This calculator will allow you to try out weapon mod builds, compare weapons againts different factions and enemy types, manage your own user-created mods, and explore a complete stat-set containing Damage per Shot, Damage Per Second, Burst Damage, and Time-To-Kill values in an easy-to-use easy-to-read UI.
The user will need to enter the basic gun attributes as DE changes those so often that maintaining that info locally would prove to be a pain. The Wiki page is an excellent source of the required attributes. You can find it at: http://warframe.wikia.com/wiki/WARFRAME_Wiki if you didn't already know. If you have any questions about an individual field and what it means, just hover your mouse over it and a description with any pertinent information will be displayed as a tool-tip.
Just double-click it like you would any EXE. The default mod database is generated at the location you run the app from if it doesn't exist there already.
Supports Rifles(including bows/snipers), Pistols, and Shotgun weapon types.
Calculates detailed Damage and Damage-per-Second information based on entered weapon attributes and selected mods.
Calculates the time required to kill a Heavy Gunner, Toxic Ancient, Corpus Tech, and Fusion Moa to allow for representation of the effects of procs such as Viral's max-health-drop.
Displays this information in an easy to read text format in a field that allows easy copying of said information for use elsewhere.
Maintains said information across calculations for easy comparison of builds for people how like to min-max.
Displays DPS values in an easy-to-read graph form and maintains the previous calculation for easy comparisons.
Allows saving and loading of weapon configurations to allow storing and sharing of builds.
Provides a tool to allow users to edit, delete, and add mods to the local Mod Database.
Calculates and displays mod costs and mod costs totals for use in build-planning.
Allows the user to edit the polarity of a given mod slot to support planning of weapon polarizations.
Future Enhancements
Melee Weapon DPS (Waiting on "Melee 2.0" currently scheduled for Update 12)
Setup Example
Mod Manager Example
Changes made to current mods, deletions, and additions will be local until comitted to the database through the save button. This will allow the user to experiment without actually messing up the mod database. If for some reason you still manage to mess it up, just delete the mods.db file and re-launch the calculator. It will create a new one for you.
Question
GottFaust
Hello Tenno, I have a useful little tool for you.
This calculator will allow you to try out weapon mod builds, compare weapons againts different factions and enemy types, manage your own user-created mods, and explore a complete stat-set containing Damage per Shot, Damage Per Second, Burst Damage, and Time-To-Kill values in an easy-to-use easy-to-read UI.
The user will need to enter the basic gun attributes as DE changes those so often that maintaining that info locally would prove to be a pain. The Wiki page is an excellent source of the required attributes. You can find it at: http://warframe.wikia.com/wiki/WARFRAME_Wiki if you didn't already know. If you have any questions about an individual field and what it means, just hover your mouse over it and a description with any pertinent information will be displayed as a tool-tip.
Version: 0.5.4
- Fixed a major bug with DoTs and TTK
- Fixed a typo in Stunning Speed
Version: 0.5.3- Updated to reflect U12 changes
Download LinksExecutable JAR file:
https://drive.google.com/file/d/0B6EdgMHjBhOHX0F1TElRS0FQaTQ/edit?usp=sharing
Just double-click it like you would any EXE. The default mod database is generated at the location you run the app from if it doesn't exist there already.
Source Code:
https://drive.google.com/file/d/0B6EdgMHjBhOHSGpCRV9oblU2VE0/edit?usp=sharing
Because why shouldn't the community have the source code?
Example Saved File:
https://drive.google.com/file/d/0B6EdgMHjBhOHTkEyMFJobWZsVzQ/edit?usp=sharing
Requirements
- Java 1.7
What it Does:- Supports Damage 2.0
- Supports Rifles(including bows/snipers), Pistols, and Shotgun weapon types.
- Calculates detailed Damage and Damage-per-Second information based on entered weapon attributes and selected mods.
- Calculates the time required to kill a Heavy Gunner, Toxic Ancient, Corpus Tech, and Fusion Moa to allow for representation of the effects of procs such as Viral's max-health-drop.
- Displays this information in an easy to read text format in a field that allows easy copying of said information for use elsewhere.
- Maintains said information across calculations for easy comparison of builds for people how like to min-max.
- Displays DPS values in an easy-to-read graph form and maintains the previous calculation for easy comparisons.
- Allows saving and loading of weapon configurations to allow storing and sharing of builds.
- Provides a tool to allow users to edit, delete, and add mods to the local Mod Database.
- Calculates and displays mod costs and mod costs totals for use in build-planning.
- Allows the user to edit the polarity of a given mod slot to support planning of weapon polarizations.
Future Enhancements- Melee Weapon DPS (Waiting on "Melee 2.0" currently scheduled for Update 12)
Setup ExampleMod Manager Example
Changes made to current mods, deletions, and additions will be local until comitted to the database through the save button. This will allow the user to experiment without actually messing up the mod database. If for some reason you still manage to mess it up, just delete the mods.db file and re-launch the calculator. It will create a new one for you.
Example Output
Old Versions
I hope you enjoy it, and happy hunting!
Edited by GottFaustLink to comment
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