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Plains of Eidolon: Hotfix 22.5.1


[DE]Drew

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Changes:

  • Updated Volt Proto Skin Market banner.

Fixes:

  • Fixed hitscan weapons not ignoring invisible walls and other surfaces that they should be able to pass through even if you have no punchthrough mods equipped.
  • Fixed the Mission Results screen locking up on return to Cetus when playing with a controller.
  • Fixed Energy Shield showing Energy Drain (will still show for Conclave).
  • Fixed Glaive Proto skin not showing correctly in Diorama. 
  • Potentially fixed data mismatch error when transitioning from Cetus to the Plains.
  • Fixed inbox text being cut off. 
     
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No damage cap on discharge please

 

Edit: I also really like this idea.

1 hour ago, Neightrix said:

I thought of a compromise.

DE really seems to want to keep the tesla coil theme, where enemies discharge a certain amount of electricity to nearby enemies. Players seem to want the cap removed so the ability stays in effect for the modded duration. In this case, how about a soft cap? Once the health cap is reached, the arcing damage to other enemies is reduced to 10% of the modded value. This way enemies stay CC'ed for the full duration, but they still remain tesla coils without the damage becoming insane.

Thoughts?

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