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Rhino's Iron Skin Is A Complete Joke


keskejesuis
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When doing T3 void mob/defenses, Iron Skin will - at best - last, let's say : 1 (ONE) second, 2 sec if very lucky (you're invisible and hidding somewhere to avoid MOA lasers ripping you off with Iron Skin enabled).

 

So please, buff this ability or nuke it if it's for nothing.

 

Edit : thought I was Silver Disciple.... anyway, like the singer Claude François said "Ca s'en va et ça revient"....

Edited by keskejesuis
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Brace for heated arguments~

Really the skill is at a better place than it ever has been, but that is obviously debatable.

When I say "it's a joke" : on low level missions (1-30), your ability will last...... about all the mission. That's weird, no ? Plus, I don't need Iron Skin because level is weak and ennemies inflict low level damages.

Now, when trying to scratch level-140 foes (yes, they exist at the last wave of T3 defenses), your ability last 1 second... huhhh ?? so this is useful to what ?

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There really isn't a debate though it's both balance, OP and UP in different scenarios

 

The Skill is Godmode at lower levels, even some of pluto with the right build.

 

 

But becomes just useless in a T3 setting. You are deliberatly aggroing mobs with a 800 damage cap that  mobs at that level can rip through in seconds.

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Rhino has one of ther better skill set of any frame. Why keep on complaining about not being able to go god mode? His fine the way he is now.

 

 

You don't need GodMode to survive in T3, he should be able to do what he specializes in, which is being an Offensive tank, he has the Offense, the CC but not the tanking skill, which just makes him unreliable

 

We aren't asking for full on Godmode, but what most rhino players ask for is a way to make iron skin feel like a tanking skill without just giving it full on GM. Because i believe DE removed that for a reason.

Edited by cozzi21
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There really isn't a debate though it's both balance, OP and UP in different scenarios

 

The Skill is Godmode at lower levels, even some of pluto with the right build.

 

 

But becomes just useless in a T3 setting. You are deliberatly aggroing mobs with a 800 damage cap that  mobs at that level can rip through in seconds.

This exactly. It is all about balancing the skill and this is as close as it is going to get.

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Rhino has one of ther better skill set of any frame. Why keep on complaining about not being able to go god mode? His fine the way he is now.

Because nothing beats ignoring everything and charging with your Gram like a mad barbarian. Stupidity aside if your Iron Skin is being shredded you're still playing with the godmode mindset. If you move around more you'll find Iron Skin lasts quite a long time. As for Iron Skin itself they really need to make it scale based off of mob level, but then again everyone has the same amount of survivability so making Iron Skin scale may be somewhat "unfair" for other frames.
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This exactly. It is all about balancing the skill and this is as close as it is going to get.

ok, I accept the points of view expressed here. Indeed, I acknowledge that Rhino abilities are more balanced since last updates (that's why I came back to Rhino).

But, IMO Iron Skin should last a few seconds in a better world, not one.....

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ok, I accept the points of view expressed here. Indeed, I acknowledge that Rhino abilities are more balanced since last updates (that's why I came back to Rhino).

But, IMO Iron Skin should last a few seconds in a better world, not one.....

I agree it would be nice if it lasted slightly longer, but the last thing we want is it to get buffed and then mega nerfed again.

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lolwut, remember godmode?

Yeah but that had a time limit of what, 15 seconds? Costing 50 energy to recast it or 35 energy with maxed Streamline. Where it is now, if used correctly is a god mode with no timer. Low level maps for instance, it becomes a god mode button. High level maps such as T3, his Iron Skin is viable. I've done many t3 runs accumulating 0% damage at the end of each of them due to Iron Skin.

 

Think of Iron Skin as a second shield like the one you have which regenerates except this one doesn't. So having 1200 shield is pretty effective assuming you actually know how to use it wisely and not have the god mode/invincible mentality in your head and swarming mobs thinking you'll live. There have been rare occasions where I've had my Iron Skin broken on a T3 void run but before they break my 930 shield, I'm able to manage to reactivate it and all is well.

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I agree it would be nice if it lasted slightly longer, but the last thing we want is it to get buffed and then mega nerfed again.

Last slightly longer? It lasts forever... Until it is broken that is so if you actually are smart about handling the map then it will never be broken. It's perfectly fine as it stands, his whole kit is now a lot more viable than what it was pre nerf and post nerf. His Iron Skin now IMO is more viable and much better than what it was when it granted Invincibility.

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Last slightly longer? It lasts forever... Until it is broken that is so if you actually are smart about handling the map then it will never be broken. It's perfectly fine as it stands, his whole kit is now a lot more viable than what it was pre nerf and post nerf. His Iron Skin now IMO is more viable and much better than what it was when it granted Invincibility.

I agree the current version is more viable than any other version, what I meant with that comment was that when you get caught in a bad situation (and it happens to even the best players) with a heavy gunner or two firing on you it would be nice if it didn't disappear instantly. But as I said there is no serious problem with it how it currently is.

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One thought about "Rhino God mod" :

 

This is not fully complete : every player is also almost invicible (everyone has been granted 4 free lives and can buy as many as your credit card/platinum allow), I call this true Invicibility or God Mode (going back to life and continue the mission).
 

So, to keep logic, Warframe game should grant only one life/day and in the possibillity of your death, it should only be up to the other players to revive you ? I think of Rhino reviving other players, not becoming invicible....

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One thought about "Rhino God mod" :

 

This is not fully complete : every player is also almost invicible (everyone has been granted 4 free lives and can buy as many as your credit card/platinum allow), I call this true Invicibility or God Mode (going back to life and continue the mission).

 

So, to keep logic, Warframe game should grant only one life/day and in the possibillity of your death, it should only be up to the other players to revive you ? I think of Rhino reviving other players, not becoming invicible....

Invincibility means you don't die. Also, you can't refill your revives while you're in mission so if you used up all 4 revives in one mission then you fail and you can repurchase them once you're out so I don't know what point you're trying to make. Also, I think majority of the players here if not all of them wouldn't waste plat on revives EVER. Period. 

 

Nowadays, nobody even has to use a revive. I know I rarely do unless I F*** up really bad and end up having to otherwise I never use one at all.

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It's only in a "better" spot because you can't exploit it like the old 40 seconds of invulnerability. Of course, if DE doesn't want Rhino to be a tank, I guess that's that. But if they do, they didn't do it right.

 

He's super invincible at all levels but the highest tiers of defense and maybe Pluto. It lasts forever since it's based on its own HP instead of a timer. But the one time you really need to have iron skin is when it's least  useful: versus strong mobs. Everything else in this game is easy pickings for almost all frames.

 

So what about bosses? I didn't address them. Rhino is invincible for quite a long time vs bosses, and since it's cheap, he can recast it often. Bosses don't phase Rhino either.

 

So what exactly is Rhino's design? I hear that DE doesn't want old archetypes or classes (i.e. tanking frame), okay. The old Iron Skin was exploitable and you could be invincible for 40 seconds. Well the new one lets you be invincible for LONGER than 40 seconds in nearly all of the game aside from the hardest areas, in which case, it's useless because it disappears in half a second. Is this intentional? To make easy content easier and to make harder content nullify your cool abilities?

 

It's not an issue of being better or worse than before. A broken ability is still broken even if you give it a shiny paint job.

 

Edit: Since it's nice to always come with a suggestion too, here's one. Give Iron Skin a non-mod alterable time of invuln at the start e.g. 3 seconds of invuln. Please don't cry over numbers. It's just something for DE to think about, not a mandate from me that it needs to be 3 seconds. After that, he gets damage reduction, which is like temporary armor that functions like HP. This means that it's not based on a timer, and instead is based on how much damage he takes. He will lose shields or health with each hit after the initial invuln. It makes his "iron skin" what the name implies: skin made of iron, or a tough sheen of armor. After that's depleted, he may cast again, or recast it at any time. I don't think this ability needs to "finish" before it's cast, but that's probably debatable too.

Edited by gell
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