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What Are The Factions' Weaknesses?


mochili96
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So i've read and watched some videos that talked about the weaknesses of some factions but then again, i also hear different things and aren't sure what's true; so could you guys clarify for me?

 

What I understand :

 

Grineer - Shoot the heads, and use armor piercing

 

Corpus - Shoot the henchmen in the head, moas in the mid section, and use electricity

 

Infested -  runners, leapers, chargers go for head, ancients go for feet, and use fire

 

Please correct me if there's anything wrong

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So i've read and watched some videos that talked about the weaknesses of some factions but then again, i also hear different things and aren't sure what's true; so could you guys clarify for me?

 

What I understand :

 

Grineer - Shoot the heads, and use armor piercing

 

Corpus - Shoot the henchmen in the head, moas in the mid section, and use electricity

 

Infested -  runners, leapers, chargers go for head, ancients go for feet, and use fire

 

Please correct me if there's anything wrong

 

Or you could shoot the crewmen in the head if you have armor piercing mods.

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Can't think of which frame it was but it has the ability to show the enemy locations and their weakness.. When I last saw this it pointed that the Grinner weakness was their mid section. Of course in most games the good ol' headshot is the best but the mid section seemed to work.

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Can't think of which frame it was but it has the ability to show the enemy locations and their weakness.. When I last saw this it pointed that the Grinner weakness was their mid section. Of course in most games the good ol' headshot is the best but the mid section seemed to work.

The frame you are talking about is Banshee and she was using Sonar. The thing is, Banshee's Sonar randomly selects a point on the enemy's body to target for extra damage. Without Sonar, the default weak point is the head.

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As a clarification for corpus crewmen heads: they only take 0 damage from the bullet damage type. That means any element mod, especially AP and electric since they have a multiplier, will do damage, as will anything that doesn't do bullet damage such as the Hek and Sobek, any of the armour ignoring types (aroumr piercing, serrrated blade, physic impact and poison), the Dera, Ogris and Torid, as well as all melee.

Also

Poison has a multiplier against robots (MOA/drones)

And isn't poison also armor ignore?

 

Can't remember what ice is good against, I usually use an unranked ice mod just for the slow effect.

Poison does NOT have any multipliers against anything, it always just does straight damage, ignoring armour with no bonuses or resists against any target, and ice does double damage to shields.

Edited by Sawblade101
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Poison has a multiplier against robots (MOA/drones)

And isn't poison also armor ignore?

 

Can't remember what ice is good against, I usually use an unranked ice mod just for the slow effect.

 

Ice do double damage against shield, and that makes Ice the second most versatile elemental after AP.

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Poison does NOT have any multipliers against anything, it always just does straight damage, ignoring armour with no bonuses or resists against any target, and ice does double damage to shields.

 

Then why does venom hit for 18 per tick on Corpus and 72 on MOA?

Edited by MXultra
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Then why does venom hit for 18 per tick on Corpus and 72 on MOA?

 

Because MOAs' mid-section is considered its 'head' with thrice damage multiplier, where in other units it gives twice the damage, from any type of damage you're inflicting to that point.

 

It's explained here:

http://warframe.wikia.com/wiki/Enemy_Body_Parts#Special_Body_Part_Multipliers

Edited by Athros
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I'd say Ice is the #1 when you take into account of how useful the slow is.

 

Oh yeah, forgot the side effects of each elemental;

 

- Ice do double damage to shields, with an effect slowing the hell out of the target.

- Fire do increased damage against Infested, with an effect of interrupting any action the target does as it tries to pull out of cover and put out the fire, similiar to knockdown/stagger.

- Electric do increased damage against Corpus, with an effect of 100% stunning any Corpus unit and possibly have a chance to stun any other type of enemies.

- Armor Penetration simply ignore any armor the target has, with only reduced effect against light Infesteds.

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Because MOAs' mid-section is considered its 'head' with thrice damage multiplier, where in other units it gives twice the damage, from any type of damage you're inflicting to that point.

 

It's explained here:

http://warframe.wikia.com/wiki/Enemy_Body_Parts#Special_Body_Part_Multipliers

 

72 is 4 x 18...

but that's funny that you automatically headshot them with venom.

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With the current model, it's not only the head, but also both lower arm and lower leg.

I think so too, from observation.  Though the whole leg seems to work (instead of just lower leg. Then again, Infested Anatomy is confusing...)

But it seems harder to hit the limbs however (not sure if it is hitbox problem). I found it so much trouble than I just went back to the head instead.

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