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suggestion : Orokin Trails ( new raid idea )


bad4youLT
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First of please note what my english isint perfect so Il try to do my best second Im no artist , Il be posting few pictures I put together in MS paint to give rough picture

 

"Before the old war Orokin had Dax Soldiers what served them , however not all Dax were equily gifted , those who failed their masters or simply did not behave properly were sent here to prove the Orokin their worth . Many have died but those who succeeded were not only deemed as worthy to serve their masters but also greatly rewarded . Tenno welcome to the Trails of Virtus "

                                                                                                                                                                                                                      : Teshin Dax :

 

- Virtus - the latin word for " virtue, valor, strength, manliness, manhood, worth "

- Obtaining the Key - Baro Ki'Teer for Ducats, single use Blueprint

Rewards - Credits , Ducats , Arcane enchantment , Orokin pre-war artifact ( optional reward )

 

                                                                                      : New Arcane enchantments : 

                                                          ( simply ideas with out names , becouse Im terible at making whem )

 

1.  condition : inflicting status proc. on enemy 20%                                |      bonus : +40% melee crit damage for 12 seconds

2.  condition :  then shields depleded 100%                                           |       bonus : +80% armour untill shields are up

3.  condition :  on power use 20%                                                           |       bonus : +20% power range for 15 seconds

4.  condition :  pasive                                                                              |       bonus : 100% to perform 3rd jump 50% to perform 4th jump

5.  condition :  then bow is equiped 100%                                               |       bonus : +150% projectile flight speed ( while bow is equiped )

6.  condition :  inflicting critical hit with the pistol 20%                             |       bonus : inflict void status proc. for 4 seconds

7.  condition :  then melee is equiped 100%                                            |       bonus : melee pary blocks 100% damage ( based on direction )

8.  condition :  on filling up energy fully 100%                                          |      bonus : become invulnerable for 3 seconds ( once per full energy bar )

9.  condition :  hiting enemy 10%                                                             |      bonus :  enemy is disarmed 

10.  condition :  then reviving 100%                                                         |      bonus :  30m. radius radiation status proc. burst

11.  condition :   pasive                                                                             |      bonus :  +15%  affinity gain

12.  condition :   pasive                                                                            |      bonus :  +100% exilus mod slot stats affect ( doble stats of exilus mod curently equiped in exilus slot )

 

 

- Orokin pre-war artifact : aka pre-war orokin energy weapons , like lasers / energy projectiles / flaming disks of death ( weapons from lore what orokin used before the old war ) and be "optional reward" Il explain down below , in a sence its about extra dificulty .

 

                                                                                                  : TRAILS OF VIRTUS STAGES :

 

 

                                                                                                           1. STAGE : obstacle course

 

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Spoiler

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By obstacle course I mean something like this but way , way more longer

1. Start ( player spawn point )                                                        4.  Locked door ( opens up when triger pad is trigerd )

2. Obstacle course room's                                                             5.  Triger pads

3. Corridor to the next obstacle course room                                 6.  Closed elevator door ( only opens once 4 pads are active )

 

                                                                                                         : STAGE DESCRIPTION :

- failing any of 4 obstacle course rooms 3x time will lead to trail failure

- triger pads are not presure sensetive , players must be present in pads radius while at the same time avoiding enemy damage and lazer hazards

- jumping of the triger pads or getting killed will result in 1x failure ( not 3x needed to fail this stage or trail )

- enemys start spawning in the room once the first pad is trigerd

- once the pad is trigerd the door to the next obstacle course room is unlocked

- all 4 pads must be trigerd in order to unlock the doors to elevator leading to the next stage

 

                                                                                                          2. STAGE : the defense

 

AN2FkQ1.png

 

1. Start ( player spawn point )                                                                                4.  Locked doors leading to Energy Fuel Cells

2. Console ( the denfense objective )

3. Energy Fuel Cell locations 

 

                                                                                                             : STAGE DESCRIPTION :

 

- Its a defense tipe mission with a twist for dificulty

- Players must hack the console ( 2.) to unlock 1 of 4 locked doors leading to energy fuel cells

- After first hack enemys start spawning

- The energy fuel cells are unstable and very sensetive , when player takes the cell the shields will start to draining ( 0 shields = cell detonation ) , player also cant sprint , parkour or take demage while carrying the cell or risk detonation , the cell must be taken to the console ( 2.)

- Energy Fuel Cell detonation = to instant death to the carrier and any one around him in 10 m. radius

- 4x energy fuel cells are need to continue to the next stage

- Every time energy fuel cell is insurted the defense objective looses 25% of its total health and shields permenantly ( for increased dificulty )

- Once first energy fuel cell is insurted energy field will be generated around the defense objective , the field will apply penalty to the players in the field ( loss od power range / duration / strength , this effect will grow as more cells are insurted )

- Every time energy fuel cell is insurted or destroyed console ( 2.) must be hacked agian

- For every energy fuel cell insurted more enemys will start spawning

 

 

                                                                                                     3. STAGE : the enduring fight

 

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1. Start ( player spawn point )                                                                             5. Dragon Key lock ( requiring 1 of 4 dragon keys to open )

2. Main event room ( endles enemy hord with the Boss fight )                           6. Locked room containing the "orokin pre-war artifact"

3. Locked door leading to the exit                                                                       7. Exit ( the end of Trails of Virtus )

4. Treasure room full of containers right before exit

 

 

                                                                                                                   : STAGE DESCRIPTION :

 

- Its the final part of the Orokin raid

- Once enter the main room event starts

- Corrupted enemy units with one beeing special unit ( grineer bomb carrier from LoR )

- The bos lvl 100 Corrupted Cap. Vor

- The neural sentry is suplying cap. vor with energy for hes shields making him invulnerable

- To criple cap. vor shields players must obtain bomb from grineer bomb carrier , charge it up with energy and detonate the bomb next to cap. vor

- After succesfull detonation within range cap. vor shields will be criple for few seconds giving the window to damage him

- The process of detonating the bomb must be repeated till vor is dead

- Aftter succesfull assassination the door ( 3.) will be open 

- Before exiting the trails players have the option to unlock the dragon key treasure room for the "optional reward" , this means 4x players must have with whem 1 of 4 dragon keys from the begining of the raid

- Exit the Trails by going to the "exit spot" to finish the raid and claim the rewards

 

 

 

 

 

Hope this sparks some interest for DE

Edited by bad4youLT
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