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Plains of Eidolon: Update 22.6.0 + Hotfix 22.6.0.1


[DE]Danielle

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I don't understand what's going on the clip with Volt. It looks like minimal damage to grineer armor. Is it the damage or the CC that doesn't work here? Rhino and Banshee can lock down an even bigger area for longer. Not mad, just straight confused.

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Adios lightning dash it was fun knowing you but now you will never be activated anymore because you F*** up my number of voiddashes.

Welcome to the unholy realm of added energy costs.

 

But really now what exactly does this accomplish? for fighting enemies it does not change anything because you can dash through them to regain energy anyways it just makes people not activate it anymore. How is that an improvement in any way?

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8 minutes ago, [DE]Danielle said:

Changes: 

  • Made performance and memory optimizations to the Plains of Eidolon and other tilesets. If you were experiencing crashes before, we hope that these changes will be the fix!

Can anyone confirm this?

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Just now, Serenna187 said:

RIP Gara...was nice having an ALTERNATIVE to frost and limbo,but nooooo.The topic about the Gara nerf has 36 pages of mostly negative feedback,yet de pulls through anyway...listening to the players,,suuure

Good that they are not listening to the reddit qq-ers :D

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