Bladereap3r 316 Posted December 22, 2017 Share Posted December 22, 2017 Dev's for the New Stuff and the Patch of Fixes... Link to post Share on other sites
XaoGarrent 1,637 Posted December 22, 2017 Share Posted December 22, 2017 This picture shall act as a representation of how I feel about the new shotgun right now. Nothing says Merry Christmas like a boomstick, yeah? Link to post Share on other sites
Archwizard 8,025 Posted December 22, 2017 Share Posted December 22, 2017 5 hours ago, [DE]DrewDev said: This applies to Volt changes too. Ooooh? Link to post Share on other sites
I_Winter 46 Posted December 22, 2017 Share Posted December 22, 2017 so what do pet toys actually do Link to post Share on other sites
PETI258 333 Posted December 22, 2017 Share Posted December 22, 2017 5 hours ago, [DE]DrewDev said: Ambulas is now immune to Viral Damage. This will fix issues where Ambulas becomes unhackable Wait what? You are trying to do dmg 2.5 and you just nerfing because you cant fix it? In my opinion this should not be the solution for any issue like this. Also thanks for the Krill changes took you some time but finally we dont have to spend 10 mins in a mission where the actual killing part takes just a handful of bullets. 1 Link to post Share on other sites
Yetman 436 Posted December 22, 2017 Share Posted December 22, 2017 So I get to play the avoid social media, forums and chat game for a day thanks to spoiler bombing trolls unless I drop premium currency to rush a door key. There are a number of ways to handle story elements and quests... this is not one of the good ones. Link to post Share on other sites
MosAnted 33 Posted December 22, 2017 Share Posted December 22, 2017 Magnetic procs in the plains still permanently reduce your shields. This has been going on since update 22.6.0. Link to post Share on other sites
Casardis 10,742 Posted December 22, 2017 Share Posted December 22, 2017 Operator idles are nice,but the facial structure turns weird when using them. Please take a look. Link to post Share on other sites
Anthraxicus 1,675 Posted December 22, 2017 Share Posted December 22, 2017 Boy, my first bounty started really well. First, there is a desync and I am left alone during host migration. Then, I am standing right next to the excavator and the bounty fails because I moved too far away from the objective....yeah, like 20 cm from it. Good job. Link to post Share on other sites
sinosamba 5 Posted December 22, 2017 Share Posted December 22, 2017 Thank you, DE! Other games charge extra for a player's home or base and even have real state markets and limited plots (sigh...) Meanwhile WF gives you a cool ship right after the tutorial that you can decorate and now your friends can visit you \o/ Link to post Share on other sites
Jezs 79 Posted December 22, 2017 Share Posted December 22, 2017 7 hours ago, [DE]DrewDev said: Removed reticle animation when sprinting due to feedback. Why? At least fix sprint toggle first Link to post Share on other sites
Jezs 79 Posted December 22, 2017 Share Posted December 22, 2017 (edited) 7 hours ago, [DE]DrewDev said: Removed reticle animation when sprinting due to feedback. Why? At least fix sprint toggle first Edit: Maybe fix the forums too... Edited December 22, 2017 by Jezs Link to post Share on other sites
Mirathyl 33 Posted December 22, 2017 Share Posted December 22, 2017 (edited) So a friend and I were decorating our ships and after we were done he lost a large amount of noggles (well over 200 plat worth) and a few other decorations he had long since bought for decorating his ship after he went to see my ship after I was done decorating. He and have also randomly lost textures on our warframes and a few syandanas. What in the heck is wrong with this update...was looking forward to it but now I can't trust my ship decorations still being there now after he lost that many decorations. I do hope this can be fixed. PLEASE fix this I'm not willing to go onto another ship or decorate in general now. :/ Edited December 22, 2017 by Mirathyl Link to post Share on other sites
Mirathyl 33 Posted December 22, 2017 Share Posted December 22, 2017 41 minutes ago, sinosamba said: Thank you, DE! Other games charge extra for a player's home or base and even have real state markets and limited plots (sigh...) Meanwhile WF gives you a cool ship right after the tutorial that you can decorate and now your friends can visit you \o/ It's no different from other games you have to pay for the decorations and colors unless you use the starter strip of colors and want nothing past the few Cetus animals. Link to post Share on other sites
ModernGreg 186 Posted December 22, 2017 Share Posted December 22, 2017 Damn that's an impressive hotfix. Great job guys! Can't wait to explore all this! Link to post Share on other sites
Karkkinator 8 Posted December 22, 2017 Share Posted December 22, 2017 3 hours ago, XaoGarrent said: This picture shall act as a representation of how I feel about the new shotgun right now. Nothing says Merry Christmas like a boomstick, yeah? looks like angst, we've all been naughty ;p Link to post Share on other sites
CrazyValkyr 695 Posted December 22, 2017 Share Posted December 22, 2017 All I have to say, DE, you magnificant bastards <3Also, how the HEK am I supposed to be motivated to do real missions now, when there are so many action figures to play with... JS! PS: Happy Holidays to you too. Link to post Share on other sites
RICK_BO 95 Posted December 22, 2017 Share Posted December 22, 2017 So has anyone figured out what the Pet toys do? other than sit on the floor; irremovable. Link to post Share on other sites
Aeruhat 185 Posted December 22, 2017 Share Posted December 22, 2017 Fair heads up, killing the ghouls during the final objective for clearing burial grounds bounty does not count towards the kill count, making the objective impossible to complete. Link to post Share on other sites
ADirtyMonk 1,007 Posted December 22, 2017 Share Posted December 22, 2017 (edited) 1. These bounties, especially the ghoul purge specific ones are fun for me very much unlike the Plague star bounties. Standing around defending a point just feels plain bad and the distances between objectives in the ghoul bounties are reasonable and not all the way across the goddamn map. The ghouls themselves are pretty cool from an artistic standpoint. Their attack sets are a nice departure from the usual enemies as well with long range charges and sweeps. My biggest complaint about this is the random cold procs. I'm not sure if they're from the graves or from killing ghouls but its very annoying to be slowed to such an extent so frequently unless I stand still in a safe spot. If possible I would really like a lv 90 version of this mission or all plains missions really. 2. Corinth is nice. Pleasantly surprised it was a market weapon. With how anticipated it was, I was expecting it to be put into clantech instead of/with the battle fans. On initial use, even with its crit stats it still feels significantly weaker than the 100% status shotguns. The minimum distance of the secondary fire feels excessively large compared to the explosion size but is otherwise interesting and a great alternative to the player randomly blowing themselves up. Here's hoping it gets applied to the tonkor and Ogris. Will completely forma out then reevaluate. I like the design of the new grineer guns. Have yet to try them out so I cant speak to their feel/effectiveness. 3. Cosmetics always appreciated 4. Inviting friends to liset. Not exactly a surprise but very happy this finally happened. I've pumped thousands of plat into pimping out the inside of the liset/orbiter so I'm definitely looking forward to showing it off in game as opposed to just screenshots. 5. Personal quarters. Not much to say here. More customization is great. The Aquarium is great. Love the customization. The Vignettes are very nice although a tad on the pricey side. Warframe display is nice. Next step would be to have more of the things or to have the display randomly cycle through all the player's current loadouts. Still need to collect fragments for the Somachord. Would like for the operator (and friends) to be able to sit on the bench. 6. Increased decoration Capacity: I love it. I'm going to go broke form it but I dont care. 7. New decorations: Pet decorations are cute. Not sure if they have special interactions with pets though. Love the plant decorations although I'm personally not too fond of the jets on the bottom of most of the vases. The articula I like a lot more than I thought I would. A bit sad that there is currently no melee or ability poses but I'd be very surprised if those dont get released in the near future. Definitely need to find out if there is a way to get more. 8. Operator animation sets: These are nice. Still need to test if these become visible in mission. It was so awkward to have the operator in a permanent battle stance whenever they are out. 9. Korha/IPS/Status change delay. Good. Fingers crossed that actual significant revisions get made instead of the disaster that was proposed...unlike what happened to Gara. Or better yet rework armor scaling before even touching IPS/Status. 10. Changes. Everything looks good. Need to test Kril changes but at least he got something after years of being one of the posterboy for S#&$ty enemy design. Replayable bounties for standing is great. Wish it had been a thing sooner. Insane wisp requirements (even with booster-smeeta) still needs to be addressed. That ambulas bandaid had better not be forgotten about. You cant just randomly make an enemy immune to a damage type. Fixes are appreciated as always. Here's hoping the circling glaive gets added as a stance/mod. Edited December 22, 2017 by ADirtyMonk Link to post Share on other sites
rhaatt 16,130 Posted December 22, 2017 Share Posted December 22, 2017 10 hours ago, [DE]DrewDev said: Removed reticle animation when sprinting due to feedback. Sweet god yes. Link to post Share on other sites
KunoUshinawa 215 Posted December 22, 2017 Share Posted December 22, 2017 10 hours ago, [DE]DrewDev said: Increased Decoration Capacity: To accommodate all the new decorations coming in Update 23, capacity has been split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold all your ship’s flair SWEET ZOMBIE BABY JEEBUS!!! 10 hours ago, [DE]DrewDev said: This picture needs to be made into a poster... I want it on my bedroom wall. 10 hours ago, [DE]DrewDev said: Fixed several popular crashes. Didn't realize they could be popular... Link to post Share on other sites
rozurashii 7 Posted December 22, 2017 Share Posted December 22, 2017 Is anyone else having issues with focus gains? I have an eidolon lens on my Ember and was getting 300 focus during bounties where I previously would have gotten 3000. Link to post Share on other sites
inks84 50 Posted December 22, 2017 Share Posted December 22, 2017 you broke the glaive -_- ... now it ignores the -bounce mod and spins around me like a tard when throw most the time... Link to post Share on other sites
Klies 91 Posted December 22, 2017 Share Posted December 22, 2017 Another winter holiday with "Here's a thing... that we managed to keep totally secret...and we wont talk about until next year... la la la"... I'm pretty sure at this point, all Tenno exist in a state of complete inability to be emotionally prepared..... This is exactly why I expect to be playing Warframe for the next 10 to 200 years. :) #Continuuity Link to post Share on other sites
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