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Split Chamber On Torid


Omegarick
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How exactly does it work? I can visualize it working with the Ogris...

 

Same with stuff like Flux Rifle and Dera. There are two projectiles that occupy the exact same space, so you can't see them. With Torid, it should double the impact damage and also AoE DoT, since there are two poison clouds at the same spot.

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Why would you use it?

The thing has an extremely low fire rate plus it AOES, does it really need an extra nade once in a while?

Just dump damage mods on it.

Because you're increasing your total damage by 90% on average when you put it on...?

 

Extra grenades with all the same damage boosts is just a different flavor of boost.

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Because you're increasing your total damage by 90% on average when you put it on...?

 

Extra grenades with all the same damage boosts is just a different flavor of boost.

So instead of the torid having a 90% chance of shooting 2 projectiles like other weapons, it increases the damage by 90%? wat

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So instead of the torid having a 90% chance of shooting 2 projectiles like other weapons, it increases the damage by 90%? wat

I think he means he has a 90 percent chance to do twice the damage, because thats how mulitshots work.

Is there even enough elemental damage mod to fill up all the slots? I'm not sure about this personally

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So instead of the torid having a 90% chance of shooting 2 projectiles like other weapons, it increases the damage by 90%? wat

Or perhaps I was talking about the total damage you do as a relative percent. I even wrote "extra grenades". I don't understand how this is ambiguous if you understand how to calculate damage increases.

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