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Host migration boots clients if the new host is set to 'solo mode'


Construc_
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As the title says.

Let's say you have 4 tenno.

Tenno 1 is host, tennos 2-4 are clients.

Tenno 1 starts up a mission, and when the loading screen starts, the tenno are put in to host migration because for whatever reason the netcode has decided someone else should be host.  Unfortunately, the matchmaking code has decided that tenno 2 should be host, and tenno 2 has set their personal matchmaking setting to be 'solo mode', so when the 3 other tenno try to join tenno 2's session, they can't, because tenno 2 is set to solo mode.

just a personal thought, but perhaps that shouldn't happen.

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