Xgomme Posted January 12, 2018 Share Posted January 12, 2018 (edited) Hi, I started to do some tennogen with the help of @Lukinu_u. I have a lot of concepts in mind and I'm focusing on the sculpt atm, Luki is doing the texturing and technical things like retopology (and helping me a lot with pretty much everything) We finished Ash Ryujin. You can see it here (No feedback from DE, but will need an overall rework later anyways) : http://steamcommunity.com/sharedfiles/filedetails/?id=1268605582 Garasu Mask, accepted ingame round 14 : https://steamcommunity.com/sharedfiles/filedetails/?id=1502550278 I'll post more concepts/sculpts/etc here when I need some feedbacks from players so feel free to check the end of the thread ! Edited October 2, 2018 by Xgomme Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted January 13, 2018 Share Posted January 13, 2018 I love the design of the body but the helmet gives me mixed feelings. I love the design of the helmet, not sure how i feel about the "mustache/whiskers" reminds me of a certain fish which don't remember the name of, but on a plus side it also reminds me of how they illustrate Chinese dragons. The sort of tails he has at the back leaves me....interested, but also concerned, cause they somewhat look like wings and literal tails. All in all, very cool design for your WIP, also kudos to Lukinu_u Link to comment Share on other sites More sharing options...
SerdarSARI Posted January 15, 2018 Share Posted January 15, 2018 Uhmm i like that sensei mustache ^^ Good work keep it up Link to comment Share on other sites More sharing options...
Xgomme Posted March 28, 2018 Author Share Posted March 28, 2018 (edited) -too old- Edited November 25, 2018 by Xgomme old concepts Link to comment Share on other sites More sharing options...
Valiant Posted March 28, 2018 Share Posted March 28, 2018 For mag it would be nifty (at least imo) if the little arm pieces you've got on her head had ever so slight physics so they jingled almost, like Chroma Deluxe's auxiliary rings on his back. Link to comment Share on other sites More sharing options...
Xgomme Posted March 28, 2018 Author Share Posted March 28, 2018 Il y a 2 heures, Valiant a dit : For mag it would be nifty (at least imo) if the little arm pieces you've got on her head had ever so slight physics so they jingled almost, like Chroma Deluxe's auxiliary rings on his back. I wanted to use them as clip and add some ribbons to really make the full chinese buns thing :D So yep, jiggly things for sure (I'll also make the buns animated, with an opening animation where the top part hover and glow, or something similar) Also keep in mind the arms I made on this sculpt are not working, I tried to remove the spirals but it's impossible sadly. Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted March 29, 2018 Share Posted March 29, 2018 Limbo Buckethead. XD Link to comment Share on other sites More sharing options...
Xgomme Posted March 29, 2018 Author Share Posted March 29, 2018 il y a une heure, (PS4)OmegaSlayer a dit : Limbo Buckethead. XD I added some pics of the early sculpt I have, just a try though the final one will look closer to the sketch with asymetrical parts and such Bucket is pure Link to comment Share on other sites More sharing options...
Xgomme Posted May 30, 2018 Author Share Posted May 30, 2018 Link to comment Share on other sites More sharing options...
-.SP.-G43riel Posted May 30, 2018 Share Posted May 30, 2018 (edited) well it may be just me, but most of them didnt appeal at all or just looked weird to me. I understand what the main theme around them is, but nope. The only one that quite felt right was Ash and I dont even like or use Ash that much. So its looking quite good. I only noticed halfway that i recognized that Ash model, i upvoted for it sometime ago. Maybe add an example of how different colors on that skin model look like. Edited May 30, 2018 by -.SP.-G43riel Link to comment Share on other sites More sharing options...
Xgomme Posted September 4, 2018 Author Share Posted September 4, 2018 (edited) https://steamcommunity.com/sharedfiles/filedetails/?id=1502550278 https://sketchfab.com/models/c707f81fe9e34fffb880e6ff52d4080b Révélation New operator mask, inspired by Gara glass theme, now on Steam. Edited October 2, 2018 by Xgomme Link to comment Share on other sites More sharing options...
Xgomme Posted October 2, 2018 Author Share Posted October 2, 2018 (edited) Hey, I'm actually working on several things related to the "Garasu" theme, since the Garasu Mask got accepted last round (yay !). So I'll share here some concepts and I'll update later when some more 3D work is done. Garasu weapon set : Révélation First concepts, lot of details are subject to change... Blue part will be transparent glass. Heavy Blade will be the first one I already started the modeling. Garasu Syandana : Révélation Inspired by a winged creature, maybe Condroc or something more draconic... The tail part will be fabric instead of glass since it should be soft and with physic Operator sets concepts : Révélation Edited November 25, 2018 by Xgomme added updated Garasu stuff Link to comment Share on other sites More sharing options...
-.SP.-G43riel Posted October 2, 2018 Share Posted October 2, 2018 5 hours ago, Xgomme said: ts concepts : Hide contents i love the 2nd, 4th, 6th and 7th cool ideia to make them based on Warframes styles Limbo,Hydroid, Harrow, Inaros. Mesa Link to comment Share on other sites More sharing options...
Xgomme Posted October 14, 2018 Author Share Posted October 14, 2018 Updated Garasu stuff concepts (check last post) Started the modeling for the Garasu Heavy Blade Révélation Rough blocking Link to comment Share on other sites More sharing options...
Alosson Posted October 15, 2018 Share Posted October 15, 2018 That Garasu Heavy Blade concept looks awesome, keep up the good work Link to comment Share on other sites More sharing options...
Xgomme Posted November 25, 2018 Author Share Posted November 25, 2018 (edited) Still working on the Garasu Heavy Blade, the sculpt is still rough but I wanted to show some progress Edited November 27, 2018 by Xgomme Link to comment Share on other sites More sharing options...
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