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Timed Survival-Esque Mode


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What's wrong with jumping jelly? XD

With regards to RoboDog's earlier post we don't necessarily need a defense objective. If there are so many enemies that it forces a team to play and stick together it would be "defend each other" instead. I think they'd have to structure the map in a certain way to make it work right. Hopefully this mode/map won't have an obvious spot for players to spawn camp at.

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What's wrong with jumping jelly? XD

With regards to RoboDog's earlier post we don't necessarily need a defense objective. If there are so many enemies that it forces a team to play and stick together it would be "defend each other" instead. I think they'd have to structure the map in a certain way to make it work right. Hopefully this mode/map won't have an obvious spot for players to spawn camp at.

+ enemies levels should increase over time making it the whole fight much more hectic and demanding.

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I think to get around the exploit of invisibilty abilities, they could make it like mercenaries in the Resident Evil series. Make it timed.

 

There would be things to break to get more time

 

Combo kills if you kill enemies within a certain time of each other (has its own seperate timer), which multiplies the points awarded from the enemies killed during the combo

 

Extra time added for performing perfect headshots or special kills like killing while wallrunning or getting perfect kills from a drop melee attack or something of the like.

 

This could be a really fun mode. I'm very excited to see what they do with it.

Edited by SonofRobin73
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I was thinking of this idea, it would work like defense missions in waves but the waves are consistent and running on a time limit, When the timer is up you have about a min or two to get to an escape pod. (while still being chased after) If you don't make it, or choose to miss it, you get about 10 min or so of more endless assault. (With mobs jumping up another 5 levels as a penalty) Till the next pod is up. And is random where it is on a randomized stage.  Not only would this be a good exp/mat/mod farm, it would be challenging as hell once you get to the higher levels.

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What's wrong with jumping jelly? XD

With regards to RoboDog's earlier post we don't necessarily need a defense objective. If there are so many enemies that it forces a team to play and stick together it would be "defend each other" instead. I think they'd have to structure the map in a certain way to make it work right. Hopefully this mode/map won't have an obvious spot for players to spawn camp at.

Something just seems off......I can't explain it. Maybe its the eyes, I really don't know.

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The only thing I could think of is if every player is stealthed, then stealth becomes unviable.

 

But to make it more fair it goes by whose Invisibility is more needed.

 

So,  in order of visible first it goes

 

1. Shade

2. Smoke Bomb

3. Invisibility

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Only if we would have some objective to defend also. Without that it all comes to Invisibility, Smoke Screen and Shade.

Well all the other frames could managed well to as most have atleast 1 ability that effects multiple enemies like excaliburs radial avalin or nyx's chaos even if there isint a objective to defend

Edited by Starmachine24
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