CatoIsCato Posted April 8, 2018 Share Posted April 8, 2018 there is a mod called investigator you need it to scan stuff here is a link to the mod: http://warframe.wikia.com/wiki/Investigator Link to comment Share on other sites More sharing options...
Dahana1993 Posted May 8, 2018 Share Posted May 8, 2018 (edited) I'm gonna Nekro this thread because I'm having the same issue, I used normal helios and everything was normal... switched to helios prime and the problems began, hope DE fix this soon En 8/4/2018 a las 2:05, catoverlord60 dijo: there is a mod called investigator you need it to scan stuff here is a link to the mod: http://warframe.wikia.com/wiki/Investigator No Sh%&; Sherlock, plenty of people saying that helios isn't scanning despite the fact that they have the investigator mod maxed out, do u even read bro??? Edited May 8, 2018 by Dahana1993 Link to comment Share on other sites More sharing options...
SimilarMcM Posted May 16, 2018 Share Posted May 16, 2018 Seems to still be problems. My Helios Prime appears to scan the enemies I would expect (although it's a bit hard to predict since I have full codex entries for a lot), but it ignores lots of cephalon fragments and, as far as I can tell, some somachord fragments too. Link to comment Share on other sites More sharing options...
Arthainius Posted July 4, 2018 Share Posted July 4, 2018 This is still a issue... My regular helios was scanning fine. I built helios prime it seemed to work ok at first so i deleted my regular helios. now helios prime wont scan ANYTHING Link to comment Share on other sites More sharing options...
Chuch01 Posted July 11, 2018 Share Posted July 11, 2018 Can confirm, still having the same issue. Helios Prime seems to reset after starting a new mission but eventually bugs out as before. The farthest I've gotten so far with it was ~65 scans before it stopped. Link to comment Share on other sites More sharing options...
Dhael Posted July 11, 2018 Share Posted July 11, 2018 (edited) Same problem here, just noticed it and was thinking "wtf? I didn't put all the same mods from my normal Helios?" prime versions should not just be a copy with changed stats? Edited July 11, 2018 by Dhael Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted July 14, 2018 Share Posted July 14, 2018 I heard it only used Codex Scanners, but apparently it can use Synth Scanners as well? Anyhow, I dusted it off to collect plants for the Silver Grove specters, but the scans have been inconsistent -- and Investigator is definitely equipped, but doesn't seem to collect plants. If the plants are complete, is it supposed to ignore them? Link to comment Share on other sites More sharing options...
Absolute_Kriatura Posted July 14, 2018 Share Posted July 14, 2018 (edited) Are you all taking into consideration how priority is handled with his precepts?? top left for highest priority and top bottom right for lowest, I'm a codex completitionist myself and it has never failed to me so far, nor the normal Helios version nor the Helios Prime, both with full builds and several Formas already. Ofc it has some problems both versions scanning cefalon/music fragments due to LOS issues, mostly of the times I needed to move into higher ground or a box for them to scan something properly. On the other hand it won't scan anything if it's already completed in the codex, be it enemies, objects or plants. My Helios build having into account precepts priorities, from top left to bottom right: [Investigator] - [Guardian] - [Medi-Ray] - [Animal Instinct] - [Vacuum] [Armor mod] - [HP mod] - [Shield mod] - [His attack precept mod] - [Regen/Primed Regen] This way it will always try to scan at first sight if possible, if not it will keep me Shielded and/or Healed and in last instance it will attack any enemy near me. Hope this helps everyone 🙂 Edited July 14, 2018 by Gorgorex Fixed some typos. Link to comment Share on other sites More sharing options...
Hobie-wan Posted July 16, 2018 Share Posted July 16, 2018 On 2018-07-14 at 4:53 AM, (PS4)Raven-Ghosthawk said: If the plants are complete, is it supposed to ignore them? It ignores anything that is complete in your codex. Enemy, resource pile, plant, all will be ignored if the entry is complete. Once your codex is nearly full, it's useful for those rarer things that still need a few more that you might otherwise kill and forget or not notice is a variant. But yeah, you're likely going to need to manually scan plants to make apothics for spectre farming. Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted July 17, 2018 Share Posted July 17, 2018 (edited) 22 hours ago, Hobie-wan said: But yeah, you're likely going to need to manually scan plants to make apothics for spectre farming. Well, crap on the manual part. But thank you for filling me in. Edited July 17, 2018 by (PS4)Raven-Ghosthawk Link to comment Share on other sites More sharing options...
Smokabob Posted August 5, 2018 Share Posted August 5, 2018 same problem and I just started using it to ready it for spy missions I need to complete for the next junction. Glad it's not just me though. Hopefully they fix it soon. Link to comment Share on other sites More sharing options...
EarthyMadness Posted August 31, 2018 Share Posted August 31, 2018 I ran into this issue today. It was scanning perfectly fine with a level 0 investigator, but upgrading it caused it to stop scanning. Not sure why that is, but maybe connected. Hasn't scanned a single thing since I leveled Investigator precept. Link to comment Share on other sites More sharing options...
Guest Posted September 3, 2018 Share Posted September 3, 2018 Ticket: #1404852 The issue is is still present, even after us repeatedly writing about it. Hope the added metadata and EE.log in my ticket may shed some light. Often, Helios will suddenly stop scanning anything. Wether there is 2000 scanners equipped, or just a synthesis scanner (which Helios uses even without codex scanner charges), he often decides to stop performing scan duty. This bug has also affected the mod [Astral Autopsy] at times. (Archwing) Killing 10 Shield hellion eximi, and still getting an empty entry in your codex. Spoiler Link to comment Share on other sites More sharing options...
Rice-Rocketeer Posted October 28, 2018 Share Posted October 28, 2018 Resurrecting this thread, because I'm having this problem now too. 😞 Link to comment Share on other sites More sharing options...
xTheToolx Posted October 28, 2018 Share Posted October 28, 2018 YEs, I am too 😞 Link to comment Share on other sites More sharing options...
Horzix Posted October 31, 2018 Share Posted October 31, 2018 Me too and scanner is first on helios. I do have scannes in gear. Link to comment Share on other sites More sharing options...
SymmetricalDocking Posted November 3, 2018 Share Posted November 3, 2018 (edited) I wonder how complicated the fix for this is. I am also having problems with this. If it's helpful, switching into operator form causes helios to immediately start rapid scanning. Edited November 4, 2018 by SymmetricalDocking Additional info Link to comment Share on other sites More sharing options...
Onds Posted November 4, 2018 Share Posted November 4, 2018 (edited) Chiming in with the same problem, seems to be both helios and helios prime. And regardless of investigator mod position. I haven't tried downgrading the mod because, cmon lets be serious here... It seems to be especially bad after the chimera patch (disregarding previous periods of issues). What irks me isn't that there is a bug (there are lots, most of which we can work around). What irks me is that there is a well reported and documented bug that basically negates the very purpose of a sentinel completely. For the record before another wisecracker posts "equip investigor" or "it will only scan non complete entries" and similar. Yes, we know. Currently it is more often than not doing absolutely nothing regardless of the setup, widgets, charges, types of charges and investigator mod position. Whereas a manual scan will produce the desired result. Edit:On a somewhat related note, Oberons passive (normal and prime version) no longer seem to have any effects on feral kavats in derelicts. Feral kavats used to both turn friendly (or neutral) and show as allies on the map while using Oberon. This is no longer the case. I see that Oberons passive was (sadly) changed 😞 Edit 2: I found another anomaly while searching for feral kavats and doing *sigh* manual scans, since helios was doing absolutely nothing (btw, i could not replicate helios scanning in operator mode as the previous poster suggested). Anyway, at 9 scans the 10th scan made the scan counter go down to 7. Subsequent scans correctly counted upwards past 9. Edited November 4, 2018 by Onds Link to comment Share on other sites More sharing options...
Ofeban Posted November 4, 2018 Share Posted November 4, 2018 Me too. Last few weeks my Helios won't scan anything. Just to be sure it was a bug I started scanning somachords and cephalons manually, and lo and behold my Helios Prime won't do it's job. Seems this has been a bug for a long time. Feelsbadman. Link to comment Share on other sites More sharing options...
SavySB Posted November 6, 2018 Share Posted November 6, 2018 A bump from me too, I spent a lot of time to get the battery sol widget and for... nothing. Should've bought the Simulacrum key... Link to comment Share on other sites More sharing options...
Danteadc Posted November 7, 2018 Share Posted November 7, 2018 my helios is not working neither and they haven't fix this yet 11/7/2018 please fix this already I really need my thing to be useful I had invest a lot on this thing to be failing like this for so long already Link to comment Share on other sites More sharing options...
Chaos.Blades Posted November 8, 2018 Share Posted November 8, 2018 (edited) As of the Fortuna patch. Helios is still not scanning anything. Edit: During part of the intro Fortuna quest it started to scan again. Then now it is not scanning. Looks like sometimes it starts working randomly. Edited November 8, 2018 by Chaos.Blades Link to comment Share on other sites More sharing options...
svegurok Posted November 9, 2018 Share Posted November 9, 2018 Bump. Same here. Link to comment Share on other sites More sharing options...
Turtle. Posted November 9, 2018 Share Posted November 9, 2018 Not scanning in Fortuna for me Link to comment Share on other sites More sharing options...
Curseclat Posted November 9, 2018 Share Posted November 9, 2018 Bump, same problem here Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now