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New Kind Of Mod & Helmets


droidjv
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So we began with mods that increase one attribute, now they added the nightmare mode mods that add two and it seems to me that it's possible that down the road there will come mods that increase one by sacrificing another (helmets anyone?).

 

Helmets... the thing about helmets and I guess some will agree with this is, sometimes you want the stats of one but completely dislike the looks of it and wish you could pick them separately, now let's take a different approach to this...

 

So basically when we go to our arsenal, we can change the mods for our suit, then we can go and change our helmet so it's safe to assume the whole suit is divided into body&helm, it should make sense that both can have their own mods.

 

I'm not saying hey, add 8 mod slots to helmets and that's a "solution" (there isn't even really a problem as of now), or, add only one slot like auras so we have to pick among all the trade off mods and put it in there, but the thing is, it just doesn't feel right for me that you change the helmet on the skins tab and yet they change attributes, and besides, what would  happen if they add more things in the future (scarves?), will they change attr or just looks, should the attr from the helmets be put into mods then and leave the helmets as aesthetics only?

 

Just want to hear some thoughts, thanks.

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Locking stats into specific looks is really only useful for a pvp game, it telegraphs how they are equipped. Its something I hope they move away from as its the mods anyway which are your performance and they have no visual cue as it is.

Edited by Firetempest
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Make "Helmets" a skin, and add "Personality" mods to the game, with another slot like the Auras. These wouldn't give or take any energy (unlike mods/Auras), but would make the customizing process more unique to each person. Current Helmet effects could be transferred into these "Personalities" to be added to any of the frames, instead of just a single frame that is attached to a helmet we may not like.

 

Example:

Using the "Personality" of Rhino's current Vanguard helmet would give +25% Speed, -5% Power Strength to, say, a Loki wearing a Swindle Helmet Skin..

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Make "Helmets" a skin, and add "Personality" mods to the game, with another slot like the Auras. These wouldn't give or take any energy (unlike mods/Auras), but would make the customizing process more unique to each person. Current Helmet effects could be transferred into these "Personalities" to be added to any of the frames, instead of just a single frame that is attached to a helmet we may not like.

 

Example:

Using the "Personality" of Rhino's current Vanguard helmet would give +25% Speed, -5% Power Strength to, say, a Loki wearing a Swindle Helmet Skin..

NO, not this.

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Why not? It makes more sense than adding mod slots to a helmet..

No balance whatsover then. You can choose the best option for your frame like this. With this helmets that we have now, you must sacrifice something to gain something.

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I agree that it's somewhat strange the way current helmets behave (between aesthetic & mods), but if the stats part were transfered to mods I don't think they should be able to transfer among all warframes, some stats trades only make sense to a certain frame while others could be abused. 

 

So there must be a middle ground where we can get to use any helmet we want to our frame but still be able to play with these trade off stats.

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No balance whatsover then. You can choose the best option for your frame like this. With this helmets that we have now, you must sacrifice something to gain something.

 

You sacrifice to gain either way. Sure, a Loki boosted by Vanguard, as in my example, would be playing to it's strength (running speed), but his already fairly weak powers would be even weaker in comparison.

 

Likewise, a Nova using Frost's Squall would have much stronger abilities, but be even more fragile than she already is.

 

Maybe the issue with using helmet's exact effects is underwhelming on the negative portion when able to play to strengths like that. Perhaps increase the negative impacts, or lessen the positive?

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You sacrifice to gain either way. Sure, a Loki boosted by Vanguard, as in my example, would be playing to it's strength (running speed), but his already fairly weak powers would be even weaker in comparison.

 

Likewise, a Nova using Frost's Squall would have much stronger abilities, but be even more fragile than she already is.

 

Maybe the issue with using helmet's exact effects is underwhelming on the negative portion when able to play to strengths like that. Perhaps increase the negative impacts, or lessen the positive?

Loki would only benefit from Vanguard now that you mention it. +25 speed and -5 %power strenght was super offer for Loki because Loki doesnt need power strenght. He would be rushing machine with this, with no loss at all. And that is my point.

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Why not? It makes more sense than adding mod slots to a helmet..

 

I think a more reasonable approach would be to be able to choose any of a certain frames helms, and equip some kind of mod that has the same effects as their helmets. That way, your helm could be the one you want for looks, but you would be limited to the same ups/downs as before, eliminating the ability to choose bonuses from one frames alts for another.

 

All-in-all it would be the exact same as now, but you can have the looks you want.

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Make "Helmets" a skin, and add "Personality" mods to the game, with another slot like the Auras.

I think your suggestion would work better if you could only use the Vanguard "Personality" on Rhino and the other personalities on their respective frames.

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Well, if you guys want to be locked into one specific set of cards on each frame to work with, keep with the idea OP put out. I'm just trying to give some ideas about how to make more interesting combinations in the Frame customization process. The method I'm suggesting can always be balanced and tweaked to make it work smoothly with all the Frames able to use all available cards, which would give everyone a lot more options to optimize their Frame to their own play style and preferences.

 

 

 

Alternatively, we can throw this whole idea out the window and deal with the fact that the useful helmets don't always look the best. I mean, some of the most useful Frames don't look the greatest, but you still use them, I bet.

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