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Plains of Eidolon: Hotfix 22.8.1

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Just now, Zahnny said:

Again no Tennogen and the only thing fun I had to do (ballistica glitch) is removed before I could even use it.

OMG I know right? We were getting it before the year ended too....but DE has already said they're taking 2 weeks off for the holidays too which this year only has 2 weeks left. Getting so tired of these "promises" ><

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8 minutes ago, Inkogni said:

WHO was in charge of the idea to give us Stalker family on the FRIGGIN XMAS ? Insanely poor timing and thinking.

Any chance we can get some fix for Corinth's alt fire ? Feels so useless and lacking in power by ALLOT

It seems like they have way more health this time. Angst didn't take this long last time.

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il y a 8 minutes, Asphyxxia a dit :

Merry Christmas yous lot! Hope you had a good 2017, and an even better 2018.

 

Just as a quick note, before the damage 2.5 changes, would it be alright if I post what I would rather prefer? 

Great! So:

The proposed changes for damage 2.5 have been released, and I finally got around to reading them - all I can say is that, despite how I see that DE wants to make Slash fall in line with Puncture and Impact, as it stands, even with the proposed changes, Slash will still dominate. Why? Because it actually kills things and furthers our advancement through the game.

The proposed changes will have Impact cause staggers that range from the enemy stumbling, to being flung across the map based on the damage of the proc. This is ludicrous, and will probably lead to most Impact/ Status weapons being abandoned, as nobody wants to deal with throwing enemies around then having to chase after them, increasing the time you spend messing around with a single Bombard or Nox. 

Puncture will do reduced damage, from 10% to 75% depending on the proc damage. Puncture right now is at 30% damage reduction and is still useless as a proc, so the 10% to 30% region will matter even less. After the 30% to 75% there is potential, but just take a low damage Impact weapon, stun lock the enemy and huzzah - 100% damage reduction. As such, this is almost a useless change in the broader image of the game.

Slash is not being changed, but as the damage of procs is being changed from TOTAL base damage, to INDIVIDUAL damage type damages, Slash will be nerfed, so the damage will be brought down. This would be fine, but a lot of weapons right now rely on Hunter Munitions, so unless I'm missing something, weapons with no slash damage will not be able to use Hunter Munitions, and if they do, they will be treated to lovely 0 damage slash procs. 

 

My proposed alternatives:

Bear in mind I'm not a designer, nor do I know where DE wants to take these, I drafted some ideas up myself. 

Impact - This one can remain as a stagger, but can range in duration - 0.5 to 2 seconds depending on Impact damage at the time of the proc, the enemy during this time will take damage and that damage will have the finisher damage bonus applied. This would bring it in-line with the others in terms of damage as well as giving it the niche of some light cc that wouldn't immediately frustrate players. 

 

Puncture - This can be a one time single damage proc, the equivalent of a rupture inside the enemy, that ignores shields and armor and scales with the armor of the enemy. This fits with how puncture is supposed to be the counter to armor, but right now isn't really doing much. 

 

Slash - Nothing needs changing here really, maybe just nerf the damage scaling of it slightly instead of changing how procs will scale with damage. This will cure the Hunter Munitions issue.

Slash needs the nerf. 

Please stop spreading this in every forum patch update and keep it in your own thread.

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Corinth alt-fire is bugged. If you use the alt-fire on its last shot in clip, the gun will only reload one shot and then stop instead of reloading to 5. Thanks for the updates DE!

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Amazing work, DE! I hope to see you all next week, assuming the Net Neutrality thing goes over well and there isn't any other mishap concerning connectivity :P

Thanks so much!

Also, incase it wasn't noticed yet, but Nidus Ravenous ability is experiencing a visual and UI bug.

 

 

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Just now, Percy said:

It seems like they have way more health this time. Angst didn't take this long last time.

No one is physically looking for her which is why it's taking so long she already comes with a damage reduction. Would be nice if people would actually go find her that way we get her out of the way and can farm the rest of the mods.

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20 hours ago, Razlebol said:

Slash needs the nerf. 

Please stop spreading this in every forum patch update and keep it in your own thread.

I've put this in this patch, and this patch alone. Calm down brah, and I wasn't arguing that slash doesn't need a nerf if you actually read what I wrote. 

Edited by Asphyxxia
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still waiting for the first batch of Tennogen we are supposed to get this month. the last week will be so hectic! batch after batch after batch!

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5 minutes ago, Mirathyl said:

Acolytes are almost always here for Xmas not sure why you're complaining about them being here now. xD

What? They've never been here during christmas? Lmao.

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Just now, Percy said:

What? They've never been here during christmas? Lmao.

They were here last year for Xmas >.>

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10 minutes ago, Inkogni said:

WHO was in charge of the idea to give us Stalker family on the FRIGGIN XMAS ? Insanely poor timing and thinking.

 

The community specifically asked for this not happen. RIP

 

"Any chance we can get some fix for Corinth's alt fire ? Feels so useless and lacking in power by ALLOT"

 

Corinth's Alt fire is good IMO. It's a Status AoE. shoot above enemies heads it does a lot of damage if it explodes

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1 minute ago, Mirathyl said:

OMG I know right? We were getting it before the year ended too....but DE has already said they're taking 2 weeks off for the holidays too which this year only has 2 weeks left. Getting so tired of these "promises" ><

How to DE: Fix anything fun immedietly but delay anything actually worthwhile

I mean seriously, it's actually an insult to your playerbase when you show the dedication to fix something fun just because it's "easy to do" while ignoring glaring holes that are also easy to solve. I was in the very least hoping we could have the winter to play with the glitch  before it got fixed but no. With a snap of their fingers anything enjoyable is gone again.

How do you as a developer even think of doing that?

"Oh there's this neat little funny glitch where you can make an army and it's actually got people rushing the Ballistica Prime and keeping them engaged. Yeah screw those people, let's fix it just to say we can."

I'm actually quite upset, I do know it should be patched but I could at least be happy if we were to lose it after a break.

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Just now, Mirathyl said:

No one is physically looking for her which is why it's taking so long she already comes with a damage reduction. Would be nice if people would actually go find her that way we get her out of the way and can farm the rest of the mods.

You didn't read what I said. She was dead within 24 hours last year. Now we have way more people playing Warframe and it's taking a day to even get her to 70% health.

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Just now, Edgeklinge said:

How abt guests being not able to see fish in client's fishtanks? Fixed?

That and can't see people's foundry....had a Nyxx helm in mine and friend thought I was building Mire.

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1 "little" bug.

 

Prisoners in rescue, once you finish the "thing" in the new room, still talk like they're "changed".

 

Spoliers. 

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Does the new enemy "GHOUL EXPIRED DESERTER" ever exist? I never saw one spawning in my runs, which is about few hours of scan runs.

Is there something need to do to spawn one, or it's just another bug? 

 

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