Jump to content
Echoes of Duviri: Share Bug Reports and Feedback Here! ×

Who Remembers Nervos ?


Desauron
 Share

Recommended Posts

Why they were removed? they were making the game to hard!

What people want these days? to make the game more challenging!

Somebody noticed something?

I personaly remember the nervos rollers, nasty as hell, making the game really challenging, never complained about it. I just found a way to avoid them, and kill them BEFORE they could reach me.

Now we got the Nauseous Crawler as infested unit, i like it, but i cant call it a challenge.

Anywayz, i just wanted to say to DE team: "I appreciate that you guys listen to the community requests, but... umm we are just running in circle this way"

And something to the community: "If you guys know how lucky we are that we got such a beautiful and understanding dev team you would stop crying about request and apreciate more what the guys are doing for us"

Link to comment
Share on other sites

Aah, you meant the seizure balls?

It's surely PITA, especially when you got into PUGs with some selfish jerkasses...

That would encourage you to chose wisely with who you are teaming right? No bad thing here, the trolls wouldnt exist anymore, clans would be more tight, contact list would mean friend list, and playing warframe would require more skills not a molecular prime and boom everything gone.

Link to comment
Share on other sites

I didn't find them annoying because they removed control, I found them annoying because YOU COULDN'T HIT THEM.

 

It took people about five attempts to knock the @(*()$ thing off you. They've been supplanted by Leech Ospreys, and that's fine. When they add them again, they need to make it WORK when you hit them.

Link to comment
Share on other sites

they were awful, too difficult to hit off a player too.

I even remember sometimes teammate leaving me nervos'd and since no enemies were around i spend the entire game frozen until the extraction timer finished.

thank you de for getting rid of them

Link to comment
Share on other sites

Why they were removed? they were making the game to hard!

I remember them. I remember what they did. Hard is the WRONG word.

3+ Shockwave Moas make the game hard. Disrupter Ancients make the game hard.

Nervos just make things impossible.

They stunlocked you in place, in the open, for a long amount of time, against the most shot volume happy enemy faction.

AND there was virtually nothing that could be done to counter them.

FYI they also loved getting stuck in player model geometry making shooting them off folks like the Frost was a !@#$%.

=====

Back when they were being complained about I was not against them getting reworked to be less intense or do some other form of handicap. Examples would be draining shields, slowing the player, draining stamina, causing decreased accuracy, etc.

However the total and complete stun effect was game breaking. It needed to go. It should not return.

Edited by Brasten
Link to comment
Share on other sites

A little too much for Vor. we already have complaints he is too hard for new players.

 

However I can see kela using them.

 

Oh my God, no! Her rollers is already a bad news, how the hell it's gonna be with nervos? Thank god for U7.11 to remove the unlimited sea of rollers...

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...