Jump to content

Swaggernaut's Workshop contributions [Gauss Surah Helmet Now on the Workshop!!]


Recommended Posts

Link to post
Share on other sites

Hey guys thanks for the replies! @(PS4)i7081277 Yeah i figured that i didnt like it too much either so i changed it here:

BoeE7DZ.png

SVBwnxE.png

Tried to get inspiration based off existing corpus weapons/bosses.

Willing to hear more critiques!

This is still just the blockout stage btw, more details will come on the model once I like the initial shapes first

Edited by Swaggernaut64
Link to post
Share on other sites
39 minutes ago, (PS4)i7081277 said:

that looks sick!  I like the detail and the bottom pipes because it gives it more balance ! what if that metal ring has a little fan in it? you don't want it to overheat do ya?

Lol thanks, did you mean the ring on the main part with all of the extrusions? I wanted to showcase the energy cylinder similar to how it is shown on the zenistar if you get what i mean

Link to post
Share on other sites
2 minutes ago, Swaggernaut64 said:

Lol thanks, did you mean the ring on the main part with all of the extrusions? I wanted to showcase the energy cylinder similar to how it is shown on the zenistar if you get what i mean

Yeah I meant that giant ring on the side but you do you! its your art. I'm just really liking this so far.

Edited by (PS4)i7081277
Link to post
Share on other sites
  • 3 weeks later...
  • 2 weeks later...

Hey everyone! Sorry for the long silence, semester is finally done and we got a week off finally, so I managed to get some work on this done.

wMMsRUr.png

Rendered in Iray (Substance Painter's offline rendering tool). As you might see, there are some errors on the model not rendering the way I want. (Like on the lower exhaust engine and the gear energy circle's edge.) This is because I was having a hard time getting my bakes to work properly, and when I couldn't figure it out, I just tried painting it over. I'd figure it would be more efficient to fix it all up at the end, because it's been a while since I posted and wanted to show something. Of course, this is a heavy WiP, so suggestions to make it better such as different colors or patterns to add will be very grateful!

 

On 12/16/2017 at 11:59 PM, Shadilay said:

The jets have too much detail on them, looks very busy. A little simplicity wouldn't hurt.

 I was actually going to do that, but i felt it would look too empty, so I added a bit of detail to make it look more interesting.

On 1/3/2018 at 10:38 PM, (PS4)i7081277 said:

How's the hammer?

Hey man thanks for keeping up! Hope you like this update

  • Like 1
Link to post
Share on other sites
  • 1 month later...

Back with progress on a syandana based off of Nef Anyo's outfit with Dead Nexus:

uc?export=download&id=1WaMqkN97pTfDthCKl

sculpt_preview.png

During the texturing phase I'll be using decals on the pipe to resemble the blue grid pattern on Nef's attire

Edited by Swaggernaut64
  • Like 3
Link to post
Share on other sites

Thank you guys! and thanks @Zahnny for bringing that up, I will see if I can find the images again and repost them.

 

Current texture progress:

MpORIlP.jpg

Hopefully I can finish this by the weekend and submit it for the tennogen round 12 deadline

Edited by Swaggernaut64
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...