iValianT Posted August 2, 2013 Share Posted August 2, 2013 Like the null star / invisibility for example. While running it stops you and you do the animation - would be better if there was no animation to stop you. It'd make the game more fluid [size=2]and look more cooler too c:[/size] Link to comment Share on other sites More sharing options...
FateZero Posted August 2, 2013 Share Posted August 2, 2013 Jump--->cast--->Win? Link to comment Share on other sites More sharing options...
iValianT Posted August 2, 2013 Author Share Posted August 2, 2013 Jump--->cast--->Win? Isnt' that the point of thread How can you stand in air to make illusions / antimatter motes. Link to comment Share on other sites More sharing options...
Sairielle Posted August 2, 2013 Share Posted August 2, 2013 same goes for ash's teleport. wish the flip wasnt there or it did something useful Link to comment Share on other sites More sharing options...
silversponge Posted August 2, 2013 Share Posted August 2, 2013 (edited) Just try using radial javelin for excalibur on defense and not get your self killed by toxic ancients the cast time is too damn slow for just ramming your sword in the floor Edited August 2, 2013 by silversponge Link to comment Share on other sites More sharing options...
FateZero Posted August 2, 2013 Share Posted August 2, 2013 Isnt' that the point of thread How can you stand in air to make illusions / antimatter motes. It's a game? Space magic explains almost everything. Link to comment Share on other sites More sharing options...
Tarudizer Posted August 2, 2013 Share Posted August 2, 2013 Just try using radial javelin for excalibur on defense and not get your self killed by toxic ancients the cast time is too damn slow for just ramming your sword in the floor Or worse, trying to get it up FROM the floor. Link to comment Share on other sites More sharing options...
Kesella Posted August 2, 2013 Share Posted August 2, 2013 Or worse, trying to get it up FROM the floor. Or getting knocked down just at the end of the animation and HAVE to do it again when you get back up. Link to comment Share on other sites More sharing options...
Lysander26 Posted August 2, 2013 Share Posted August 2, 2013 A few abilites could use something like 0 cast time, but with others its a useful balancing tool / flavor win. The Trinity's first few abilties for instance really need to very quick to cast since its hard under normal circumtances to cast them before something dies. Link to comment Share on other sites More sharing options...
Archangelzz Posted August 2, 2013 Share Posted August 2, 2013 Just try using radial javelin for excalibur on defense and not get your self killed by toxic ancients the cast time is too damn slow for just ramming your sword in the floor well you could just simply use radial blind first or i don't know get farther away Link to comment Share on other sites More sharing options...
Archon357 Posted August 2, 2013 Share Posted August 2, 2013 Well, I kinda agree. Though, instead of having no animations, the abilities should be animating the upper body only, enabling you to run around while casting, but not to shoot. Speaking from a technical side, depending on the engine/tools, animation masking shouldn't be hard to do, and I'm pretty certain we already have a lot of it in Warframe anyway - shooting, reloading, switching weapons, melee attacks, etc. Link to comment Share on other sites More sharing options...
Tarudizer Posted August 2, 2013 Share Posted August 2, 2013 Or getting knocked down just at the end of the animation and HAVE to do it again when you get back up. *shiver* Link to comment Share on other sites More sharing options...
Fleetwing Posted August 2, 2013 Share Posted August 2, 2013 (edited) I rarely have problems with this, personally. I like the animations--I wish they were linked to the ability all the way, so that once the animation was done, the ability went off. I've had shield lancers interrupt me right at the end of a power and completely interrupt it, and then it'll go off wildly when I stand back up. The animations are also really cool looking, which we know is the most important thing. Edited August 2, 2013 by Fleetwing Link to comment Share on other sites More sharing options...
iValianT Posted August 2, 2013 Author Share Posted August 2, 2013 I rarely have problems with this, personally. I like the animations--I wish they were linked to the ability all the way, so that once the animation was done, the ability went off. I've had shield lancers interrupt me right at the end of a power and completely interrupt it, and then it'll go off wildly when I stand back up. The animations are also really cool looking, which we know is the most important thing. Atleast don't have it in air. Looks weird when you're zoren copter-ing through the mission and activate invis , *stops* *activates invis* *continue* disableanimationsplz Link to comment Share on other sites More sharing options...
Fleetwing Posted August 2, 2013 Share Posted August 2, 2013 Now, invisibility I can agree could use to not have an animation. Like Moult. Null Star could stand to have an animation that works while running. Most of the 1sts and 2nds tend to be pretty okay, though. Link to comment Share on other sites More sharing options...
Rotaken Posted August 2, 2013 Share Posted August 2, 2013 Perhaps from some of the 1's and 2's but never take animations away from 4's :I Otherwise the spamfest will be too stronk, Link to comment Share on other sites More sharing options...
Sixty5 Posted August 2, 2013 Share Posted August 2, 2013 Someone worked hard to make those animations what they are, and you just want them gone. For shame. Besides it's not like it is hard to, you know, stop running for 2 seconds. Link to comment Share on other sites More sharing options...
iValianT Posted August 3, 2013 Author Share Posted August 3, 2013 Someone worked hard to make those animations what they are, and you just want them gone. For shame. Besides it's not like it is hard to, you know, stop running for 2 seconds. Removing =/= disabling them while doing other animations. Link to comment Share on other sites More sharing options...
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