blackraver Posted August 1, 2013 Share Posted August 1, 2013 Besides farming for materials there is not much use exploring on regular maps, as a suggestion I would like to add this incentive...mini bosses/ secret enemies. Simply put unique enemies that can only be found in hidden areas of tile sets, and these hidden areas change even within the tile set. These enemies when killed will always drop a rare resource from that region. A farming mission that would give everyone a reason to turn the map upside down and shake it out for its secrets. Maybe even more than one hidden area per mission. They are going in the right direction with the void hidden areas. The new spinoff for missions "Tenno things just got interesting. We have reason to believe one of our own has betrayed us. Find this defector...and terminate them" The DEVs have made up the Tenno to be free thinking individuals who write their own stories of who they are, so it makes sense that some of these Tenno could turn away from Lotus. Missions will have randomly have these objectives and the enemies will be none other than the Warframes we know and love. "stay sharp Tenno, this one's a handful" Also it would be nice to have a choice whether to kill this defector or not. One could accumulate loyalty or renegade points, which could influence how they could interact with future weekend events that are lore driven As always feel free to discuss, derail, or elaborate my ideas Link to comment Share on other sites More sharing options...
NanoDecerto Posted August 1, 2013 Share Posted August 1, 2013 Eh. People would find it and then stop searching rooms again. Then people would get all the points the need and not even start. Plus, the last part sounds a bit Mass Effect...y Link to comment Share on other sites More sharing options...
Vilemyre Posted August 1, 2013 Share Posted August 1, 2013 Do I get a choice of which color ending I would like for every mission? Link to comment Share on other sites More sharing options...
ADJCENT Posted August 1, 2013 Share Posted August 1, 2013 Also it would be nice to have a choice whether to kill this defector or not. One could accumulate loyalty or renegade points, which could influence how they could interact with future weekend events that are lore driven I like it all apart from this part ^ Link to comment Share on other sites More sharing options...
Zeus154 Posted August 1, 2013 Share Posted August 1, 2013 Do I get a choice of which color ending I would like for every mission? Link to comment Share on other sites More sharing options...
DAWGUNITALPHA Posted August 1, 2013 Share Posted August 1, 2013 Having it a secret thing could be cool though. Maybe randomly in some missions you could have rogue tenno squirreled away in some other room stealing intel or something and if you kill them you can possibly get some rare BPs/parts/resources. Link to comment Share on other sites More sharing options...
Cinderain Posted August 1, 2013 Share Posted August 1, 2013 From what Steve talked about, they're adding "choices/paths" with the lore and story they're working on. Link to comment Share on other sites More sharing options...
neKroMancer Posted August 1, 2013 Share Posted August 1, 2013 Do I get a choice of which color ending I would like for every mission? The usual RGB stuff, most likely. I think these secret rooms should have more than lockers. However, adding new types of subboss enemies with Diablo or Torchlight esque "Major Steve the Pink", "Colonel Scott of the Hammer", "Sheldon the Bandanna" would make the map more interesting. Apart from these enemies, adding secret control panel that launch player into a minigame involving activate series of control panel in time limit for extra loot would be nice as a side objective. Link to comment Share on other sites More sharing options...
11.11.11 Posted August 1, 2013 Share Posted August 1, 2013 Apart from these enemies, adding secret control panel that launch player into a minigame involving activate series of control panel in time limit for extra loot would be nice as a side objective. Three sentences: Void-like. Treasure rooms. On all maps. Link to comment Share on other sites More sharing options...
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