Gloomyara Posted November 30, 2017 Share Posted November 30, 2017 DE ur need swap Proto volt skin with default and sell default skin for pt PogChamp Link to comment Share on other sites More sharing options...
Dini Posted November 30, 2017 Share Posted November 30, 2017 Another hotfix that isn't for raids Link to comment Share on other sites More sharing options...
kyori Posted November 30, 2017 Share Posted November 30, 2017 Seriously not going to fix grineer drop pods not opening? Enemies not spawning in bounty supply sabotage mission? Link to comment Share on other sites More sharing options...
potasium56 Posted November 30, 2017 Share Posted November 30, 2017 Just now, Kromatia said: Wooo! Hopefully no more Alt+F4 after mission! I hope so Link to comment Share on other sites More sharing options...
LoudRampage13 Posted November 30, 2017 Share Posted November 30, 2017 6 minutes ago, potasium56 said: ugh fix the dam missions bug please thats not on their agenda for awhile they couldnt care less Link to comment Share on other sites More sharing options...
brewedjuice Posted November 30, 2017 Share Posted November 30, 2017 can we actually remove the boils from plains? i dont see them anymore, but i was still getting insta-killed by toxin damage while killing an eidolon. it costed me my last limb kill, and all my loot as it killed me multiple times through respawn invulnerability. Link to comment Share on other sites More sharing options...
Tendou_Souji Posted November 30, 2017 Share Posted November 30, 2017 Still no fix for being unable to remove Mag Prime's shoulder armor Link to comment Share on other sites More sharing options...
Nyrakav Posted November 30, 2017 Share Posted November 30, 2017 Remove Volt's damage cap. Link to comment Share on other sites More sharing options...
DirePresent Posted November 30, 2017 Share Posted November 30, 2017 8 minutes ago, Lluminate said: No damage cap on discharge please True even while i liked it at first after reading and testing for some reason duration's quite shortened about corpus units! Way to convert a buff into a hidden nerf DE Link to comment Share on other sites More sharing options...
Maganar Posted November 30, 2017 Share Posted November 30, 2017 Just now, Tendou_Souji said: Still no fix for being unable to remove Mag Prime's shoulder armor Reveal hidden contents Reveal hidden contents Odd, I seem to be able to do this. I wonder what triggers it to remove the No Armor box... Link to comment Share on other sites More sharing options...
Enderworlder Posted November 30, 2017 Share Posted November 30, 2017 Still no Fix for Koppra Hood Metalics when closed. Link to comment Share on other sites More sharing options...
Vyprime Posted November 30, 2017 Share Posted November 30, 2017 How many time do I have to play the same bounty to get my Eidolon lens? It is even possible? Link to comment Share on other sites More sharing options...
Neightrix Posted November 30, 2017 Share Posted November 30, 2017 I thought of a compromise. DE really seems to want to keep the tesla coil theme, where enemies discharge a certain amount of electricity to nearby enemies. Players seem to want the cap removed so the ability stays in effect for the modded duration. In this case, how about a soft cap? Once the health cap is reached, the arcing damage to other enemies is reduced to 10% of the modded value. This way enemies stay CC'ed for the full duration, but they still remain tesla coils without the damage becoming insane. Thoughts? Link to comment Share on other sites More sharing options...
AugmentedJustice Posted November 30, 2017 Share Posted November 30, 2017 please fix iron skin not being displayed when going into and coming out of operator mode! after the 3 second invincibility period. it just doesn't show the display counter. sometimes it will decide to appear 30 seconds after going into operator mode and that time in which it doesn't appear is dangerous on sorties when i dont know if i should recast or not. Link to comment Share on other sites More sharing options...
Tendou_Souji Posted November 30, 2017 Share Posted November 30, 2017 8 minutes ago, Maganar said: Odd, I seem to be able to do this. I wonder what triggers it to remove the No Armor box... You sure this works for your Mag Prime and not standard Mag? Link to comment Share on other sites More sharing options...
DeliciousDoob69 Posted November 30, 2017 Share Posted November 30, 2017 If Mirage Prime truly is our next prime please take a small amount of time to read and post on this. Link to comment Share on other sites More sharing options...
WolfTitan Posted November 30, 2017 Share Posted November 30, 2017 Any fixes for this? It's truly game-breaking. Link to comment Share on other sites More sharing options...
Bladereap3r Posted November 30, 2017 Share Posted November 30, 2017 Good as snuff and aint half as dusty...Tankx Dev's Link to comment Share on other sites More sharing options...
BornWithTeeth Posted November 30, 2017 Share Posted November 30, 2017 Yo, DE! I think you may have broken bait again, Murkray Bait now appears to last less than a minute. Link to comment Share on other sites More sharing options...
Farge Posted November 30, 2017 Share Posted November 30, 2017 8 minutes ago, Neightrix said: I thought of a compromise. DE really seems to want to keep the tesla coil theme, where enemies discharge a certain amount of electricity to nearby enemies. Players seem to want the cap removed so the ability stays in effect for the modded duration. In this case, how about a soft cap? Once the health cap is reached, the arcing damage to other enemies is reduced to 10% of the modded value. This way enemies stay CC'ed for the full duration, but they still remain tesla coils without the damage becoming insane. Thoughts? I actually thought of something like this, except instead of a hard reduction to 10% damage, it'd diminish by a certain amount (or %) per tick, keeping the full duration. Link to comment Share on other sites More sharing options...
Neightrix Posted November 30, 2017 Share Posted November 30, 2017 3 minutes ago, Farge said: I actually thought of something like this, except instead of a hard reduction to 10% damage, it'd diminish by a certain amount (or %) per tick, keeping the full duration. Yes! I thought of that too, I just wasn't sure if I could explain it well enough - with damage scaling down the more damage is discharged. The same system Scott described for the next changes to focus. Link to comment Share on other sites More sharing options...
DakotaThrice Posted November 30, 2017 Share Posted November 30, 2017 >Fixed the Mission Results screen locking up on return to Cetus when playing with a controller What about the mission result screens everywhere else, controller or no controller. Link to comment Share on other sites More sharing options...
Snib Posted November 30, 2017 Share Posted November 30, 2017 26 minutes ago, Tendou_Souji said: Still no fix for being unable to remove Mag Prime's shoulder armor That's not Mag Prime specific, other frames like e.g. Hydroid Prime have the same issue. Link to comment Share on other sites More sharing options...
ookaminosora Posted November 30, 2017 Share Posted November 30, 2017 Please fix the razorback event I seem to only get useless gun parts rather then the mods. XD in all seriousness what made you guys think it would be a good idea to flood this event with so much stuff? Link to comment Share on other sites More sharing options...
Dank_Falz Posted November 30, 2017 Share Posted November 30, 2017 Still no mention of fixing zaw crit values for bloodrush in non hosts games. Don't make me have to try and record in vlc and play warframe to prove this happens my poor laptop cant take it, once you get a high enough combo to hit always red crits with zaws then try and repeat that as a client in a multiplayer game with the same mods and combo multiplier you will see your crits are nowhere near red let alone always red. Link to comment Share on other sites More sharing options...
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