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Shouldn't Rushing Be The Normal State Of Things?


Dreamer89
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Well yeah but this is a game. Personally, I like to suck EVERYTHING IN, and enjoy the awesome map designs and live into the moment. Especially if Im with a good team of none rushers, or stealthing :P

 

However, if I set a specific goal, chances are Im going to rush the crap out of the missions I need to do to achieve it. I do that solo though.

Edited by Zareek
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I'd point out two things here, first that whatever is generally efficient is what the majority of people will tend towards (see for example, Vauban/Frost on defense). Second, that going fast has a basic appeal to the human psyche. Yeah though, so long as rushing is effective people are liable to do it, and even if DE renders it ineffective some people will want to do it and be annoyed that it's no longer an effective option.

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It somewhat defeats the purpose of the extravagant and extensive combat system that is still being added to and constantly updated, where in turn ways of moving at extreme speeds (sprint-crouch-jump-crouch-melee-melee) have been reduced.

Those updates point away from the idea that we should be avoiding any and all resistance and sprinting through.

Once stealth gets added, that will change it up a bit.
Once a mission type gets added where such movement is rewarded, we won't be all "Public to rush for boss/Xini grinding, solo to grind everything else!"

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It's an icky subject, and people who like one playstyle would defend theirs. So play however you like, as long as you're playing with like-minded people, and change to suit the team if the majority is doing the opposite.

 

And please don't say "I do what I want". You can't do whatever you want if there's three other people involved in the decision. That's plain selfish.

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I'm pointing to real life military missions here, and sure from the devs stand point rushing isn't a good thing. When people have to rush ingame it might  start making them wonder why they're playing if they just want to finish asap.

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Survival mode is coming, brace yourselves rushers, hopefully food for you :)

 

Btw on my own i adapt to the situation i'm both able to rush or not... i move as my team moves but i always try to be 1 step ahead because i love to get more kills :)

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Rushing when not everyone agrees is a way of forcing PvP on a team from what I have experienced in most cases.

 

Seeing who can rush to point A first, snatch the artifact and rush to the evacuation point first.

It's a way of 'winning' amongst the team besides winning the reward as a team.

 

If it was to be agreed by everyone and everyone is capable of rushing as a group at a reasonable pace without leaving anyone behind as if to say 'you are not on my level' then yes rushing is beneficial.

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I only rush on bosses that I need to farm on. When I'm playing the game I always take my time and enjoy it. Or if I'm farming normal mats. But when it comes to nurodes or control module, yeah its a bit of rush the boss and get out.

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Rushing,in it's purest form, (ignore everything,go straight to objective,ignore everything,exit)is great if you want to be broke and never get anything new....or keep your weapons weak...

 

Personally I solo when I try to get everything I can from a map.

I group to kill what's in the way and get whatevers on the way,or if it's too high level/somewhere I've never been.

 

There's a time and place for rushing. It is NOT always the best thing to do....

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We don't have "style" rewards in the game.  

 

What I mean by this is, there's no bonus for meeting the mission objective with a particular style (rush, slow, 0 body count, mass distruction) so the game mechanics reward a particular style based on what the player needs out of the run.

 

When you are low level, crafting is secondary concern, survival and credit farming are the main goals.  Rushing when you're low ranked and have few mods/weapons is the more effecient play style.

 

Later, when you are trying to max serration or some other hard to farm mod, you need to sit in xini or the like for days at a time to get mods to fuse into it... so rushing is pointless to your immediate needs.

 

Eventually, DE will flesh out the mission system... until then players will continue to do what is most expedient for their current build priorities. 

 

Just as an example of what should change : If you do an assassination mission, the game should randomly assign a style reward.  In this case, you take an assassination alert that selects Capt. Vor (or a stand in) as the target.  The style reward is to do it with minimum collateral damage. (+5 common mods if you complete the mission with fewer than 5 kills total.)  The idea is for the Tenno to send a message to the greneer command structure that we can strike them with impunity... sow fear... that sort of thing.  This mission is especially suited to Loki/Ash and if run as a team, low damge/high CC weapons (Bo anyone?) would be preferable to other weapons.

 

Alternatively the style could be mass casualty and time limits (+5 common mods if kill count exceeds 100, +6000 credits if completed in 5 minutes) with the narritive being that the tenno are deep-striking a hard target and need to finish the mission quickly but also do as much damage as possible with the time they have on target.

 

Anyway, I would assume this sort of thing will eventually creep into the system as it takes the mission structure and personalizes it a bit, encourages diverse game play, invigorates replayability into a grind system, and gives you some sense of the impact of the mission on the persistant world rather than just randomly mashing buttons for hours hoping the slot machine comes up cherries a few times.

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When you are low level, crafting is secondary concern, survival and credit farming are the main goals.  Rushing when you're low ranked and have few mods/weapons is the more effecient play style.

 

I disagree.....to a point...at low levels you should take SOME time....get to know HOW to play....it's not going to help you at all to learn how to deal with mobs.....when they can tear you apart with a stern glare....When you get to more difficult planets you need to know what you're doing when bullets are flying in groups of hundreds,and everything has you on the menu...Plus improving weapons and frames and mods early is helpful,even if it is more beneficial at higher levels...

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I'm coming from a loki perspective, so its skewed a bit.  Loki can rush fine from about rank 10 with some speed mods.  Getting weapons with good base stats is priority, and that's about BP's which cost creds and then targeted farming for mats.

 

Other frames probably have a different progression... I guess I should have caveat'd my post.

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theres a difference between going fast and rushing , if your just running through rooms not killing or doing anything till you get to the objective then doing the same back out its a massive problem.

 

your not playing the game , your not having fun your just grinding to get drops its turned a game into a job and when you stop getting payed you stop doing jobs, run out of things to grind for and you end up with a bored and usually gone player.

 

its bad design on DE's part. those guys have got a lot of talent in a lot of departments, but imo they dont know a lot about making games. so we have a very cool looking and well built but shallow product thats going to struggle to keep players.

 

Payday 2 beta just started and honestly i can see that taking a huge chunk out of warframe, those of us that really like playing as a team and enjoying co-op game experience are going to feel the urge to go and experience it.

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I think the problem is that people have their own way to play and think that's the way to do it, and there isn't a chance to talk and check with your teammates before you start a mission with a pug.

Though you're not forced to rush, if one guy rushes he still has to wait for everyone to finish killing before he completes.

If enough people rush to complete before you want...well that's a pretty effective vote for how the mission should be done.

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its bad design on DE's part. those guys have got a lot of talent in a lot of departments, but imo they dont know a lot about making games. so we have a very cool looking and well built but shallow product thats going to struggle to keep players.

Thank you for saying this, even if what I'm about to type out isn't what you were specifically saying, because it's been bothering me for a bit. DE doesn't feel like one cohesive dev team. It really feels more like they're a group made out of smaller groups who don't communicate between eachother too well.

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Payday 2 beta just started and honestly i can see that taking a huge chunk out of warframe, those of us that really like playing as a team and enjoying co-op game experience are going to feel the urge to go and experience it.

I have no such urge, whatsoever. Just for the record.

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