Jump to content

Glaive Vs Kestral. Glaive Needs To Be Buffed. Bouncing Mechanics Broken.


Dessfar
 Share

Recommended Posts

1.)  How on earth does a boomerang do the exact same amount of damage as a giant spinning blade.  decrease the kestrals charge damage and buff the glaive's default.  The kestral already has the advantage of knocking down enemies.  At the moment, the kestral is better and easier to craft.  

2.)  Bouncing need to be improved.  The glaive should go straight through people allowing for kills in a line.  It makes no sense that it can cut someone in half yet bounce off.

 

Please reply to this so DE can see it.  Really needs to be fixed.

 

Link to comment
Share on other sites

I agree, if you if you compare the two, the travel time of the glaive combined with reflex coil, then the DPS of the glaive is lower than the kestrel and everyone knows this. kestrel is easier to arquire and craft compared to the glaive + it has a medium knockdown AoE effect on jump attack. and is much faster.
 but i just can't let go of my...(PRECIOUS!) glaive for the sake of Dark Sector. I mean come on DE! Are you trying to make poeple put the signature weapon of Hayden, into a corner and let it rot?
the glaive can slit poeples throats in one slash and in warframe it takes over 9000 hits!
3oSoWVe.jpg

IM SORRY DE, I AFRAID I CANT LET YOU DO THAT.

Edited by HAR1MAU
Link to comment
Share on other sites

Glaive ignores armor and goes farther then the Kestrel. Kestrel does less damage since it is affected by armor, but knocks down enemies. Therefore, it is balanced. I do agree however that the Glaive should be able to go through enemies if they are killed by it.

Link to comment
Share on other sites

Glaive ignores armor and goes farther then the Kestrel. Kestrel does less damage since it is affected by armor, but knocks down enemies. Therefore, it is balanced. I do agree however that the Glaive should be able to go through enemies if they are killed by it.

Only when thrown : the charge attacks from most melee weapons deal serrated blade damage that ignores armor.

And going farther with less travel speed,it feels like an eternity before it returns.

Kestrel doesn't have this problem

Edited by HAR1MAU
Link to comment
Share on other sites

>.> if Kestrels' damage gets nerfed, it might as well not do any damage. 

 

Kestrel is literally something i take farming a few bosses and for super high level defense when i need to throw enemies away from a location. it's damage output is nearly zero, and this is with me having a lot of damage mods on it. it.

 

however, as said many times here, Glaive ignores armor on throws, which means it can deal some not S#&$ damage. 

it might not deal Forcefield Damage, but Glaive actually can kill things, while Kestrel, ehhh, not really. 

 

do not make the mistake of assuming the trollerang is actually a combat killing weapon. it's 100% utility. 

Link to comment
Share on other sites

Personally I think they are balanced. but for Glaive a increase in flight speed would be optimal. and the slicing through enemies shoulda always been a part of it. I know dark sector was DE's baby but that shouldn't blind them to the fact that without us being able to control its flight like Hayden we need some sort of trade-off. going through multiple enemies sounds like a good trade-off.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...