enFUSION Posted August 4, 2013 Share Posted August 4, 2013 Recently got a whole heap of Warframe and weapon slots, however when i'm switching between different frames/weapons i'm playing i always get caught having to go back and forth to find mods left on other frames. This is usually something like Energy siphon, stretch or focus being left on a frame for one mission, changing mission type and frame and having to go through a complicated process of finding all the mods i want on any of my frames. (Its a lot like a treasure hunt, except the hunt is tedious and the treasure is something i already have.) SOLUTION: When a frame/weapon is deselected the mods go back into the "mod pool" and are able to be equipped to the current weapon/frame. When a weapon/frame is re-selected the game remembers what mods were on before deselection and equips them. Cheers Link to comment Share on other sites More sharing options...
Ninjamander Posted August 4, 2013 Share Posted August 4, 2013 I would dislike a automatic move but rather a menu that ask <do you want to unequip mods?> as soon as you select another warframe. Link to comment Share on other sites More sharing options...
Sophista Posted August 4, 2013 Share Posted August 4, 2013 or simply marking mods with either markers/colours or creating own categories to sort by would make it easier... a lot. Automatic mode can lead to more confusions. Anyway, Theres tons of threads about that. till they finaly do something with it, we can just be patient and hunt our already hunted down mods Link to comment Share on other sites More sharing options...
enFUSION Posted August 8, 2013 Author Share Posted August 8, 2013 I would dislike a automatic move but rather a menu that ask <do you want to unequip mods?> as soon as you select another warframe. My idea is not that the mods are unequipped but can be used on another warframe when your not using it. So say you want focus on all your warfames, you can have the one mod on them all, meaning that you dont have to keep swapping the mod from one to another as you change. I dont think i did the best job of explaining it the first time, whoops. Link to comment Share on other sites More sharing options...
kgb_cyborg Posted August 8, 2013 Share Posted August 8, 2013 Definitely. Functionally, your entire mod pool should be available at all times, regardless of what items any given mod is equipped on. Would save SO much hassle, without any negatives! Link to comment Share on other sites More sharing options...
PaperAlien Posted August 8, 2013 Share Posted August 8, 2013 Yes, we definitely need this. DE is not giving us any extra incentive to farm more by making things unneccesarily inconvenient. Also, since they decided to make Artifacts/Auras linked with warframes, it's up to them to return the pre-Aura convenience of being able to choose Artifact/Aura without having to unequip, switch frames, readjust energy levels, etc. Link to comment Share on other sites More sharing options...
Dehumanization Posted August 8, 2013 Share Posted August 8, 2013 (edited) I too had this idea. Although there's an issue: what happens when you upgrade a mod so that it exceeds the rank of the other warframe/weapon that it is slotted on?An easy fix would be to just automatically unslot the mod when you next select the weapon/warframe, I guess. Edited August 8, 2013 by Dehumanization Link to comment Share on other sites More sharing options...
Xylia Posted August 8, 2013 Share Posted August 8, 2013 All they need to do is give us an auto-unequip or something. Or just make us choose mods from the pool with the exception of Warframe Powers. The only problem with that, is that Sentinel Weapons use the same mods as regular weapons and you shouldn't be able to stick a max Serration on both your Primary AND your Sentinel's Rifle at the same time or what-not. I'm sure there's ways around that though, surely? But yes having to keep so many different redirections, vitalities, auras, etc is just tedious and not fun. Also, having to swap auras from one warframe to another -- some of those warframes rely upon the mod capacity the aura gives. Taking one off isn't exactly the easiest thing in the world to do. Link to comment Share on other sites More sharing options...
enFUSION Posted August 9, 2013 Author Share Posted August 9, 2013 Yeah, I mean there would be things to iron out but as a whole i dont think it should be too much effort for the devs, especially for how much easier it would make life for all the players. Would lessen the learning curve of the UI for new players. Also means that the whole mod system would be cleaned up a bit because there wouldnt be any need to have as many duplicate mods. Just hoping the Devs see this and think its worth a go. Link to comment Share on other sites More sharing options...
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