-HAKUNA-YOUR-TATAS- Posted July 31, 2013 Share Posted July 31, 2013 This could replace Grineer mobile defense as the best way to gain XP and level our gear... MY BODY IS READY!!! XD Link to comment Share on other sites More sharing options...
RoboDoge Posted July 31, 2013 Share Posted July 31, 2013 Only if we would have some objective to defend also. Without that it all comes to Invisibility, Smoke Screen and Shade. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 31, 2013 Author Share Posted July 31, 2013 Only if we would have some objective to defend also. Without that it all comes to Invisibility, Smoke Screen and Shade. TRUTH. Link to comment Share on other sites More sharing options...
ler110 Posted July 31, 2013 Share Posted July 31, 2013 That jello gif has to be the most terrifying thing I have ever seen come out of the internet. Either way the mode sound interesting. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 31, 2013 Author Share Posted July 31, 2013 What's wrong with jumping jelly? XD With regards to RoboDog's earlier post we don't necessarily need a defense objective. If there are so many enemies that it forces a team to play and stick together it would be "defend each other" instead. I think they'd have to structure the map in a certain way to make it work right. Hopefully this mode/map won't have an obvious spot for players to spawn camp at. Link to comment Share on other sites More sharing options...
RoboDoge Posted July 31, 2013 Share Posted July 31, 2013 What's wrong with jumping jelly? XD With regards to RoboDog's earlier post we don't necessarily need a defense objective. If there are so many enemies that it forces a team to play and stick together it would be "defend each other" instead. I think they'd have to structure the map in a certain way to make it work right. Hopefully this mode/map won't have an obvious spot for players to spawn camp at. + enemies levels should increase over time making it the whole fight much more hectic and demanding. Link to comment Share on other sites More sharing options...
Sixty5 Posted July 31, 2013 Share Posted July 31, 2013 I expect it will be like defense with waves of enemies, with a goal of finishing as fast as possible. Link to comment Share on other sites More sharing options...
SonofRobin73 Posted July 31, 2013 Share Posted July 31, 2013 (edited) I think to get around the exploit of invisibilty abilities, they could make it like mercenaries in the Resident Evil series. Make it timed. There would be things to break to get more time Combo kills if you kill enemies within a certain time of each other (has its own seperate timer), which multiplies the points awarded from the enemies killed during the combo Extra time added for performing perfect headshots or special kills like killing while wallrunning or getting perfect kills from a drop melee attack or something of the like. This could be a really fun mode. I'm very excited to see what they do with it. Edited July 31, 2013 by SonofRobin73 Link to comment Share on other sites More sharing options...
Canyew Posted July 31, 2013 Share Posted July 31, 2013 I was thinking of this idea, it would work like defense missions in waves but the waves are consistent and running on a time limit, When the timer is up you have about a min or two to get to an escape pod. (while still being chased after) If you don't make it, or choose to miss it, you get about 10 min or so of more endless assault. (With mobs jumping up another 5 levels as a penalty) Till the next pod is up. And is random where it is on a randomized stage. Not only would this be a good exp/mat/mod farm, it would be challenging as hell once you get to the higher levels. Link to comment Share on other sites More sharing options...
jibbahjabbah Posted July 31, 2013 Share Posted July 31, 2013 The idea behind this is life support systems are failing so there will be a timer before they completely shut down. You go from place to place to complete some sort of objective that will add time. All the while enemies will be swarming in on you. Link to comment Share on other sites More sharing options...
Rotaken Posted August 1, 2013 Share Posted August 1, 2013 Only if we would have some objective to defend also. Without that it all comes to Invisibility, Smoke Screen and Shade. So Ash and Loki will at last get a mode for them<3 Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted August 1, 2013 Author Share Posted August 1, 2013 So Ash and Loki will at last get a mode for them<3 Man that's an awesome way of looking at it. I could totally see Ash and Loki doing really well in these modes. I wonder what it'll be like in nightmare mode. =) Link to comment Share on other sites More sharing options...
ler110 Posted August 1, 2013 Share Posted August 1, 2013 What's wrong with jumping jelly? XD With regards to RoboDog's earlier post we don't necessarily need a defense objective. If there are so many enemies that it forces a team to play and stick together it would be "defend each other" instead. I think they'd have to structure the map in a certain way to make it work right. Hopefully this mode/map won't have an obvious spot for players to spawn camp at. Something just seems off......I can't explain it. Maybe its the eyes, I really don't know. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 1, 2013 Share Posted August 1, 2013 (edited) So i single handily came up with Vampire mode and Survival mode ayeeeee Thanks for listening DE! YW :P https://forums.warframe.com/index.php?/topic/64570-survival-mode/ Edited August 1, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 1, 2013 Share Posted August 1, 2013 The only thing I could think of is if every player is stealthed, then stealth becomes unviable. But to make it more fair it goes by whose Invisibility is more needed. So, in order of visible first it goes 1. Shade 2. Smoke Bomb 3. Invisibility Link to comment Share on other sites More sharing options...
Chris9428 Posted August 1, 2013 Share Posted August 1, 2013 Easy to counter invisibility. -> Give the Grineer a 'Sentry' who shoots at targets AND detects invisible units. Make the Infested smell those smelly invisible warframes and.. Corpus gotta scan 'em all! Link to comment Share on other sites More sharing options...
Hayden11121 Posted August 1, 2013 Share Posted August 1, 2013 Only if we would have some objective to defend also. Without that it all comes to Invisibility, Smoke Screen and Shade. You're kidding... right? That's defense.. Link to comment Share on other sites More sharing options...
Oizen Posted August 1, 2013 Share Posted August 1, 2013 Im sure proglobe will break it. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted August 1, 2013 Share Posted August 1, 2013 I just hope they make it exploit free and no camp spawns like defense. Link to comment Share on other sites More sharing options...
Starmachine24 Posted August 2, 2013 Share Posted August 2, 2013 (edited) Only if we would have some objective to defend also. Without that it all comes to Invisibility, Smoke Screen and Shade. Well all the other frames could managed well to as most have atleast 1 ability that effects multiple enemies like excaliburs radial avalin or nyx's chaos even if there isint a objective to defend Edited August 2, 2013 by Starmachine24 Link to comment Share on other sites More sharing options...
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