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Hotfix 9.4: Double Affinity Weekend!


[DE]Rebecca
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 I liked the no-minimap...

 I said it somewhere else, but I will say it here too. Just because that those who liked that mode do not fill the forums like those who do not like it, does not mean everyone dislike it.

 i know I wont do it, but maybe people should start filling the forums with praises over all little changes they like.

 

 That aside, finally no more walking over crates!

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Dual Ether, Afuris, (...) package is in the Market.

  • The Dera Energy Rifle now uses both barrels.
  • Defense missions now begin when the pod/core is reached, meaning idlers do not determine when mission begins. One player must reach the defense target for the first Wave to start

Nightmare mode tuning:

  • Don’t allow 0 shields in nightmare mode if Vampire mode is in effect.
  • No-Mini Map mode removed as it was universally despised (but if you really liked it, a post-it note will do the trick).

Fixes:

  • Fix for Machete first Strike missing a lot
  • Fixed character walking up on top of crates when trying to destroy them with melee attacks 

 

The highlights of the day.

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Don’t allow 0 shields in nightmare mode if Vampire mode is in effect.

 

how in the world is this better? u would heal more with the vamp than without it.. again forcing trinity when there should be no requirements.

 

 

EDIT: make the drain slower and make it so both happen at the same time! bam

Edited by DeathByTeaCup
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