Venatorio Posted December 24, 2017 Share Posted December 24, 2017 (edited) So, I've been testing our lovely little quad-barreled rifle, and I noticed what may be a glitch. To accommodate for the Quartakk's slow fire rate, I tossed stabilizer and speed trigger on the weapon WITHOUT REMOVING any other mods. And yet, I noticed my damage actually DECREASING. When I put any amount of +fire rate on the gun, it appears to lose ALL multishot on subsequent shots. This problem goes away when I remove all fire rate modifiers. Can others please check to see if this is happening with them? The above picture was from my subsequent 90% multishot + Maxed out Speed Trigger mod. The first shot in each test (marked 1 above) clearly has multishot occurring. The second groupings, from the second shot after each initial firing (marked 2 above) only show the base 4 bullets. I'm not sure if this is how the gun was intended to function. If it is, this is literally just punishing players for modding as they want, which I understand is, has never been, and never will be DE's intention. Could someone please verify? Edit: More testing, this time with 100% ms and speed trigger: Edited December 24, 2017 by Venatorio tried other combo of mods Link to comment Share on other sites More sharing options...
Snowbluff Posted December 28, 2017 Share Posted December 28, 2017 Is this still bugged? I don't want to invest in the weapon until it's fixed. Link to comment Share on other sites More sharing options...
Venatorio Posted December 29, 2017 Author Share Posted December 29, 2017 It's still bugged Link to comment Share on other sites More sharing options...
Robolaser Posted December 30, 2017 Share Posted December 30, 2017 Hi here's what i observed: - it happens even without a rof mod, if shots timing is close enough to max default rof - if i shoot slowly enough (roughly, waiting for the clicking sound effect before shooting again) it doesn't happen even with a rof mod - shooting faster using mods can leave even less marks that the default 4 - the number of damage indicators showing after hitting an enemy seems correct (can't be 100% positive about it without recording though) - it doesn't seem to noticeably affect damage or procs (tested with corrosive against a bombard, took consistently around 30 shots per kill) Link to comment Share on other sites More sharing options...
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