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New Augments Speculation


Clem2-TheClemening
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With the Devstream cut off, how about some wild mass guessing about what the other 3 augments will be? We know about Nidus's, which leaves Harrow, Titania and Equinox.

Nidus's augment changes larva to make it more useful in situations where you aren't building stacks. With that in mind, I think Harrow's augment might do something similar. Of all of his abilities, Thurible is the one that is sometimes not very usable, like in the Index when there's not many enemies and when you have a DPS frame doing all the kills. Perhaps the augment makes it give energy on ally kills but with some sort of downside, like less energy or having it be a deployable like it was pre-release.

Any other theories?

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Hmm... I have some in mind.

Titania

  • Spellbinding Light - Spellbind augment, spellbound enemies float toward Lantern and become tethered to it.
  • Soul Split - Tribute augment, the soul lingers after being picked up, drawing its body back toward it and exploding on contact.
  • Razor Swarm - Razorwing augment, razorflies respawn on death and amount of razorflies is increased by 1 / 1 / 2 / 2.

Harrow

  • Convict - Condemn augment, enemies are knocked down and recover 25% / 50% / 75% / 100% slower after being unchained.
  • Penitence - Penance augment, allies in Affinity Range share 20% / 30% / 40% / 50% of Penance's effects.
  • Ritual - Thurible augment, Thurible's incense no longer follows Harrow, instead lingers in the area after cast. In addition to energy, kills made in range grant Shields and Overshields.
  • Blood Pact - Covenant augment, receive 40% / 30% / 20% / 10% of damage prevented to recast Covenant for 50% reduced duration.

Equinox

  • Dusk & Dawn - Mend & Maim augment, upon switching forms Equinox retains 20% / 30% / 40% / 50% stored damage or hitpoints and discharges the remaining damage or hitpoints.
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1 hour ago, PsiWarp said:

Hmm... I have some in mind.

Titania

  • Spellbinding Light - Spellbind augment, spellbound enemies float toward Lantern and become tethered to it.
  • Soul Split - Tribute augment, the soul lingers after being picked up, drawing its body back toward it and exploding on contact.
  • Razor Swarm - Razorwing augment, razorflies respawn on death and amount of razorflies is increased by 1 / 1 / 2 / 2.

Harrow

  • Convict - Condemn augment, enemies are knocked down and recover 25% / 50% / 75% / 100% slower after being unchained.
  • Penitence - Penance augment, allies in Affinity Range share 20% / 30% / 40% / 50% of Penance's effects.
  • Ritual - Thurible augment, Thurible's incense no longer follows Harrow, instead lingers in the area after cast. In addition to energy, kills made in range grant Shields and Overshields.
  • Blood Pact - Covenant augment, receive 40% / 30% / 20% / 10% of damage prevented to recast Covenant for 50% reduced duration.

Equinox

  • Dusk & Dawn - Mend & Maim augment, upon switching forms Equinox retains 20% / 30% / 40% / 50% stored damage or hitpoints and discharges the remaining damage or hitpoints.

Like those augment ideas , especially Harrow's :D

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23 hours ago, PsiWarp said:

Titania

  • Spellbinding Light - Spellbind augment, spellbound enemies float toward Lantern and become tethered to it.

I think a better Spellbinding would be ally focused. Since it grants immunity to conditions, it could give a buff or health per condition prevented. Or if it doesn't track prevention of conditions (like the coding just says "condition application = null" or something) then same buff or health per condition removed by Spellbinding

Edited by Forere
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