[DE]Drew Posted November 30, 2017 Share Posted November 30, 2017 Changes: Updated Volt Proto Skin Market banner. Fixes: Fixed hitscan weapons not ignoring invisible walls and other surfaces that they should be able to pass through even if you have no punchthrough mods equipped. Fixed the Mission Results screen locking up on return to Cetus when playing with a controller. Fixed Energy Shield showing Energy Drain (will still show for Conclave). Fixed Glaive Proto skin not showing correctly in Diorama. Potentially fixed data mismatch error when transitioning from Cetus to the Plains. Fixed inbox text being cut off. Link to comment Share on other sites More sharing options...
Voltage Posted November 30, 2017 Share Posted November 30, 2017 Thanks for the fixes. Could the Diode Hammer skin look a little longer? It is a little stick compared to the Jat Kittag... Link to comment Share on other sites More sharing options...
Roller Posted November 30, 2017 Share Posted November 30, 2017 yeet Link to comment Share on other sites More sharing options...
paul5473 Posted November 30, 2017 Share Posted November 30, 2017 Cheers drew Link to comment Share on other sites More sharing options...
Lele. Posted November 30, 2017 Share Posted November 30, 2017 First? Nope. Link to comment Share on other sites More sharing options...
Talevon Posted November 30, 2017 Share Posted November 30, 2017 Still no fix for this bug, which has been around since PoE was released: edit: woah, issue acknowledged and fix coming soon? YESSSS finally. Link to comment Share on other sites More sharing options...
JacketUnHoly Posted November 30, 2017 Share Posted November 30, 2017 No damage cap on discharge please Edit: I also really like this idea. 1 hour ago, Neightrix said: I thought of a compromise. DE really seems to want to keep the tesla coil theme, where enemies discharge a certain amount of electricity to nearby enemies. Players seem to want the cap removed so the ability stays in effect for the modded duration. In this case, how about a soft cap? Once the health cap is reached, the arcing damage to other enemies is reduced to 10% of the modded value. This way enemies stay CC'ed for the full duration, but they still remain tesla coils without the damage becoming insane. Thoughts? Link to comment Share on other sites More sharing options...
potasium56 Posted November 30, 2017 Share Posted November 30, 2017 ugh fix the dam missions bug please Link to comment Share on other sites More sharing options...
Patstrick Posted November 30, 2017 Share Posted November 30, 2017 Thanks Link to comment Share on other sites More sharing options...
BlackCoMerc Posted November 30, 2017 Share Posted November 30, 2017 Thanks DE. Hopefully, this fixes all of the mission completion screen lockups for controller players everywhere. Link to comment Share on other sites More sharing options...
Rhodan Posted November 30, 2017 Share Posted November 30, 2017 Could we get a fix for the Proto-Volt Diode Hammer skin being rotated 90 degrees too far sideways? You swing it like a fly swatter as it is now. Link to comment Share on other sites More sharing options...
BelialEliatron Posted November 30, 2017 Share Posted November 30, 2017 I just lost an Anasa Sculpture due to the hotfix. EDIT: nevermind, it apears after the restart Link to comment Share on other sites More sharing options...
Automatix0042 Posted November 30, 2017 Share Posted November 30, 2017 Can we get a fix on the magnetic water in the plains please. It seems to be magnetic at every time of day Link to comment Share on other sites More sharing options...
Hellnar_Doombringer Posted November 30, 2017 Share Posted November 30, 2017 please no damage cap on discharge Link to comment Share on other sites More sharing options...
Niennah Posted November 30, 2017 Share Posted November 30, 2017 Still no fix for: Link to comment Share on other sites More sharing options...
potasium56 Posted November 30, 2017 Share Posted November 30, 2017 Quote Fixed the Mission Results screen locking up on return to Cetus when playing with a controller. does this also effect the missions getting locked on planet missions? Link to comment Share on other sites More sharing options...
Jabett Posted November 30, 2017 Share Posted November 30, 2017 still no fix for that volt deluxe though. the only plus side is it can look like the Flash Link to comment Share on other sites More sharing options...
seniledark Posted November 30, 2017 Share Posted November 30, 2017 Thanks for the hotfix!!! Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted November 30, 2017 Share Posted November 30, 2017 hope volt's true deluxe skin be more... epic Link to comment Share on other sites More sharing options...
MONSTERaider Posted November 30, 2017 Share Posted November 30, 2017 Thanks DE! but please fix "Unknown Error" when claiming the Eidolon Lens from foundry. Link to comment Share on other sites More sharing options...
Tendou_Souji Posted November 30, 2017 Share Posted November 30, 2017 Link to comment Share on other sites More sharing options...
Boboberto Posted November 30, 2017 Share Posted November 30, 2017 Now it it is even more underwhelming for a X.5 update. Link to comment Share on other sites More sharing options...
-SR-Ahmed.Duke Posted November 30, 2017 Share Posted November 30, 2017 FIX Link to comment Share on other sites More sharing options...
Carissious Posted November 30, 2017 Share Posted November 30, 2017 Hey can you please remove the damafe cap from volts 4 altogether? Link to comment Share on other sites More sharing options...
Kromatia Posted November 30, 2017 Share Posted November 30, 2017 Wooo! Hopefully no more Alt+F4 after mission! Link to comment Share on other sites More sharing options...
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