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[DE]Aidan

PSA: [PC] Upcoming Changes to Gara's "Mass Vitrify" (Bonus Volt Info)

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7 minutes ago, TheKurtiStryke said:

mmmmh appropriate and fair changes, but wait! can you hear that? because i can already hear people screaming"now garea is useless just like ash after the nerfs, omg de fix this bla bla bla"

by the way, i like these new changes.

Yeah, but Ash IS useless.  How many do you see in a play session?

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Just now, LeNinja_RyKo said:

this new wall needs to rotate otherwise have a glaring hole in the side being attacked makes no damn sense for it to be cylindrical. the rest of the wall is just going to be behind you

You mean like...the mirrors of the third skill? Ohhh...DE. You´re trying to turn her 4 into her 3. Change her 3 instead!

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Just now, (Xbox One)FISTO ROBOT0 said:

I know, it was a massively fun alternative to a reeeeally old frame and play style. Had downsides such as being duration based and not covering over head. I would've just made it so she's not invincible during cast.

it also has the downside of being COMPLETELY AND UTTERLY OBLITERATED when touched by a nullifier. Gara was worse than frost at dealing with corrputed and corpus, and now she will have to freeze the enemies instead of using the wall, meaning she HAS to expand it, making it even worse against those factions. 

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55 minutes ago, TXFlood said:

Yeah, but Ash IS useless.  How many do you see in a play session?

This is about gara and why. Not ash. Ash has his on feedback thread 

Edited by (XB1)RDeschain82
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1 hour ago, [DE]Aidan said:

. This will give your enemies a few extra options for dealing with Mass Vitrify, leading to some more dynamic encounters when using the wall defensively. 

Please think about this comment and the play style of warframe, because this could not be further from the truth.

1. Nullifiers are already EVERYWHERE! unless your adding something that stops them from collapsing the wall.

2. Open at the top and bottom if not placed right on terrain.

3. AI already tries to find ways around it by spawning in it or using terrain to jump over it.

4. This change by adding strength and armor is just doing nothing but taking away Gara's utility and making her into a mindless run around DPS frame. After this change there is really going to be no point to pressing 4 other then to break it and stack DMG thenrun around like a chicken with it's head cut off.

I remember the days of duration frost bubble it was OP cuz there was no way into it at all. Gara's shield has alot of downsides but to add health that breaks in certain part makes no sense specially in the linear map designs where AI rush from 1-2 paths and nothing more. This in turn makes the rest of the wall useless.

This IMO is no different then the day you took Ember's 99% dmg reduction away and gave her that crappy WoF. Turning Ember from a good/god frame to who the hell plays Ember.

 

But then again in the marketing sense guess thats what you want since Khora will be coming soon kill off the new frame make way for the newer frame.

Edited by ChaotikDreamz
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3 minutes ago, TXFlood said:

Yeah, but Ash IS useless.  How many do you see in a play session?

Thats the point.. ppl still abandoning some frames bcs of " these changes AKA nerff"  Ash, Mag are perfect example

Edited by davej83
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19 minutes ago, HolySeraphin said:

Please DE be careful with these changes. Remember the whole Assimilation (Nyx) fiasco? It rendered the augment nearly useless in multiplayer due to damage from other players and it was eventually reverted to its current state (after many days) after MANY complaints.

yes this is a PRIME [joke ? ] example of this type of issue 

after that ...nyx update i literally could not play nyx with other players, it became a hassle to the point allies did more damage to me then enemies 

perhaps 

@[DE]Aidan can expand upon the details? 

in this case from what i understand garas four will be cast invulnerable then after decast it becomes breakable 

pulls from armor and power strength from health pool..now given gara has LESS base armor then frost it will be weaker then regardless? then globe

her cast time only has a single placement of ring per use, which then limits total area of effect and size

granted this wont hurt her 1+4 synergy but will greatly i think increase cost to cast 4 , as using 4 to buff 2 damage is energy consuming enough as is ...this worries me 

her 2 is her only other scaling factor as is 4 , so doing this sounds like it will inevitably hurt that potential, maybe not in total damage but further the cost to attain it 

also will damage dealt by use of 1 on 4 if its "breaking/cracked?" reduce total damage ? 

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6 minutes ago, davej83 said:

Thats the point.. ppl still abandoning some frames bcs of " these changes AKA nerff"  Ash, Mag are perfect example

I would like to understand when, why the decision was made to do this? Like what's the justification for the change? I don't get it. Unlike other frames that need the attention for example.

Edited by (XB1)RDeschain82
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6 minutes ago, (PS4)Jennison99 said:

it also has the downside of being COMPLETELY AND UTTERLY OBLITERATED when touched by a nullifier. Gara was worse than frost at dealing with corrputed and corpus, and now she will have to freeze the enemies instead of using the wall, meaning she HAS to expand it, making it even worse against those factions. 

Oh trust me I know, in void relic farms or against corpus I dare not touch her, unless you can insta gib every nullifier as soon as they spawn you may as well have a teeny tiny Gara wall AND THEN at that point why not just use frost.

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I know this will technically be a flat out nerf, which I don't mind, but since you're changing it, perhaps this can give you the opportunity to finally experiment with aggro and damage absorption abilities. Currently, we have 4 abilities that absorb damage, for a maximum of 4 seconds. The usefulness of this is close to none without quircky mechanics. Since Gara's 4 had a duration, instead of having a duration AND a health limit, or removing the duration in general, perhaps you can have the duration serve a different role?

How about instead of it being a knockoff snowglobe, you have low initial health without any armor buffs, and instead, implement a duration that functions as a damage absorption period, like 10 seconds of absorption time (affected by duration mods), at which the glaring light draws enemy aggro and absorbs all enemy fire. After the duration, the glass fully hardens and gets torn down from there.

Just an idea to keep Gara unique from the snowglobe ripoffs we have now.

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Just now, (Xbox One)FISTO ROBOT0 said:

Oh trust me I know, in void relic farms or against corpus I dare not touch her, unless you can insta gib every nullifier as soon as they spawn you may as well have a teeny tiny Gara wall AND THEN at that point why not just use frost.

Like the only advantage gara has over frost at this point is being able to shoot into the wall. whoop de doo.  Frost gets 4 globes and can recast inside all of them to give them 3 seconds of invuln per cast AND extra hp. Gara gets jack squat.

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Just now, kowalsky386 said:

how was he irrelevan again?

Yeah, I met more Frosts than Garas since the PoE update. People still play him more than Gara

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So Gara, a frame which is harder to get than both frost and nova (combined), her 4th does the same as his 3rd, but costs more energy, can’t be spammed for more health or more ‘defensive areas’ and doesn’t protect from everything....you’re making that act like his ‘better’ ability? 

 

 I know, ‘use what you like’ and ‘these are different frames with different looks and abilities overall’ but some players needs the right frame for the right job, and Frost does the job way better 

 

 so many disappointed ‘tweaks’ And ‘QoL’ changes to warframes lately......geez

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Just now, GinKenshin said:

So Gara, a frame which is harder to get than both frost and nova (combined), her 4th does the same as his 3rd, but costs more energy, can’t be spammed for more health or more ‘defensive areas’ and doesn’t protect from everything....you’re making that act like his ‘better’ ability? 

 

 I know, ‘use what you like’ and ‘these are different frames with different looks and abilities overall’ but some players needs the right frame for the right job, and Frost does the job way better 

 

 so many disappointed ‘tweaks’ And ‘QoL’ changes to warframes lately......geez

Hey, Volt´s changes were not that bad, thank God they removed tthe major passive energy cost of Volt´s shield

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1 minute ago, HolySeraphin said:

Hey, Volt´s changes were not that bad, thank God they removed tthe major passive energy cost of Volt´s shield

Yes but volt has been around for a long time and that is not the first round of changes they've made to him.

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14 minutes ago, TXFlood said:

Yeah, but Ash IS useless.  How many do you see in a play session?

sir I mains ash ( 1800 hours + , ash beeing 27% used ) and hes far from useless , got best augments hes just slowd down abit after hes tweaks

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5 minutes ago, (Xbox One)RDeschain82 said:

I would like to understand when, why the decision was made to do this? Like what's the justification for the change? I don't get it. Unlike other frames that need the attention for example.

i dont see a reason for it other then the enemy AI needs work not the power  [seriously enemies could just throw grenades / mortars over the glass wall ..]

plenty of frames NEED QOL like zephyr ...ember .... frost [like why allies cant shoot into snow globe from outside ?] 

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1 minute ago, HolySeraphin said:

Hey, Volt´s changes were not that bad, thank God they removed tthe major passive energy cost of Volt´s shield

thats true, but he still needs damage caps removed so he can damage /cc scale better from what ive heard/seen on pc  

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Just now, bad4youLT said:

sir I mains ash ( 1800 hours + , ash beeing 27% used ) and hes far from useless , got best augments hes just slowd down abit after hes tweaks

all in the strategy i take it 

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4 minutes ago, HolySeraphin said:

Hey, Volt´s changes were not that bad, thank God they removed tthe major passive energy cost of Volt´s shield

dude, first check before typing, they broke him

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