W4RM4CHIN3 Posted July 31, 2013 Share Posted July 31, 2013 (edited) Mostly every MMO out there has a gambling elements, this is essential for the longer term. For example the game Vindictus has a enhancing and enchanting system that allows you to upgrade your gear. Sure we have that it's called mods...there comes a point where you farm all mods and what is left? This game has no end game because all the content is blown right away. In Vindictus if you go past a certain level then try to upgrade more and it fails...well it breaks, if it succeeds it rewards you greatly with big damage boost. This system has proven to work quite well for this game and many others like Rusty Hearts. Sure different genres but they are all Grindfests like here. Fortune favors the bold, and the people who take risks, i just feel this game has no replayability. It's like well i got Split Chamber so now I'm done for the rest of my time here. What the developers should do is overhaul the the drop rates and mod system. Each mod can only go into one Weapon/Warframe. You will be given the chance to infuse the mod into the gun/frame. Once infused It is permanent and cannot be swapped to another gun, once process is done if it matches the polarity gives you +3-5% boost to the final %. If you choose not to infuse the final output of the mod is cut by half, but you still have the choice to switch between weapons. If people are thinking well i can't find a split chamber for the love of god. DE should increase the drop rates and increase the drop rate exponentially in Nightmare mode. This gives people a goal, as it is now i have every mod ever made...i have nothing else to do. And it's barely in it's early stages, i don't see myself playing longer if i have no goals or content to re grind. Once the mod infused and reaches it's capacity you will get a choice to upgrade twice more. Next upgrade is 50% success rate and multiplies the final outcome by 20%, second upgrade is 40% success it multiplies the final outcome by 30%. If it fails, it is destroyed and you get half of the energy needed converted into Fusion Cores. Even if you used only mods, half the energy needed is converted into cores to be used on any other mod. If it is destroyed you have to farm the mod again, keep in mind they should increase drop rates higher and energy needed to level up lower. I know Serration takes a S#&$ ton of mods to level up, but maybe DE should decrease the amount by 50% This also fixes the problem with no Credit sinkholes. The majority of the community is sitting on 1mil+ Credits and nothing to waste it on. This system may not be perfect but it is an idea, some may hate and some may love it, But it's my idea of an end game. Variables can change i made them up on the spot. Thanks for reading Edited July 31, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
rachjumper Posted July 31, 2013 Share Posted July 31, 2013 This game has plenty of replaying ability, play it harder damn you Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted July 31, 2013 Author Share Posted July 31, 2013 This game has plenty of replaying ability, play it harder damn you Harder? I'm pretty much done here, i beat everything this game had.__. Link to comment Share on other sites More sharing options...
SmokeHaze Posted July 31, 2013 Share Posted July 31, 2013 Damn Dude u must have every Prime wep and every warframe Modded with there own mods not swaping them and same with ur wep ur a BOSS I ADMIRE U! Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted July 31, 2013 Author Share Posted July 31, 2013 Damn Dude u must have every Prime wep and every warframe Modded with there own mods not swaping them and same with ur wep ur a BOSS I ADMIRE U! Ummmm...nice constructive feedback. Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted July 31, 2013 Share Posted July 31, 2013 Damn Dude u must have every Prime wep and every warframe Modded with there own mods not swaping them and same with ur wep ur a BOSS I ADMIRE U! If your idea of replaying ability is to farm some bling, then I guess I'm done here. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted July 31, 2013 Share Posted July 31, 2013 Uh, don't we have "gambling" in the sense almost EVERYTHING is RNG based? Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted July 31, 2013 Author Share Posted July 31, 2013 Uh, don't we have "gambling" in the sense almost EVERYTHING is RNG based? Not really, there is no reward for risk, or even a risk. So there is no gambling in WF. Link to comment Share on other sites More sharing options...
--H--Highperius Posted July 31, 2013 Share Posted July 31, 2013 (edited) If gambling gets implemented, I'll seek you, what a horrible idea. Edited July 31, 2013 by Jamukha Link to comment Share on other sites More sharing options...
X3Evanescence Posted July 31, 2013 Share Posted July 31, 2013 Uh, don't we have "gambling" in the sense almost EVERYTHING is RNG based? Well, this I guess.... Link to comment Share on other sites More sharing options...
SmokeHaze Posted July 31, 2013 Share Posted July 31, 2013 If your idea of replaying ability is to farm some bling, then I guess I'm done here. CYA! :D Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted July 31, 2013 Share Posted July 31, 2013 Not really, there is no reward for risk, or even a risk. So there is no gambling in WF. Eh, true, it's not REALLY gambling in the sense of risk vs reward, but since when did tenno find time to gamble? Or the want for that matter? Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted July 31, 2013 Author Share Posted July 31, 2013 Eh, true, it's not REALLY gambling in the sense of risk vs reward, but since when did tenno find time to gamble? Or the want for that matter? Since we got Old Western Revolvers. I feel the need to be in s space saloon drinking and gambling... Link to comment Share on other sites More sharing options...
ChaoticVice777 Posted July 31, 2013 Share Posted July 31, 2013 (edited) I dislike the idea because it would negatively change the mod and polarity system. Polarities already cut the cost of mods in half, and yet you want to make the matching process even more powerful? Warframe thrives on customization, and cutting a mod's stat bonuses by half just to transfer it between weapons is incredibly punishing. The upgrading mod part sounds too much like Vindictus's enhancing, which is already an incredibly terrible system due to shifty RNG (+1 for Seal Shop). Plus, if the upgrades actually succeeded, it would make mods overpowered. I played Vindictus as a Sword Lann, getting end-game armor and Demains, but even so, I never liked its RNG. I went to Warframe because at least the loot and upgrading system were more fair and straightforward (even if datamining was required). Edited July 31, 2013 by ChaoticVice777 Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted July 31, 2013 Share Posted July 31, 2013 Since we got Old Western Revolvers. I feel the need to be in s space saloon drinking and gambling... Eh... :P On the notation of destroying mods if you fail an upgrade NO, GOD NO, F*** NO! What a terrible idea! "Hey, I finally got my -INSERT SUPER RARE MOD HERE- Now to enchant it aaand it's gone. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!" Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted July 31, 2013 Author Share Posted July 31, 2013 Eh... :P On the notation of destroying mods if you fail an upgrade NO, GOD NO, F*** NO! What a terrible idea! "Hey, I finally got my -INSERT SUPER RARE MOD HERE- Now to enchant it aaand it's gone. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!" I think i mentioned something about increasing drop rates exponentially. Not as rare as before... Link to comment Share on other sites More sharing options...
Hybridon Posted July 31, 2013 Share Posted July 31, 2013 You talk about goals mate... if you have everything and that was your goal, wait for the new stuff, thats how games are, they deliver content, and once you burn it down, once you finish off the content the game has done what it was intended, unless it delivers new content. I myself have most of the stuff I want, what I do is implement new goals based on what we already have. Gambling isnt the answer for wf, we already are too reliant on a punishing RNG system. Just my opinion, though. Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 31, 2013 Share Posted July 31, 2013 So you're idea to "increase replayability" is to make the grind even harder and less rewarding because you know that if you want to have multiple things with a super rare mod you're going to be spending dozens of hours farming it up for every single weapon you might use it on? And then have a chance to lose it when you upgrade it? That's not replayability, that's just added grind with a chance to lose dozens, if not near a hundred, hours of grind. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted July 31, 2013 Share Posted July 31, 2013 I think i mentioned something about increasing drop rates exponentially. Not as rare as before... Even then it's all up to RNG to drop the right mod, -1 for destroying mods, -1 for random upgrades to the mod (i.e. there will always be a best upgrade), -1 for gambling in a space ninja setting, just -1 overall. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted July 31, 2013 Share Posted July 31, 2013 Ok, since apparently no one knows how to watch a livestream: The devs have discussed an incoming "black market" trader where you will be able to take your mods and take a chance on fusing them into an otherwise unattainable rare mod. Closest to gambling you are probably gonna get. Link to comment Share on other sites More sharing options...
E.R.I.C Posted July 31, 2013 Share Posted July 31, 2013 playing poker outside of space with a fellow space ninjas and comrades sounds like hell to me. i've seen hell so yeah +1 Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted July 31, 2013 Share Posted July 31, 2013 Ok, since apparently no one knows how to watch a livestream: The devs have discussed an incoming "black market" trader where you will be able to take your mods and take a chance on fusing them into an otherwise unattainable rare mod. Closest to gambling you are probably gonna get. But that is FAR different from taking your favorite mod, and trying to enchant it with new stats. (but yeah, closest to gambling that's gonna happen hopefully) Link to comment Share on other sites More sharing options...
jpvi1207 Posted July 31, 2013 Share Posted July 31, 2013 while no premium currency is involved, it would be fine to have a roulette that give you random mods/items for credits, and if you ask why the no premium currency involved with gambling, take a look at cosmic breaks situation, greedy japanese devs taking moar and moar money just for the players to have a chance to get the BEST gear, chances are 1000 against one, children waste hundreds to get gear the next month will be obsolete, i definitely dont want this to happen to warframe Link to comment Share on other sites More sharing options...
Mythblaze Posted July 31, 2013 Share Posted July 31, 2013 This is a third person shooter with RPG/MMO elements added in. Link to comment Share on other sites More sharing options...
theangelbelow88 Posted July 31, 2013 Share Posted July 31, 2013 Mostly every MMO out there has a gambling elements, this is essential for the longer term. For example the game Vindictus has a enhancing and enchanting system that allows you to upgrade your gear. Sure we have that it's called mods...there comes a point where you farm all mods and what is left? This game has no end game because all the content is blown right away. In Vindictus if you go past a certain level then try to upgrade more and it fails...well it breaks, if it succeeds it rewards you greatly with big damage boost. This system has proven to work quite well for this game and many others like Rusty Hearts. Sure different genres but they are all Grindfests like here. Fortune favors the bold, and the people who take risks, i just feel this game has no replayability. It's like well i got Split Chamber so now I'm done for the rest of my time here. What the developers should do is overhaul the the drop rates and mod system. Each mod can only go into one Weapon/Warframe. You will be given the chance to infuse the mod into the gun/frame. Once infused It is permanent and cannot be swapped to another gun, once process is done if it matches the polarity gives you +3-5% boost to the final %. If you choose not to infuse the final output of the mod is cut by half, but you still have the choice to switch between weapons. If people are thinking well i can't find a split chamber for the love of god. DE should increase the drop rates and increase the drop rate exponentially in Nightmare mode. This gives people a goal, as it is now i have every mod ever made...i have nothing else to do. And it's barely in it's early stages, i don't see myself playing longer if i have no goals or content to re grind. Once the mod infused and reaches it's capacity you will get a choice to upgrade twice more. Next upgrade is 50% success rate and multiplies the final outcome by 20%, second upgrade is 40% success it multiplies the final outcome by 30%. If it fails, it is destroyed and you get half of the energy needed converted into Fusion Cores. Even if you used only mods, half the energy needed is converted into cores to be used on any other mod. If it is destroyed you have to farm the mod again, keep in mind they should increase drop rates higher and energy needed to level up lower. I know Serration takes a S#&$ ton of mods to level up, but maybe DE should decrease the amount by 50% This also fixes the problem with no Credit sinkholes. The majority of the community is sitting on 1mil+ Credits and nothing to waste it on. This system may not be perfect but it is an idea, some may hate and some may love it, But it's my idea of an end game. Variables can change i made them up on the spot. Thanks for reading I complete disagree with this, fortune doesn't always favors the bold, most of the time fortune favors the ones willing to shill out real money for for an "enhancement chance booster", one reason I love this game is because I don't have to worry about farming split chamber for a week and only to have it break because luck was not on my side or I didn't shill out real money. We already have RNG for a lot of items, we don't need another form of RNG in this game. Link to comment Share on other sites More sharing options...
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