Jump to content
  • 1

[Unofficial] Weapon Dps Calculator (Current V0.5.4)


Question

Hello Tenno, I have a useful little tool for you.

This calculator will allow you to try out weapon mod builds, compare weapons againts different factions and enemy types, manage your own user-created mods, and explore a complete stat-set containing Damage per Shot, Damage Per Second, Burst Damage, and Time-To-Kill values in an easy-to-use easy-to-read UI.

The user will need to enter the basic gun attributes as DE changes those so often that maintaining that info locally would prove to be a pain. The Wiki page is an excellent source of the required attributes. You can find it at: http://warframe.wikia.com/wiki/WARFRAME_Wiki if you didn't already know. If you have any questions about an individual field and what it means, just hover your mouse over it and a description with any pertinent information will be displayed as a tool-tip.

Version: 0.5.4

  • Fixed a major bug with DoTs and TTK
  • Fixed a typo in Stunning Speed
Version: 0.5.3
  • Updated to reflect U12 changes
Download Links

Executable JAR file:

https://drive.google.com/file/d/0B6EdgMHjBhOHX0F1TElRS0FQaTQ/edit?usp=sharing

Just double-click it like you would any EXE. The default mod database is generated at the location you run the app from if it doesn't exist there already.

Source Code:

https://drive.google.com/file/d/0B6EdgMHjBhOHSGpCRV9oblU2VE0/edit?usp=sharing

Because why shouldn't the community have the source code?

Example Saved File:

https://drive.google.com/file/d/0B6EdgMHjBhOHTkEyMFJobWZsVzQ/edit?usp=sharing

Requirements

  • Java 1.7
What it Does:
  • Supports Damage 2.0
  • Supports Rifles(including bows/snipers), Pistols, and Shotgun weapon types.
  • Calculates detailed Damage and Damage-per-Second information based on entered weapon attributes and selected mods.
  • Calculates the time required to kill a Heavy Gunner, Toxic Ancient, Corpus Tech, and Fusion Moa to allow for representation of the effects of procs such as Viral's max-health-drop.
  • Displays this information in an easy to read text format in a field that allows easy copying of said information for use elsewhere.
  • Maintains said information across calculations for easy comparison of builds for people how like to min-max.
  • Displays DPS values in an easy-to-read graph form and maintains the previous calculation for easy comparisons.
  • Allows saving and loading of weapon configurations to allow storing and sharing of builds.
  • Provides a tool to allow users to edit, delete, and add mods to the local Mod Database.
  • Calculates and displays mod costs and mod costs totals for use in build-planning.
  • Allows the user to edit the polarity of a given mod slot to support planning of weapon polarizations.
Future Enhancements
  • Melee Weapon DPS (Waiting on "Melee 2.0" currently scheduled for Update 12)
Setup Example

BOQO88b.png

Mod Manager Example

j5q9KX6.png

Changes made to current mods, deletions, and additions will be local until comitted to the database through the save button. This will allow the user to experiment without actually messing up the mod database. If for some reason you still manage to mess it up, just delete the mods.db file and re-launch the calculator. It will create a new one for you.

Example Output

_____________________________________________________________

Name :: Synapse

Magazine Size :: 100

Total Ammo :: 640

Crit Chance :: 125%

Crit Damage Multiplier :: 560%

Fire Rate :: 4 rounds per second

Reload Time :: 1.5 seconds

Status Chance :: 14%

Projectiles Per Shot :: 1.9

Status Procs Per Second :: 0.452

Burst Status Procs Per Second :: 0.56

Time to Empty magazine :: 6.25 seconds

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Damage Per Shot :: 924.16

Electric Damage Per Shot :: 924.16

Damage Per Shot to Clone Flesh :: 924.16

Damage Per Shot to Ferrite Armor :: 924.16

Damage Per Shot to Alloy Armor :: 462.08

Damage Per Shot to Mechanical :: 1386.24

Damage Per Shot to Corpus Flesh :: 924.16

Damage Per Shot to Shield :: 924.16

Damage Per Shot to Proto Shield :: 924.16

Damage Per Shot to Robotic :: 1386.24

Damage Per Shot to Infested Flesh :: 924.16

Damage Per Shot to Fossilized :: 924.16

Damage Per Shot to Sinew :: 924.16

Damage Per Shot to Corpus :: 924.16

Damage Per Shot to Grineer :: 924.16

Damage Per Shot to Infested :: 924.16

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Crit Damage Per Shot :: 5175.296

Electric Crit Damage Per Shot :: 5175.296

Crit Damage Per Shot to Clone Flesh :: 5175.296

Crit Damage Per Shot to Ferrite Armor :: 5175.296

Crit Damage Per Shot to Alloy Armor :: 2587.648

Crit Damage Per Shot to Mechanical :: 7762.944

Crit Damage Per Shot to Corpus Flesh :: 5175.296

Crit Damage Per Shot to Shield :: 5175.296

Crit Damage Per Shot to Proto Shield :: 5175.296

Crit Damage Per Shot to Robotic :: 7762.944

Crit Damage Per Shot to Infested Flesh :: 5175.296

Crit Damage Per Shot to Fossilized :: 5175.296

Crit Damage Per Shot to Sinew :: 5175.296

Crit Damage Per Shot to Corpus :: 5175.296

Crit Damage Per Shot to Grineer :: 5175.296

Crit Damage Per Shot to Infested :: 5175.296

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Damage Per Second :: 16694.503

Damage Per Second to Clone Flesh :: 16694.503

Damage Per Second to Ferrite Armor :: 16694.503

Damage Per Second to Alloy Armor :: 8347.252

Damage Per Second to Mechanical :: 25041.755

Damage Per Second to Corpus Flesh :: 16694.503

Damage Per Second to Shield :: 16694.503

Damage Per Second to Proto Shield :: 16694.503

Damage Per Second to Robotic :: 25041.755

Damage Per Second to Infested Flesh :: 16694.503

Damage Per Second to Fossilized :: 16694.503

Damage Per Second to Sinew :: 16694.503

Damage Per Second to Corpus :: 16694.503

Damage Per Second to Grineer :: 16694.503

Damage Per Second to Infested :: 16694.503

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Burst Damage Per Second :: 20701.184

Burst Damage Per Second to Clone Flesh :: 20701.184

Burst Damage Per Second to Ferrite Armor :: 20701.184

Burst Damage Per Second to Alloy Armor :: 10350.592

Burst Damage Per Second to Mechanical :: 31051.776

Burst Damage Per Second to Corpus Flesh :: 20701.184

Burst Damage Per Second to Shield :: 20701.184

Burst Damage Per Second to Proto Shield :: 20701.184

Burst Damage Per Second to Robotic :: 31051.776

Burst Damage Per Second to Infested Flesh :: 20701.184

Burst Damage Per Second to Fossilized :: 20701.184

Burst Damage Per Second to Sinew :: 20701.184

Burst Damage Per Second to Corpus :: 20701.184

Burst Damage Per Second to Grineer :: 20701.184

Burst Damage Per Second to Infested :: 20701.184

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Time to Kill a lvl 100 Heavy Gunner :: 42.5 seconds

Time to Kill a lvl 100 Toxic Ancient :: 1.75 seconds

Time to Kill a lvl 100 Corpus Tech :: 3.75 seconds

Time to Kill a lvl 100 Fusion Moa :: 2.25 seconds

Old Versions

Version 0.5.3

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHR1QwUjhGMGQ3N00/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHemdGWnNJelJyZVU/edit?usp=sharing

Version 0.5.2

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHNkJvZ3JwSTFqaE0/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHSW94NkgxdjlUMGc/edit?usp=sharing

Version 0.5.1

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHRmtmYTVhSDhDbUk/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHS2VES2RCaTItSzQ/edit?usp=sharing

Version 0.5.0

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHUklkYmdfT1pUSms/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHcWFscUU3U0cxTVE/edit?usp=sharing

Version 0.4.3

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHQUR3cG5vTlYyZWs/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHdHJqRHNha2FSanc/edit?usp=sharing

Version 0.4.2

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHRmlpWTlFUnNoTFE/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHcUh4dTNuV1ZaRE0/edit?usp=sharing

Version 0.4.1

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHQXhyUVB5NFVQMzA/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHRTBEM0s5eGJSQXc/edit?usp=sharing

Version 0.4

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHN09lX1BXMmR2Ylk/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHWlNGSHhkMkJmQTA/edit?usp=sharing

Version 0.3.2

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHYkU1YUJiQ2xLV3M/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHTWNUZE9ybzlRakk/edit?usp=sharing

Version 0.3.1

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHbE9uZVZOT1dWUnM/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHWHlDQUo2dHgtS28/edit?usp=sharing

Version 0.3

JAR: https://docs.google.com/file/d/0B6EdgMHjBhOHMENKOGFpd3lKYkk/edit?usp=sharing

Source: https://docs.google.com/file/d/0B6EdgMHjBhOHYlQwbDhRcDEwT1E/edit?usp=sharing

Version 0.2

JAR: https://docs.google.com/file/d/0B6EdgMHjBhOHWW5nbG9hcDZQRXM/edit?usp=sharing

Source: https://docs.google.com/file/d/0B6EdgMHjBhOHemxleFY5clNFbk0/edit?usp=sharing

Version 0.1

JAR: https://docs.google.com/file/d/0B6EdgMHjBhOHTVJrNDZMYlNBeFU/edit?usp=sharing

Source: https://docs.google.com/file/d/0B6EdgMHjBhOHNFZiVEo3eDRoNk0/edit?usp=sharing

I hope you enjoy it, and happy hunting!

Edited by GottFaust
Link to post
Share on other sites

Recommended Posts

  • 0

Very nice calculator. I would really like it if we could get an average damage per shot value in there though. You can get it by dividing the burst DPS by the magazine capacity, but it would be more convenient if it were just listed.

Link to post
Share on other sites
  • 0

Very nice calculator. I would really like it if we could get an average damage per shot value in there though. You can get it by dividing the burst DPS by the magazine capacity, but it would be more convenient if it were just listed.

The damage and crit damage numbers are actually damage per shot. Do you think I should change the text?

Link to post
Share on other sites
  • 0

The damage and crit damage numbers are actually damage per shot. Do you think I should change the text?

 

What I mean is the average damage per shot. If a weapon with 10 damage crits 10% of the time, with a crit multiplier of 200, the average damage is 11. I've found an easy way to display it with your program though. Just set the mag size to 1 and look at damage per mag.

Link to post
Share on other sites
  • 0

Nice work, btw OP did you happen to study Computer Science? I might be studying that this fall, how was it for you? :P

Thanks, and yes, my degree is in CompSci. I'm currently working as a Software Engineer for a DoD contractor.

What I mean is the average damage per shot. If a weapon with 10 damage crits 10% of the time, with a crit multiplier of 200, the average damage is 11. I've found an easy way to display it with your program though. Just set the mag size to 1 and look at damage per mag.

Ah, sorry for the misunderstanding. I'm adding it to my to-do list right now. Currently sitting at the top is: Base Weapon Damage Types followed by Weapon Functionality (Burst, Semi-Auto, Full-Auto, Continuous, DoT, ect..). This should be easy though so I'll add it in while I'm at it.
Link to post
Share on other sites
  • 0

Would be nice if you add a save and load functionality for the weapin stats and the mods.

 

amazing nonetheless. I'll post a link in our clan website. :3

I've been debating on a save/load already. I'll probably do that after the current todo list. I'm thinking XML as the save format. Opinions?

Link to post
Share on other sites
  • 0

I've been debating on a save/load already. I'll probably do that after the current todo list. I'm thinking XML as the save format. Opinions?

No qualms there, people don't need to know how you "save/load" items anyway, it should be hidden. :D

Software dev principles, programming to interface. :>

Great looking tool, I felt like there was lacking from the screenie but I'll check it out (the source) at home later...or whenever I get the time.

Edited by Erusa
Link to post
Share on other sites
  • 0

Version 0.2 is up.

Updated the original post.

Thoughts?

Edit - I probably won't have much time to work on this until the weekend, but If it find time: melee weapons are the first thing slated to be worked on.

Edited by GottFaust
Link to post
Share on other sites
  • 0

Wow, really dang useful! I discovered that my Ogris can average 6000+ damage every single shot. Good work on the tool. Hope to see it keep getting updated to be even more useful!

I'm glad you like it. Depending on the event (or lack thereof) this weekend I'll hopefully get some more work done on it.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...