Swaggernaut64 Posted December 2, 2017 Share Posted December 2, 2017 (edited) Going to be working with DeadNexus_ on some Tennogen stuff Thank you to DeadNexus_ for this awesome banner! CURRENT PROJECT(s) More coming soon! ---------FINISHED WORKS----------- Please give your feedback and votes! https://steamcommunity.com/sharedfiles/filedetails/?id=1930516190 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1844684312 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1708748706 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1668351847 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1617330089 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1500717075 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1548256105 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1500717075 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1491671774 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1398915267 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1379921331 Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1356771167 Spoiler http://steamcommunity.com/sharedfiles/filedetails/?id=1335677140 Suggestions welcome! Check out my workshop to vote on my other items as well: https://steamcommunity.com/id/Thingamjig/myworkshopfiles/ Edited December 7, 2019 by Swaggernaut64 updated with Gauss Helmet submission and pics 2 Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted December 2, 2017 Author Share Posted December 2, 2017 Starting off with a Jat Kittag model swap, very early design explorations, would love to hear suggestions as i am completely winging this: wanted to go for a Corpus design on it. 1 Link to comment Share on other sites More sharing options...
Zahnrad Posted December 3, 2017 Share Posted December 3, 2017 The handle seems rather bland in terms of dimensions. Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted December 3, 2017 Share Posted December 3, 2017 (edited) needs more paneling and right now it seems too blocky. and those exhaust pipes don't fit the corpus aesthetic at all. still tho its really nice so far! Edited December 3, 2017 by (PS4)i7081277 Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted December 3, 2017 Author Share Posted December 3, 2017 (edited) Hey guys thanks for the replies! @(PS4)i7081277 Yeah i figured that i didnt like it too much either so i changed it here: Tried to get inspiration based off existing corpus weapons/bosses. Willing to hear more critiques! This is still just the blockout stage btw, more details will come on the model once I like the initial shapes first Edited December 3, 2017 by Swaggernaut64 Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted December 3, 2017 Share Posted December 3, 2017 (edited) those pipes are really nice, it would be nicer to see two smaller ones underneath . like zahnny said, the handles a bit bland many add a few revolving holograms? (this is just me tho) Edited December 3, 2017 by (PS4)i7081277 Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted December 9, 2017 Author Share Posted December 9, 2017 Some More work on it, I understand the handle is a bit too bland, I think I'll add some stuff when I get to the low poly stage since my laptop can't handle working in Zbrush anymore lol.. 2 Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted December 9, 2017 Share Posted December 9, 2017 (edited) that looks sick! I like the detail and the bottom pipes because it gives it more balance ! what if that metal ring has a little fan in it? you don't want it to overheat do ya? Edited December 9, 2017 by (PS4)i7081277 Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted December 9, 2017 Author Share Posted December 9, 2017 39 minutes ago, (PS4)i7081277 said: that looks sick! I like the detail and the bottom pipes because it gives it more balance ! what if that metal ring has a little fan in it? you don't want it to overheat do ya? Lol thanks, did you mean the ring on the main part with all of the extrusions? I wanted to showcase the energy cylinder similar to how it is shown on the zenistar if you get what i mean Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted December 9, 2017 Share Posted December 9, 2017 (edited) 2 minutes ago, Swaggernaut64 said: Lol thanks, did you mean the ring on the main part with all of the extrusions? I wanted to showcase the energy cylinder similar to how it is shown on the zenistar if you get what i mean Yeah I meant that giant ring on the side but you do you! its your art. I'm just really liking this so far. Edited December 9, 2017 by (PS4)i7081277 Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted December 9, 2017 Author Share Posted December 9, 2017 Just now, (PS4)i7081277 said: Yeah I meant that giant ring on the side but you do you! its your art. Lol no worries Im always open to criticism and ways to make it better :) Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted December 16, 2017 Share Posted December 16, 2017 hows the hammer skin going? Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted December 16, 2017 Author Share Posted December 16, 2017 Lol been busy with school and work. Still making the low poly model then I'll work on the textures. Thanks for keeping up tho I appreciate it :) Link to comment Share on other sites More sharing options...
Vivian Posted December 17, 2017 Share Posted December 17, 2017 The jets have too much detail on them, looks very busy. A little simplicity wouldn't hurt. Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted January 4, 2018 Share Posted January 4, 2018 How's the hammer? Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted January 14, 2018 Author Share Posted January 14, 2018 Hey everyone! Sorry for the long silence, semester is finally done and we got a week off finally, so I managed to get some work on this done. Rendered in Iray (Substance Painter's offline rendering tool). As you might see, there are some errors on the model not rendering the way I want. (Like on the lower exhaust engine and the gear energy circle's edge.) This is because I was having a hard time getting my bakes to work properly, and when I couldn't figure it out, I just tried painting it over. I'd figure it would be more efficient to fix it all up at the end, because it's been a while since I posted and wanted to show something. Of course, this is a heavy WiP, so suggestions to make it better such as different colors or patterns to add will be very grateful! On 12/16/2017 at 11:59 PM, Shadilay said: The jets have too much detail on them, looks very busy. A little simplicity wouldn't hurt. I was actually going to do that, but i felt it would look too empty, so I added a bit of detail to make it look more interesting. On 1/3/2018 at 10:38 PM, (PS4)i7081277 said: How's the hammer? Hey man thanks for keeping up! Hope you like this update 1 Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted March 12, 2018 Author Share Posted March 12, 2018 (edited) Back with progress on a syandana based off of Nef Anyo's outfit with Dead Nexus: During the texturing phase I'll be using decals on the pipe to resemble the blue grid pattern on Nef's attire Edited March 12, 2018 by Swaggernaut64 3 Link to comment Share on other sites More sharing options...
Zahnrad Posted March 12, 2018 Share Posted March 12, 2018 Me like. Link to comment Share on other sites More sharing options...
Zahnrad Posted March 13, 2018 Share Posted March 13, 2018 Just pointing out, it appears your older pictures have errored due to the image linking glitch the forums had recently. Link to comment Share on other sites More sharing options...
xattuu Posted March 14, 2018 Share Posted March 14, 2018 you should add a link to your steam workshop page in the op. your stuff is really nice :] Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted March 14, 2018 Author Share Posted March 14, 2018 (edited) Thank you guys! and thanks @Zahnny for bringing that up, I will see if I can find the images again and repost them. Current texture progress: Hopefully I can finish this by the weekend and submit it for the tennogen round 12 deadline Edited March 14, 2018 by Swaggernaut64 Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted March 15, 2018 Share Posted March 15, 2018 I'm really curious to how it's mounted on a warframe's back. Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted March 15, 2018 Author Share Posted March 15, 2018 1 hour ago, Shad0wWatcher said: I'm really curious to how it's mounted on a warframe's back. the right side of the last image attaches to the warframe's back (the cone part in the middle) Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted March 19, 2018 Author Share Posted March 19, 2018 Final pass on the textures, going to be uploading very soon. Link to comment Share on other sites More sharing options...
Swaggernaut64 Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) Syandana is uploaded! Please give your feedback and votes! http://steamcommunity.com/sharedfiles/filedetails/?id=1335677140 Edited March 19, 2018 by Swaggernaut64 Link to comment Share on other sites More sharing options...
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