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[Unofficial] Weapon Dps Calculator (Current V0.5.4)


GottFaust
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Hello Tenno, I have a useful little tool for you.

This calculator will allow you to try out weapon mod builds, compare weapons againts different factions and enemy types, manage your own user-created mods, and explore a complete stat-set containing Damage per Shot, Damage Per Second, Burst Damage, and Time-To-Kill values in an easy-to-use easy-to-read UI.

The user will need to enter the basic gun attributes as DE changes those so often that maintaining that info locally would prove to be a pain. The Wiki page is an excellent source of the required attributes. You can find it at: http://warframe.wikia.com/wiki/WARFRAME_Wiki if you didn't already know. If you have any questions about an individual field and what it means, just hover your mouse over it and a description with any pertinent information will be displayed as a tool-tip.

Version: 0.5.4

  • Fixed a major bug with DoTs and TTK
  • Fixed a typo in Stunning Speed
Version: 0.5.3
  • Updated to reflect U12 changes
Download Links

Executable JAR file:

https://drive.google.com/file/d/0B6EdgMHjBhOHX0F1TElRS0FQaTQ/edit?usp=sharing

Just double-click it like you would any EXE. The default mod database is generated at the location you run the app from if it doesn't exist there already.

Source Code:

https://drive.google.com/file/d/0B6EdgMHjBhOHSGpCRV9oblU2VE0/edit?usp=sharing

Because why shouldn't the community have the source code?

Example Saved File:

https://drive.google.com/file/d/0B6EdgMHjBhOHTkEyMFJobWZsVzQ/edit?usp=sharing

Requirements

  • Java 1.7
What it Does:
  • Supports Damage 2.0
  • Supports Rifles(including bows/snipers), Pistols, and Shotgun weapon types.
  • Calculates detailed Damage and Damage-per-Second information based on entered weapon attributes and selected mods.
  • Calculates the time required to kill a Heavy Gunner, Toxic Ancient, Corpus Tech, and Fusion Moa to allow for representation of the effects of procs such as Viral's max-health-drop.
  • Displays this information in an easy to read text format in a field that allows easy copying of said information for use elsewhere.
  • Maintains said information across calculations for easy comparison of builds for people how like to min-max.
  • Displays DPS values in an easy-to-read graph form and maintains the previous calculation for easy comparisons.
  • Allows saving and loading of weapon configurations to allow storing and sharing of builds.
  • Provides a tool to allow users to edit, delete, and add mods to the local Mod Database.
  • Calculates and displays mod costs and mod costs totals for use in build-planning.
  • Allows the user to edit the polarity of a given mod slot to support planning of weapon polarizations.
Future Enhancements
  • Melee Weapon DPS (Waiting on "Melee 2.0" currently scheduled for Update 12)
Setup Example

BOQO88b.png

Mod Manager Example

j5q9KX6.png

Changes made to current mods, deletions, and additions will be local until comitted to the database through the save button. This will allow the user to experiment without actually messing up the mod database. If for some reason you still manage to mess it up, just delete the mods.db file and re-launch the calculator. It will create a new one for you.

Example Output

_____________________________________________________________

Name :: Synapse

Magazine Size :: 100

Total Ammo :: 640

Crit Chance :: 125%

Crit Damage Multiplier :: 560%

Fire Rate :: 4 rounds per second

Reload Time :: 1.5 seconds

Status Chance :: 14%

Projectiles Per Shot :: 1.9

Status Procs Per Second :: 0.452

Burst Status Procs Per Second :: 0.56

Time to Empty magazine :: 6.25 seconds

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Damage Per Shot :: 924.16

Electric Damage Per Shot :: 924.16

Damage Per Shot to Clone Flesh :: 924.16

Damage Per Shot to Ferrite Armor :: 924.16

Damage Per Shot to Alloy Armor :: 462.08

Damage Per Shot to Mechanical :: 1386.24

Damage Per Shot to Corpus Flesh :: 924.16

Damage Per Shot to Shield :: 924.16

Damage Per Shot to Proto Shield :: 924.16

Damage Per Shot to Robotic :: 1386.24

Damage Per Shot to Infested Flesh :: 924.16

Damage Per Shot to Fossilized :: 924.16

Damage Per Shot to Sinew :: 924.16

Damage Per Shot to Corpus :: 924.16

Damage Per Shot to Grineer :: 924.16

Damage Per Shot to Infested :: 924.16

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Crit Damage Per Shot :: 5175.296

Electric Crit Damage Per Shot :: 5175.296

Crit Damage Per Shot to Clone Flesh :: 5175.296

Crit Damage Per Shot to Ferrite Armor :: 5175.296

Crit Damage Per Shot to Alloy Armor :: 2587.648

Crit Damage Per Shot to Mechanical :: 7762.944

Crit Damage Per Shot to Corpus Flesh :: 5175.296

Crit Damage Per Shot to Shield :: 5175.296

Crit Damage Per Shot to Proto Shield :: 5175.296

Crit Damage Per Shot to Robotic :: 7762.944

Crit Damage Per Shot to Infested Flesh :: 5175.296

Crit Damage Per Shot to Fossilized :: 5175.296

Crit Damage Per Shot to Sinew :: 5175.296

Crit Damage Per Shot to Corpus :: 5175.296

Crit Damage Per Shot to Grineer :: 5175.296

Crit Damage Per Shot to Infested :: 5175.296

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Damage Per Second :: 16694.503

Damage Per Second to Clone Flesh :: 16694.503

Damage Per Second to Ferrite Armor :: 16694.503

Damage Per Second to Alloy Armor :: 8347.252

Damage Per Second to Mechanical :: 25041.755

Damage Per Second to Corpus Flesh :: 16694.503

Damage Per Second to Shield :: 16694.503

Damage Per Second to Proto Shield :: 16694.503

Damage Per Second to Robotic :: 25041.755

Damage Per Second to Infested Flesh :: 16694.503

Damage Per Second to Fossilized :: 16694.503

Damage Per Second to Sinew :: 16694.503

Damage Per Second to Corpus :: 16694.503

Damage Per Second to Grineer :: 16694.503

Damage Per Second to Infested :: 16694.503

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Raw Burst Damage Per Second :: 20701.184

Burst Damage Per Second to Clone Flesh :: 20701.184

Burst Damage Per Second to Ferrite Armor :: 20701.184

Burst Damage Per Second to Alloy Armor :: 10350.592

Burst Damage Per Second to Mechanical :: 31051.776

Burst Damage Per Second to Corpus Flesh :: 20701.184

Burst Damage Per Second to Shield :: 20701.184

Burst Damage Per Second to Proto Shield :: 20701.184

Burst Damage Per Second to Robotic :: 31051.776

Burst Damage Per Second to Infested Flesh :: 20701.184

Burst Damage Per Second to Fossilized :: 20701.184

Burst Damage Per Second to Sinew :: 20701.184

Burst Damage Per Second to Corpus :: 20701.184

Burst Damage Per Second to Grineer :: 20701.184

Burst Damage Per Second to Infested :: 20701.184

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Time to Kill a lvl 100 Heavy Gunner :: 42.5 seconds

Time to Kill a lvl 100 Toxic Ancient :: 1.75 seconds

Time to Kill a lvl 100 Corpus Tech :: 3.75 seconds

Time to Kill a lvl 100 Fusion Moa :: 2.25 seconds

Old Versions

Version 0.5.3

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHR1QwUjhGMGQ3N00/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHemdGWnNJelJyZVU/edit?usp=sharing

Version 0.5.2

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHNkJvZ3JwSTFqaE0/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHSW94NkgxdjlUMGc/edit?usp=sharing

Version 0.5.1

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHRmtmYTVhSDhDbUk/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHS2VES2RCaTItSzQ/edit?usp=sharing

Version 0.5.0

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHUklkYmdfT1pUSms/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHcWFscUU3U0cxTVE/edit?usp=sharing

Version 0.4.3

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHQUR3cG5vTlYyZWs/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHdHJqRHNha2FSanc/edit?usp=sharing

Version 0.4.2

JAR:https://drive.google.com/file/d/0B6EdgMHjBhOHRmlpWTlFUnNoTFE/edit?usp=sharing

Source:https://drive.google.com/file/d/0B6EdgMHjBhOHcUh4dTNuV1ZaRE0/edit?usp=sharing

Version 0.4.1

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHQXhyUVB5NFVQMzA/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHRTBEM0s5eGJSQXc/edit?usp=sharing

Version 0.4

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHN09lX1BXMmR2Ylk/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHWlNGSHhkMkJmQTA/edit?usp=sharing

Version 0.3.2

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHYkU1YUJiQ2xLV3M/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHTWNUZE9ybzlRakk/edit?usp=sharing

Version 0.3.1

JAR:https://docs.google.com/file/d/0B6EdgMHjBhOHbE9uZVZOT1dWUnM/edit?usp=sharing

Source:https://docs.google.com/file/d/0B6EdgMHjBhOHWHlDQUo2dHgtS28/edit?usp=sharing

Version 0.3

JAR: https://docs.google.com/file/d/0B6EdgMHjBhOHMENKOGFpd3lKYkk/edit?usp=sharing

Source: https://docs.google.com/file/d/0B6EdgMHjBhOHYlQwbDhRcDEwT1E/edit?usp=sharing

Version 0.2

JAR: https://docs.google.com/file/d/0B6EdgMHjBhOHWW5nbG9hcDZQRXM/edit?usp=sharing

Source: https://docs.google.com/file/d/0B6EdgMHjBhOHemxleFY5clNFbk0/edit?usp=sharing

Version 0.1

JAR: https://docs.google.com/file/d/0B6EdgMHjBhOHTVJrNDZMYlNBeFU/edit?usp=sharing

Source: https://docs.google.com/file/d/0B6EdgMHjBhOHNFZiVEo3eDRoNk0/edit?usp=sharing

I hope you enjoy it, and happy hunting!

Edited by GottFaust
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New version 0.5.1 is up with a complete suit of the new surface types, updated proc calculations, updated continuous fire weapon functionality, and much more.

It has some problems for example it makes gas when you add wildfire and cicero mod instead of adding it to the existing corrosive thus making inaccurate . Besides that i think it works fine 

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It has some problems for example it makes gas when you add wildfire and cicero mod instead of adding it to the existing corrosive thus making inaccurate . Besides that i think it works fine

Thanks for the heads-up. I'll check it out when I get off work. Could you check to see if other dual mods with elements like Blaze operate correctly?
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GottFaust, on 28 Jan 2014 - 3:47 PM, said:

Thanks for the heads-up. I'll check it out when I get off work. Could you check to see if other dual mods with elements like Blaze operate correctly?

Will do . It also happens with pistol mod if you have corrosive and add icestorm and cicero mod it will made viral

Edit: it does the same if you put Charged shell and contagious spread will make corrosive and adding toxic barrage and blaze will make gas .Also i thin the numbers are a bit of . Unmod it says a Strun wraith will kill a heavy grineer 100 lvl in 1 sec while the others will do above 10 sec +

Edited by Garuger
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Got off work early due to inclement weather: Version 0.5.2 is up.

Fixed the bug Garuger found, a problem with burst-fire weapon calculations, and a problem with the procs-per-second displayed for continuous fire weapons. The last one wasn't affecting the DPS or TTK calculations, but was causing the wrong procs-per-second values to be displayed.

Edited by GottFaust
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Now it works fine with the elements .However i found out that it says unmod  Strun wraith will kill a heavy grineer 100 lvl in 1 sec while the others enemies will do above 10 sec +.Will test it with other shotguns to see if same thing happens with other shotguns

 

Edit: Shotguns time to kill are bugged  http://imgur.com/a/x6cSX

Edited by Garuger
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Now it works fine with the elements .However i found out that it says unmod  Strun wraith will kill a heavy grineer 100 lvl in 1 sec while the others enemies will do above 10 sec +.Will test it with other shotguns to see if same thing happens with other shotguns

 

Edit: Shotguns time to kill are bugged  http://imgur.com/a/x6cSX

Looks like a major text formatting error. Thanks for finding it!

Edit - After messing around with the code and trying to replicate this over the last couple of days I've had no luck. It looks like the values are correct but it's putting commas instead of periods to delineate decimal places. What version of Java are you running?

Edited by GottFaust
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The Soma does 16 damage per shot on average, with 15 shots/second, so 240 dps. All values raw/burst, not taking armor etc. into account. How would i go about getting those values? I get lots of values, but none that i can reproduce with basic calculation.

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A very large amount. If you want to see the real proc chance per projectile: divide the listed proc chance by the number of projectiles fired per shot.

Gott, I'm sure you know so I'm gonna ask you.

Are the alloy and ferrite surface like the other surfaces or do they scale independently from health like armor?

And if they scales like armor are the resistance/weakness of the alloy and ferrite applied normally or are they more like partial armor ignore?

Edited by CubedOobleck
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I'm not sure if it's a known issue or not, but there seems to be a bug in how reload speed mods are being calculated with mods (at least for pistols).

 

I was playing around with akMagnus builds and I noticed that the calculator is subtracting the face value percentage from the reload speed, so it was showing a reload time of 1.56 (should be around 2 seconds I think) seconds with a maxed Quickdraw, and a reload of .36 (~1.5s-ish actual I believe) seconds with both Quickdraw and Stunning Speed. I mean, I wish (I *really* *REALLY* wish) it worked that way in game, but, uh, I don't think it does. ;)

 

On an unrelated note, I was also wondering how you correctly figure out the value for burst fire rate so that you get the right time to empty the magazine on a burst fire weapon ? I tried setting it the same as the base rate of fire, but that leads to some screwy time to empty mag values on a Burston Prime.

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I'm not sure if it's a known issue or not, but there seems to be a bug in how reload speed mods are being calculated with mods (at least for pistols).

 

I was playing around with akMagnus builds and I noticed that the calculator is subtracting the face value percentage from the reload speed, so it was showing a reload time of 1.56 (should be around 2 seconds I think) seconds with a maxed Quickdraw, and a reload of .36 (~1.5s-ish actual I believe) seconds with both Quickdraw and Stunning Speed. I mean, I wish (I *really* *REALLY* wish) it worked that way in game, but, uh, I don't think it does. ;)

 

On an unrelated note, I was also wondering how you correctly figure out the value for burst fire rate so that you get the right time to empty the magazine on a burst fire weapon ? I tried setting it the same as the base rate of fire, but that leads to some screwy time to empty mag values on a Burston Prime.

I'll check out the reload oddness you're referring to.

In relation to the second point: I've done the work for you. I updated the wiki recently with the fire-rates during bursts and the rate at which you can fire off bursts. Check there for that info.

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ive downloaded the file but when i click it it just opens in winrar and extracting it doesnt appear to do anything.

Do you have the latest java version installed?

Shall someone enlight me on the new DPS/DPH of the recently buffed Paris Prime?

It's quite good.

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Is the calculation for fire damage mods correct? If I put them on high status weapons along with Cicero mods, damage goes through the roof.

 

Tysis:

Name :: Tysis
Magazine Size :: 70
Total Ammo :: 280
Crit Chance :: 2,5%
Crit Damage Multiplier :: 150%
Fire Rate :: 5,8 rounds per second
Reload Time :: 1,2 seconds
Status Chance :: 80%
Projectiles Per Shot :: 2,8
Status Procs Per Second :: 11,817
Burst Status Procs Per Second :: 12,992
Time to Empty magazine :: 12,069 seconds
Average Burning Stacks :: 71
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Shot :: 1191,68
Fire Damage Per Shot :: 282,24
Corrosive Damage Per Shot :: 313,6
Viral Damage Per Shot :: 595,84
Damage Per Shot to Clone Flesh :: 1709,12
Damage Per Shot to Ferrite Armor :: 1426,88
Damage Per Shot to Alloy Armor :: 1191,68
Damage Per Shot to Mechanical :: 1042,72
Damage Per Shot to Corpus Flesh :: 1489,6
Damage Per Shot to Shield :: 1191,68
Damage Per Shot to Proto Shield :: 893,76
Damage Per Shot to Robotic :: 1191,68
Damage Per Shot to Infested Flesh :: 1332,8
Damage Per Shot to Fossilized :: 1426,88
Damage Per Shot to Sinew :: 1191,68
Damage Per Shot to Corpus :: 1191,68
Damage Per Shot to Grineer :: 1191,68
Damage Per Shot to Infested :: 964,32
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Crit Damage Per Shot :: 1787,52
Fire Crit Damage Per Shot :: 423,36
Corrosive Crit Damage Per Shot :: 470,4
Viral Crit Damage Per Shot :: 893,76
Crit Damage Per Shot to Clone Flesh :: 2563,68
Crit Damage Per Shot to Ferrite Armor :: 2140,32
Crit Damage Per Shot to Alloy Armor :: 1787,52
Crit Damage Per Shot to Mechanical :: 1564,08
Crit Damage Per Shot to Corpus Flesh :: 2234,4
Crit Damage Per Shot to Shield :: 1787,52
Crit Damage Per Shot to Proto Shield :: 1340,64
Crit Damage Per Shot to Robotic :: 1787,52
Crit Damage Per Shot to Infested Flesh :: 1999,2
Crit Damage Per Shot to Fossilized :: 2140,32
Crit Damage Per Shot to Sinew :: 1787,52
Crit Damage Per Shot to Corpus :: 1787,52
Crit Damage Per Shot to Grineer :: 1787,52
Crit Damage Per Shot to Infested :: 1446,48
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Second :: 21474,053
Damage Per Second to Clone Flesh :: 24237,913
Damage Per Second to Ferrite Armor :: 22730,353
Damage Per Second to Alloy Armor :: 21474,053
Damage Per Second to Mechanical :: 20678,396
Damage Per Second to Corpus Flesh :: 23065,366
Damage Per Second to Shield :: 21474,053
Damage Per Second to Proto Shield :: 34991,54
Damage Per Second to Robotic :: 21474,053
Damage Per Second to Infested Flesh :: 22227,833
Damage Per Second to Fossilized :: 22730,353
Damage Per Second to Sinew :: 21474,053
Damage Per Second to Corpus :: 21474,053
Damage Per Second to Grineer :: 21474,053
Damage Per Second to Infested :: 20259,63
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Burst Damage Per Second :: 22106,941
Burst Damage Per Second to Clone Flesh :: 25145,607
Burst Damage Per Second to Ferrite Armor :: 23488,153
Burst Damage Per Second to Alloy Armor :: 22106,941
Burst Damage Per Second to Mechanical :: 21232,173
Burst Damage Per Second to Corpus Flesh :: 23856,476
Burst Damage Per Second to Shield :: 22106,941
Burst Damage Per Second to Proto Shield :: 5248,606
Burst Damage Per Second to Robotic :: 22106,941
Burst Damage Per Second to Infested Flesh :: 22935,668
Burst Damage Per Second to Fossilized :: 23488,153
Burst Damage Per Second to Sinew :: 22106,941
Burst Damage Per Second to Corpus :: 22106,941
Burst Damage Per Second to Grineer :: 22106,941
Burst Damage Per Second to Infested :: 20771,769
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Time to Kill a lvl 100 Heavy Gunner :: 5,017 seconds
Time to Kill a lvl 100 Toxic Ancient :: 2,595 seconds
Time to Kill a lvl 100 Corpus Tech :: 4,844 seconds
Time to Kill a lvl 100 Fusion Moa :: 5,017 seconds

 

 

Grinlok:

_____________________________________________________________
Name :: Grinlok
Magazine Size :: 6
Total Ammo :: 506
Crit Chance :: 15%
Crit Damage Multiplier :: 200%
Fire Rate :: 2,72 rounds per second
Reload Time :: 2,1 seconds
Status Chance :: 56%
Projectiles Per Shot :: 1,9
Status Procs Per Second :: 1,483
Burst Status Procs Per Second :: 2,894
Time to Empty magazine :: 2,206 seconds
Average Bleed Stacks :: 8
Average Burning Stacks :: 8
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Shot :: 4180,589
Impact Damage Per Shot :: 490,2
Puncture Damage Per Shot :: 98,04
Slash Damage Per Shot :: 383,99
Fire Damage Per Shot :: 875,007
Viral Damage Per Shot :: 2333,352
Damage Per Shot to Clone Flesh :: 6122,802
Damage Per Shot to Ferrite Armor :: 4172,01
Damage Per Shot to Alloy Armor :: 4003,3
Damage Per Shot to Mechanical :: 3719,801
Damage Per Shot to Corpus Flesh :: 5320,712
Damage Per Shot to Shield :: 4410,983
Damage Per Shot to Proto Shield :: 3767,596
Damage Per Shot to Robotic :: 4109,102
Damage Per Shot to Infested Flesh :: 4810,088
Damage Per Shot to Fossilized :: 4238,188
Damage Per Shot to Sinew :: 4205,099
Damage Per Shot to Corpus :: 4180,589
Damage Per Shot to Grineer :: 4180,589
Damage Per Shot to Infested :: 3328,662
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Crit Damage Per Shot :: 8361,178
Impact Crit Damage Per Shot :: 980,4
Puncture Crit Damage Per Shot :: 196,08
Slash Crit Damage Per Shot :: 767,98
Fire Crit Damage Per Shot :: 1750,014
Viral Crit Damage Per Shot :: 4666,704
Crit Damage Per Shot to Clone Flesh :: 12245,605
Crit Damage Per Shot to Ferrite Armor :: 8344,021
Crit Damage Per Shot to Alloy Armor :: 8006,6
Crit Damage Per Shot to Mechanical :: 7439,602
Crit Damage Per Shot to Corpus Flesh :: 10641,425
Crit Damage Per Shot to Shield :: 8821,966
Crit Damage Per Shot to Proto Shield :: 7535,191
Crit Damage Per Shot to Robotic :: 8218,203
Crit Damage Per Shot to Infested Flesh :: 9620,175
Crit Damage Per Shot to Fossilized :: 8476,375
Crit Damage Per Shot to Sinew :: 8410,198
Crit Damage Per Shot to Corpus :: 8361,178
Crit Damage Per Shot to Grineer :: 8361,178
Crit Damage Per Shot to Infested :: 6657,325
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Second :: 23603,134
Damage Per Second to Clone Flesh :: 27617,572
Damage Per Second to Ferrite Armor :: 23585,403
Damage Per Second to Alloy Armor :: 23236,688
Damage Per Second to Mechanical :: 22650,713
Damage Per Second to Corpus Flesh :: 25959,701
Damage Per Second to Shield :: 24079,345
Damage Per Second to Proto Shield :: 37711,609
Damage Per Second to Robotic :: 23455,374
Damage Per Second to Infested Flesh :: 24904,27
Damage Per Second to Fossilized :: 23722,187
Damage Per Second to Sinew :: 23653,795
Damage Per Second to Corpus :: 23603,134
Damage Per Second to Grineer :: 23603,134
Damage Per Second to Infested :: 21842,253
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Burst Damage Per Second :: 31829,391
Burst Damage Per Second to Clone Flesh :: 39665,574
Burst Damage Per Second to Ferrite Armor :: 31794,78
Burst Damage Per Second to Alloy Armor :: 31114,089
Burst Damage Per Second to Mechanical :: 29970,265
Burst Damage Per Second to Corpus Flesh :: 36429,409
Burst Damage Per Second to Shield :: 32758,954
Burst Damage Per Second to Proto Shield :: 15200,992
Burst Damage Per Second to Robotic :: 31540,963
Burst Damage Per Second to Infested Flesh :: 34369,208
Burst Damage Per Second to Fossilized :: 32061,782
Burst Damage Per Second to Sinew :: 31928,281
Burst Damage Per Second to Corpus :: 31829,391
Burst Damage Per Second to Grineer :: 31829,391
Burst Damage Per Second to Infested :: 28392,151
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Time to Kill a lvl 100 Heavy Gunner :: 8,616 seconds
Time to Kill a lvl 100 Toxic Ancient :: 1,84 seconds
Time to Kill a lvl 100 Corpus Tech :: 4,676 seconds
Time to Kill a lvl 100 Fusion Moa :: 5,044 seconds

Edited by Synthua
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No problem. A good half of damage 2.0 is the status procs like the DoTs from slash, gas, fire, and toxin, burst procs like electric, and debuffs like viral. Underestimating or discounting them can lead to false impressions of effectiveness. That's why I'm so surprised most other tools don't factor them.

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