TeddyBear Posted August 1, 2013 Share Posted August 1, 2013 If i have flechette (90% ap) and accelerated blast (60% ap + 60% fire rate) that makes 150% armor piercing. So is it technically armor ignore + 50% damage? Link to comment Share on other sites More sharing options...
Wriith Posted August 1, 2013 Share Posted August 1, 2013 Armor piercing is elemental damage. It is added on top of your base damage. Enemies have weaknesses and resistances to it. Modding for armor piercing does not make your gun ignore armor. Link to comment Share on other sites More sharing options...
Vahlak Posted August 1, 2013 Share Posted August 1, 2013 No. Armor piercing is treated as an elemental damage type. So its like fire. Your doing an extra 150% of your weapon damage. Link to comment Share on other sites More sharing options...
Chris9428 Posted August 1, 2013 Share Posted August 1, 2013 It's just 150% more armor piercing damage, which is extremely powerful. My Boar loves it. Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 Armor piercing is elemental damage. It is added on top of your base damage. Enemies have weaknesses and resistances to it. Modding for armor piercing does not make your gun ignore armor. i know that i thought as the name suggest armor piercing if it pierces all 100% it makes it virtually armor ignore lol Link to comment Share on other sites More sharing options...
Volunterrorist Posted August 1, 2013 Share Posted August 1, 2013 Armor piercing is elemental damage. It is added on top of your base damage. Enemies have weaknesses and resistances to it. Modding for armor piercing does not make your gun ignore armor. Armor piercing is basically armor ignore on any heavy unit.. and light units? Like they have much health, anyways. Link to comment Share on other sites More sharing options...
Wriith Posted August 1, 2013 Share Posted August 1, 2013 (edited) i know that i thought as the name suggest armor piercing if it pierces all 100% it makes it virtually armor ignore lol You're not getting it. Armor piercing is additional damage. It doesn't make your gun 'pierce all 100%'. Light infested take 50% less from armor piercing elemental damage, Grineer take bonus damage from it, etc. It's like fire or electric damage. If your shotty is doing 140 base damage and you add the two shotgun AP mods to it, your shotty is now doing 140 bullet (or if ya wanna get technical, impact) damage and an additional 210 AP damage. It does not in any way affect your base damage that the gun deals. AP and armor ignore are not the same and the sooner the community gets that fact down pat the sooner our wiki will stop being such a mess. Sahrry. Edited August 1, 2013 by Wriith Link to comment Share on other sites More sharing options...
smithf Posted August 1, 2013 Share Posted August 1, 2013 (edited) there are better threads with detailed explanation for AI vs AP. But this is the summary afaik - Armor Ignore affects BASE, NON-ELEMENTAL damage. It prevents the enemy armor from reducing the base damage so this part of the damage of the weapon will always be the same regardless of enemy level/armor. - Armor Piercing is a form of ELEMENTAL damage. Its effectiveness is dependent on enemy RESISTANCE (type x bodypart). The actual effectiveness can be high or low depending on the actual resistance. Edit: just to add: both parts of damage are independent and can exist on the same weapon (e.g. Armor Ignore weapon with a AP mod) Edited August 1, 2013 by smithf Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 there are better threads with detailed explanation for AI vs AP. But this is the summary afaik - Armor Ignore affects BASE, NON-ELEMENTAL damage. It prevents the enemy armor from reducing the base damage so this part of the damage of the weapon will always be the same regardless of enemy level/armor. - Armor Piercing is a form of ELEMENTAL damage. Its effectiveness is dependent on enemy RESISTANCE (type x bodypart). The actual effectiveness can be high or low depending on the actual resistance. I know all of that i just wanted to make sure thanks for the info Link to comment Share on other sites More sharing options...
Brimir Posted August 1, 2013 Share Posted August 1, 2013 So... what if you add an Armour Piercing mod onto a gun that has Armour Ignore? Will you still get the bonus damage, or will it bug out? Link to comment Share on other sites More sharing options...
Wriith Posted August 1, 2013 Share Posted August 1, 2013 (edited) there are better threads with detailed explanation for AI vs AP. But this is the summary afaik - Armor Ignore affects BASE, NON-ELEMENTAL damage. It prevents the enemy armor from reducing the base damage so this part of the damage of the weapon will always be the same regardless of enemy level/armor. - Armor Piercing is a form of ELEMENTAL damage. Its effectiveness is dependent on enemy RESISTANCE (type x bodypart). The actual effectiveness can be high or low depending on the actual resistance. Edit: just to add: both parts of damage are independent and can exist on the same weapon (e.g. Armor Ignore weapon with a AP mod) Yup, pretty much. So... what if you add an Armour Piercing mod onto a gun that has Armour Ignore? Will you still get the bonus damage, or will it bug out? It will get added damage, just as if you'd added a fire or ice mod. Edited August 1, 2013 by Wriith Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 So... what if you add an Armour Piercing mod onto a gun that has Armour Ignore? Will you still get the bonus damage, or will it bug out? bonus damage Link to comment Share on other sites More sharing options...
Brimir Posted August 1, 2013 Share Posted August 1, 2013 That's... interesting to say the least. I've over-looked such mods for guns like the Boltor - I always thought that gun felt rather weak. Maybe adding some AP to it will give it some more punch. Link to comment Share on other sites More sharing options...
Sawblade101 Posted August 1, 2013 Share Posted August 1, 2013 there are better threads with detailed explanation for AI vs AP. But this is the summary afaik - Armor Ignore affects BASE, NON-ELEMENTAL damage. It prevents the enemy armor from reducing the base damage so this part of the damage of the weapon will always be the same regardless of enemy level/armor. - Armor Piercing is a form of ELEMENTAL damage. Its effectiveness is dependent on enemy RESISTANCE (type x bodypart). The actual effectiveness can be high or low depending on the actual resistance. Edit: just to add: both parts of damage are independent and can exist on the same weapon (e.g. Armor Ignore weapon with a AP mod) Thing is though, mechanically there is no "armour ignore" damage or modifier, just a series of damage types, armour piercing, physics impact, serrated blade and poison, that are capable of ignoring armour values. It just happens that armour piercing is the only one that can be added to other weapons via mods, that doesn't make it more or less "elemental" than the others. Of course it's also got the base modifier against medium/heavy grineer, and corpus heads, to do extra damage, and against light infested, to do less. But serrated blade also has a base modifier for light infested to do triple damage, so it's not unique in that regard. Link to comment Share on other sites More sharing options...
Brimir Posted August 1, 2013 Share Posted August 1, 2013 This is quite an eye-opener. I'm sitting on a Armour Penetration mod for melee weapons which I previously thought useless because all melee weapons I use already has Armour Ignore. It is 30% A.P for 4 slots. Correct me if I am wrong, but if I add that to my melee weapon it would basically add 30% more damage in the form of an extra "element"? Why didn't I know this before?! :S Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 This is quite an eye-opener. I'm sitting on a Armour Penetration mod for melee weapons which I previously thought useless because all melee weapons I use already has Armour Ignore. It is 30% A.P for 4 slots. Correct me if I am wrong, but if I add that to my melee weapon it would basically add 30% more damage in the form of an extra "element"? Why didn't I know this before?! :S The only melee that has armor ignore is fragor and bo i believe . And yes adding ap to melee increases damage. Link to comment Share on other sites More sharing options...
Brimir Posted August 1, 2013 Share Posted August 1, 2013 (edited) *Puts AP on EVERYTHING* I feel so stupid now.... The only melee that has armor ignore is fragor and bo i believe . And yes adding ap to melee increases damage. My Glaive tends to one-shot Grineer wherever I throw it so I would assume it has built in Armour Ignore, at least with Charge attack. Edited August 1, 2013 by Brimir Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 *Puts AP on EVERYTHING* I feel so stupid now.... My Glaive tends to one-shot Grineer wherever I throw it so I would assume it has built in Armour Ignore, at least with Charge attack. yeah i think all charge attack are armor ignore correct me if i am wrong. Link to comment Share on other sites More sharing options...
LeucienWeaver Posted August 1, 2013 Share Posted August 1, 2013 This is quite an eye-opener. I'm sitting on a Armour Penetration mod for melee weapons which I previously thought useless because all melee weapons I use already has Armour Ignore. It is 30% A.P for 4 slots. Correct me if I am wrong, but if I add that to my melee weapon it would basically add 30% more damage in the form of an extra "element"? Why didn't I know this before?! :S I've seen so many people in your situation, Brimir, and the easiest solution would be to have a tutorial in game regarding damage types and how they function. Link to comment Share on other sites More sharing options...
LeucienWeaver Posted August 1, 2013 Share Posted August 1, 2013 The only melee that has armor ignore is fragor and bo i believe . And yes adding ap to melee increases damage. There are three types of melee weaponry: Blade, Serrated Blade, and Blunt. Blade does 3x to light infested. Serrated Blade does armor ignore and 3x to light infested, Blunt does armor ignore. Link to comment Share on other sites More sharing options...
Wriith Posted August 1, 2013 Share Posted August 1, 2013 The only melee that has armor ignore is fragor and bo i believe . And yes adding ap to melee increases damage. There are others. Dual ethers, furax, ankyros, etc are some others that ignore armor on their basic attacks. Dual ethers deal serrated blade damage so they do triple to light infested as well as ignore armor. Furax and ankyros, much like the bo deal physics impact damage, meaning they ignore armor. yeah i think all charge attack are armor ignore correct me if i am wrong. Not all charge attacks ignore armor, but the vast majority do. The kestrel for example, does not. Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 There are three types of melee weaponry: Blade, Serrated Blade, and Blunt. Blade does 3x to light infested. Serrated Blade does armor ignore and 3x to light infested, Blunt does armor ignore. Serrated does armor ignore or piercing? And does all blint ignores armor? Cos i think scindo, gram etc doesnt. Link to comment Share on other sites More sharing options...
LeucienWeaver Posted August 1, 2013 Share Posted August 1, 2013 Serrated does Ignore; it won't do bonus damage to Grineer. Blunt types are your Fist weaponry, your hammers and such. Scindo and Gram are considered Heavy, but not Blunt, because they have blades. Heavy is another interesting topic, as almost all Heavy weaponry(Save for Orthos/Prime) have another passive, called Momentum, which keeps you from being stunned while doing chained normal attacks. Link to comment Share on other sites More sharing options...
TeddyBear Posted August 1, 2013 Author Share Posted August 1, 2013 Serrated does Ignore; it won't do bonus damage to Grineer. Blunt types are your Fist weaponry, your hammers and such. Scindo and Gram are considered Heavy, but not Blunt, because they have blades.Heavy is another interesting topic, as almost all Heavy weaponry(Save for Orthos/Prime) have another passive, called Momentum, which keeps you from being stunned while doing chained normal attacks. learning alot today lol Link to comment Share on other sites More sharing options...
LeucienWeaver Posted August 1, 2013 Share Posted August 1, 2013 learning alot today lol I do try to help! Any other questions regarding weaponry? Link to comment Share on other sites More sharing options...
Recommended Posts