive from the precept or if you use one of your daily 4 revives (And that requires getting yourself killed). I think it would add a little to the uniqueness and utility of trinity, and maybe push her more towards the role of combat engineer/healer. Rage my pretties, RAGE!!

Link to comment
Share on other sites

Please don't change Trinity too much.. Contrary to popular opinion, Well of Life is incredibly useful, even more so than Blessing. You just have to use Trinity at higher levels to see her full potential. Well of Life is a cheap, quick skill that can easily be cast onto a stronger enemy (Heavy units) that your team-mates would normally shoot at anyway. But now? They get life for doing so. Put the skill onto high-priority targets, and watch as your team-mates are rewarded for taking down high-priority units. Similarly for Energy Vampire, but not as much. Well of Life relies on the Trinity being aware of their team. Looking at the squad-list, and watching what the other players are doing rather than focusing on getting her own kills.

If you see that Squaddy A is slightly low on health, and they've got a nice big unit, fat with life-bar-stuffs in their sights, WoLolol it. Squaddy A gets to feel like a badass for taking down a fat enemy, and they get tasty life-points while doing it. Squaddy B is charging at a large group? They're obviously about to 4-whipe. Toss an Energy Vampire onto a unit in there, and even a WoL if they're struggling for life.

Trinity is a team-focused Warframe that requires you to be very aware of not only the enemy forces, but your own as well.

Playing Trinity like this, I've had hours of fun with her, and found every skill to be useful. Blessing and Link being saved for OMGWTFBBQ moments.

Link to comment
Share on other sites

@Noogums

I appreciate your input and experience. Though, I feel I should say my opinion was not reached in the ignorance of those scenarios. WoL is quite useful in those situations as you've said; however, it's tactical viability goes down along with your personal command of the battle. I'm lucky to have friends I can alert to Energy Vampire over mumble, because it allows them to spam their precious little AoE uber moves to clear out hoards in defense, but it would be like herding cats (not to mention vocally straining) to call out WoL in the quantity required to keep their HPs up.
It's far FAR easier to pop blessing and recover the energy with a quick Vamp all to my lonesome.
Trying to read the mind of who my party is going to shoot next so I can preemptively WoL them may be admirable, but it is a drudges task. Plus, nor is it as instructional as letting 'Little Johnny Hero' hit the floor while you Link-Revive him.
I would rather have a skill that occupies its own function, than one that overloads my thought process in a firefight. -^

Link to comment
Share on other sites

Please don't change Trinity too much.. Contrary to popular opinion, Well of Life is incredibly useful, even more so than Blessing. You just have to use Trinity at higher levels to see her full potential. Well of Life is a cheap, quick skill that can easily be cast onto a stronger enemy (Heavy units) that your team-mates would normally shoot at anyway. But now? They get life for doing so. Put the skill onto high-priority targets, and watch as your team-mates are rewarded for taking down high-priority units. Similarly for Energy Vampire, but not as much. Well of Life relies on the Trinity being aware of their team. Looking at the squad-list, and watching what the other players are doing rather than focusing on getting her own kills.

But you don't need to heal your teammates if they aren't even hurt in the first place. Well of Life's energy cost helps nothing, since as a Trinity you have more than enough energy to use Blessing whenever you need it. Well of Life is great... if you swapped out your Blessing for Focus or something.

 

 

 

What Well of Life could be:

 

Radial light heal with short cast time

Targeted buffing skill

Targeted healing skill that damages when used on an enemy

Targeted shielding skill

etc

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...