Rettycombine Posted July 30, 2013 Share Posted July 30, 2013 The slow death animations are overly dramatic, boring and has no place in a game like warframe, the game is supposed to be fast paced, enemies are supposed to fly away like they actually got hit point blank by a shotgun, not re enact planet of the apes, Don't believe me that they are slow? getting a slow death animation on the last enemy in a extermination mission can take 10 seconds before they register as dead and go down, and lets not forget that the death animations are affected by cry ammo, and that it also applies to melee. Link to comment Share on other sites More sharing options...
Annnoth Posted July 30, 2013 Share Posted July 30, 2013 Aside from extermination missions, this complaint makes no sense. You aren't forced to stare at them. If they are the last person on extermination just head off to the exit while he dies. Extermination missions are a lot more linear compared to other missions so just look for the door you haven't come from and you're good. Link to comment Share on other sites More sharing options...
Klyern Posted July 30, 2013 Share Posted July 30, 2013 nothing to say except i agree, ancients look really stupid flailing their arms around before dying, and it makes it harder to save ammo or to kill faster because when people are spamming stuff like bastille and snow globe and other powers that make visual effects which blind your sight, its harder to notice when something dies without having to constantly stare at their health bar. They seriously need to stop being overdramatic and just drop the ef dead. Link to comment Share on other sites More sharing options...
fishworshipper Posted July 30, 2013 Share Posted July 30, 2013 You mean the elemental death animations? Because all the others are relatively fast. Link to comment Share on other sites More sharing options...
Cryp2Nite Posted July 30, 2013 Share Posted July 30, 2013 I agree with you, +1 @OP Link to comment Share on other sites More sharing options...
Hayden11121 Posted July 30, 2013 Share Posted July 30, 2013 Aside from extermination missions, this complaint makes no sense. You aren't forced to stare at them. If they are the last person on extermination just head off to the exit while he dies. Extermination missions are a lot more linear compared to other missions so just look for the door you haven't come from and you're good. It's like you don't even play the game... Link to comment Share on other sites More sharing options...
theasl Posted July 30, 2013 Share Posted July 30, 2013 I think so too...you waste a lot of ammo shooting people you thought were still alive but are dead... Link to comment Share on other sites More sharing options...
Fleetwing Posted July 30, 2013 Share Posted July 30, 2013 I think the death animations are fine. If anything we need to have more consistent ones--it's a bit odd to see people slowly drop to their knees after a straight hit from a bazooka, and go flying when hit with a thrown knife. Link to comment Share on other sites More sharing options...
Eulo Posted July 30, 2013 Share Posted July 30, 2013 I had noticed this too myself and it irked me as well. Hopefully they step out of the past with these death anims. +1 OP Link to comment Share on other sites More sharing options...
Archistopheles Posted July 30, 2013 Share Posted July 30, 2013 cry ammo Bullets filled with drops of whine? Link to comment Share on other sites More sharing options...
Nuadha Posted July 30, 2013 Share Posted July 30, 2013 I think the death animations are fine. If anything we need to have more consistent ones--it's a bit odd to see people slowly drop to their knees after a straight hit from a bazooka, and go flying when hit with a thrown knife. This. There honestly isn't much wrong with the current death animations, and it's your fault for not recognizing or focusing on how much health they have left. Link to comment Share on other sites More sharing options...
Annnoth Posted July 30, 2013 Share Posted July 30, 2013 (edited) It's like you don't even play the game... got 750 hours under my belt. Do you play the game? I have never found a problem with the death animations. they are slow, I agree but they haven't gotten in the way for me. proof: http://puu.sh/3PMqP.jpg Edited July 30, 2013 by theharddrinkingapplejack Link to comment Share on other sites More sharing options...
VinceBlood Posted July 30, 2013 Share Posted July 30, 2013 The long death animations on giant Grineer enemies turns them into riot shields that soak up Tenno bullets while still allowing their allies to shoot through them. I don't mind the animations, but I don't want them to remain as valid landing points for bullets and projectiles while doing so. Unintentional one-way cover is bad. Link to comment Share on other sites More sharing options...
Argus_Rex Posted July 30, 2013 Share Posted July 30, 2013 I think so too...you waste a lot of ammo shooting people you thought were still alive but are dead... Yup lol. It makes me reminisce of things I did to mobs that were dead but i thought of them as alive and I waste my ammo clip to it. Link to comment Share on other sites More sharing options...
WhiteNekophus Posted July 30, 2013 Share Posted July 30, 2013 (edited) got 750 hours under my belt. Do you play the game? proof: http://puu.sh/3PMqP.jpg Joking note: Who the !@#$ gives a !@#$ about your playtime if it's not over the THOUSANDS? Do you care about that My playtime is only 120hours? Serious note: Slow death motion is annoying, espicially when i'm looking at mini-map with sonar/enemy rader to identify where enemy is and which is enemy and is it enough to SPAM THOSE AOE SKILLZ! or not. I hope they will remove it or let the red points in mini-map disappear when they just died, not when they just stopped slow-dying. Edited July 30, 2013 by WhiteNekophus Link to comment Share on other sites More sharing options...
Vilemyre Posted July 30, 2013 Share Posted July 30, 2013 Still not as bad as Vor's current death animation. Link to comment Share on other sites More sharing options...
Enki_EA Posted July 30, 2013 Share Posted July 30, 2013 The long death animations on giant Grineer enemies turns them into riot shields that soak up Tenno bullets while still allowing their allies to shoot through them. I don't mind the animations, but I don't want them to remain as valid landing points for bullets and projectiles while doing so. Unintentional one-way cover is bad. +++ Love trying to use my supra on a wave of infested only to have the corpses in the front row soak up half the shots. Link to comment Share on other sites More sharing options...
TheJiggliestPoo Posted July 30, 2013 Share Posted July 30, 2013 They really F*** up my bow Link to comment Share on other sites More sharing options...
MageMeat Posted July 31, 2013 Share Posted July 31, 2013 Only problem with the animations is that the flailing bodies can still block bullets and projectiles. Link to comment Share on other sites More sharing options...
zyraconne Posted July 31, 2013 Share Posted July 31, 2013 Still not as bad as Vor's current death animation. Eh, his animation's not that bad, at least you can just jolt out and not see, and he won't be clogging the walkway for other enemies to shoot through. But the scream... THE SCREAM! Link to comment Share on other sites More sharing options...
Alohoe Posted July 31, 2013 Share Posted July 31, 2013 Only problem with the animations is that the flailing bodies can still block bullets and projectiles. this. super annoying on choke points in defense. Link to comment Share on other sites More sharing options...
gam3addict Posted July 31, 2013 Share Posted July 31, 2013 Also tends to cause issues in CQC as the camera likes to go nuts when you walk through a corpse that decided to do the "flailing on fire" animation while also slowed from frost. And in a massive cluster of infested it's especially bad when you can hardly tell what's alive and what's dead from the writhing, screaming mass of flesh. Link to comment Share on other sites More sharing options...
Damah Posted July 31, 2013 Share Posted July 31, 2013 They just need to make it so that you can shoot through bodies. I don't care how slow the death animations are, just stop blocking my bullets for 5+ seconds with a corpse slowed by frost damage. Link to comment Share on other sites More sharing options...
smithf Posted July 31, 2013 Share Posted July 31, 2013 but on the other hand, the "obstacles" could be part of the "difficulty" of the game? in that tactically, it block bullets for its former friends further behind. Also, this may actually make future extensions of "penetrating" weapons meaningful (there are some already in place, though I feel that the system is still no stable). i.e. if we use conventional weapon and get a "blocking corpse", we will need to wait or move such that we can bypass it. But if we have an AOE or weapon capable of penetration, then we can happily continue to attack through the corpse at other targets behind. For impact triggered AOE weapons (like Ogris/Torid), we can even use the blocking corpse as an impact point (not saying that this is a good tactic, but just saying that it has POSSIBLE use). Link to comment Share on other sites More sharing options...
PlebbyMilliner Posted July 31, 2013 Share Posted July 31, 2013 +++ Love trying to use my supra on a wave of infested only to have the corpses in the front row soak up half the shots. That's the point. Link to comment Share on other sites More sharing options...
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