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Petition: - Counter Intel Lotus Should Be Un-Killable.


NeverNever
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Here's the thing. People hate rescue for a number of reasons. Now it sounds like some of these will be resolved (Aka, if we are following the lotus android then i'm assuming it will have better path finding and not get stuck places all the time.)

But escort missions as a whole are hated because of the simple fact that you can fail through no major fault of your own.

This simple request is look at games that have done escorts RIGHT.

In bioshock infinite elizabeth is basically immortal to enemies. In other good escort games your escort target will hide until the enemies are gone. In payday, the only interaction the enemies have with the escort target is he won't move until all enemies in his immediate vicinity are removed. These are all examples of escorts done right.

Personally I believe the lotus drone should have a shield it activates when enemies attempt to attack it. It cannot move while the shield is up, and perhaps has a line along the lines of "Hurry tenno, the grineer do no have the firepower to penetrate this shield as long as they have to worry about you!". Once the final enemy is killed the shield will drop and the drone will move again.

 

Does anyone have any better ideas?

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On the same page... we have a big push on all missions types going right now.

 

Thanks for the heads up i'm very glad to hear it! I'm not sure if you are still paying attention to this thread, but i submitted a support ticket about a bug with ammo mutation mods changing ammo boxes for other people in the team. (For instance if I run over a shotgun ammo box before my teammate with a shotgun, with rifle mutation equipped, it changes that shotgun ammo to rifle ammo for him as well, rendering it useless for him.)

I'm sure the support guys will get to it soon, but they tend to have  a lot of backlog to get through.

Edited by NeverNever
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Some escortee UI elements would alleviate the feeling of randomly being punished because of silly AI.

(Talking about rescue missions here...)

 

Giving Lotus an almighty shield mode kind of makes it seem like one of those guide-the-tank game modes other games have.

(I can think of Brink of the top of my head...)

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 I do support the point of making the rescue target more aware of the situation at hand and hide when there is enemies around and not charge in alone. I do no like the idea of making it immortal. It makes it no different than any of the other missions at that point, specially if you tend to kill all and not rush... Same thing.

 

 I actually love what Blossome said. Make some door only able to be opened by the rescued target, so it has some value during the gameplay other than being a true mobile defense...

 

Edit: It seems that counter-intel is something different than rescue missions. At least that's the idea I got after reading the post below mine. If that's the case, ignore me, as I have not seen this mission yet...

Edited by HellEnforcer
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In that case I would at least want regenerating health of some kind, because there's nothing more annoying that suffering a massive lag spike and failing the mission because of it, or getting caught off guard by the single enemy you didn't notice that was ignoring all the tenno and decided to run straight for the target (I'm looking at you toxic ancients).

Besides, we already have a mode where we escort a killable target. I believe differentiating counter-intel from rescue in as many ways as possible is a good idea.

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My problem with making the escort invulnerable is that it removes the key principle from the mission while also needlessly removing difficulty. You're supposed to be protecting and guiding them but if they're incapable of dieing, what do they really need you for? The main reason for failure for most escort missions was not that they are vulnerable. It's the AI pathing, and player impatience that lead to path blocks and players running ahead to finish the mission as quickly as possible rather than staying with them while a few enemies remaining in the back pick the captive off.

I believe having levels for these specific missions that remove unnecessary platforming or jumps, and having the escort move much faster would do much to fix these problems.

 

The idea of the Lotus providing buffs to near by players is something that will strengthen the idea of staying together. I also like the suggestion of the drone halting when enemies are present and moving once they are all dispatched, with the addition of a faster pace with Tenno still near by.

I do not believe a shield is necessary. If the drone takes enough damage, it will be disabled and fall into a "downed" state. Tenno would perform a repair function as they would for a downed teammate and that will bring the drone back. If it is not repaired in an amount of time or the drone remains under fire it will be destroyed and the mission will end. I feel this would be a much better alternative than simply making the drone impervious to everything.

 

Food for thought.

Edited by Haldos
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Aye, i'm certainly not saying that having the defense target turn invulnerable is the only, or best solution, a more elegant solution could very well be a clear indicator of the targets health, similar to the defense health bar, combined with some of the regenerating health would be good.

I do hope however it doesn't just float a long it's route right into hordes of enemies, and that it at least has SOME sort of survival instinct.

Secondly, I will say that the target should be reasonably damn tough. One of the most annoying things with defense/rescues is just exactly HOW fast it dies once the shield go down. You often only have a few seconds to react once it starts to be targeted.

Perhaps something a long the line of brief 1-3 second periods of shielding that trigger at certain percentages of health, and give a clear indicator of *Son you best up your game pretty damn fast or this is over*?

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I do not believe a shield is necessary. If the drone takes enough damage, it will be disabled and fall into a "downed" state. Tenno would perform a repair function as they would for a downed teammate and that will bring the drone back. If it is not repaired in an amount of time or the drone remains under fire it will be destroyed and the mission will end. I feel this would be a much better alternative than simply making the drone impervious to everything.

 

Food for thought.

Why not tiered.

Tier 1 planets, its invulnerable and you have to worry about yourself

Teir 2 planets, it has a shield that can be popped and it will stop dead in its tracks tell the location is clear and it can regenerate.

Tier 3 planets, it has shield and health so it can be downed but repaired.

Nightmare, its down, its dead.

Edited by Firetempest
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