Niennah Posted December 8, 2017 Share Posted December 8, 2017 (edited) I don't really understand what's the point of that. When you're using toggle sprint, it's because you don't want to keep pressing the key. If you toggled it on, it should stay on untill you toggle it off. Now, obviously, actions that cannot be performed during sprint (i.e. attacking, interacting, aiming) should make the character walk, as intended; however that doesn't mean toggling sprint off. Instead, since sprint has been toggled on, once you stop attacking, interacting or aiming, the character should resume sprinting. The only practical difference between described model and the one we currently have is right now we have to press the button additional time after actions that limit movement, and in the described model that additional keypress is eliminated (as is the purpose of toggles to begin with). Edited December 8, 2017 by Niennah Link to comment Share on other sites More sharing options...
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