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Hammers and Nails (OOC)


InfiniumV
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The salvage yards were fairly isolated, for being a reprocessing facility.

Neatly packed into a mountain range that curtailed one of the small Venusian seas, and fastened to the earth and stone with struts and bolts of ferrite-steel, you'd have to go out of your way to find it - even more so to adequately harm the facility.

It probably didn't help that nearly a third of the Hystruc Salvage Yards were built into a natural canyon system - Honeycombed and secure, well away from the prying and oft unwelcome eyes of competing businesses, privateers and the occasional homicidal murder machine. As if to top it all off, the facility was located on the Equator, where the cool, temperate atmosphere permitted large bands of rainclouds to develop and irrigate the local surroundings. Couple that with a mountain range, and you get a fairly scenic location that is practically not worth the effort of raiding.

But the natural scenery was oft broken with Corpus architecture; Large landing pads suspended partially in the air by struts and material elevators, ferrying scrap and salvage into and out of the facility, either into or out of Gox-craft and Ferry-Craft, the air abuzz with constant activity as their pilots scurried about.

The second largest structure was akin to a ribcage - a scaffold meant to house the largest and most recent asset the company had acquired - one of the fabled Obelisk cruisers - A tad dinged up via being a secondhand ship, but still serviceable and reliable as ever,  as the hulk gradually eased itself into its docking boom to disgorge its cargo of techscrap and metal for reprocessing.

Finally, the most notable structures jutting out of the terrain were the multitude of towers - they themselves were fastened to the mountain in the same fashion as all the other structures were, the smallest towers billowing the exhaust fumes of the industrial forges smelting the raw materials, and most larger towers either hosting gun emplacements, traffic control equipment, communication arrays or some combination thereof.

But the largest tower stood above them all, and was host to the executive office. Where the head-honcho of this hereditary company was hosted. Inside the penthouse suite, was a fairly modest office - comprising a desk, holographic suite, tactical overlay and simple amenities - enough to host a few guests.
But the view of the yards was mostly obscured by another torrential rain-storm, providing the oft-quiet office with the ambience of heavy rainfall.
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Bansenn-Shurn Hystruc had turned his chair around to gaze at the landscape - a mottled canvas of grey crags, blue steel and sparse pockets of dense foliage, all partially obscured by a sheet of rain. Such things helped him contemplate other things - such as the pros and cons of sending out a call for assistance to the most trigger happy mercenaries the Origin System ever had the horror of witnessing.

 His wisened features had been teased into a contemplative frown, as he idly stirred his tea - He was going to do something quite, quite rash - and his notion that the company should turn to the Tenno had done more than worry some of his workers and...voluntary workers.

"Mr Hystruc - I still stand by my point. You are banking on the Tenno doing something fairly uncharacteristic of our ilk. And I speak from personal experience."

It didn't quite help that one such murder-machine was in his office, arguing against the very notion of hiring his kin. The Frost was armed with Maggor gear, and was colored after the armor and weaponry that adorned him. The Tenno was sitting on one of the guest lounges, haunched over and eyes fixed on the featureless metal flooring.

Taking a sip from his glass and placing back upon the table, he leaned back into his chair - folding his arms into a cross as he did so. "Hemlock. As much as I respect your input on the matter, there isn't much else I am willing to do - Most paramilitary corps would be unwilling to jump an unknown target, and those that would, would ask a very proportionate sum for their efforts. Its simply more cost effective, both financially and offensively, to call upon the assistance of the Tenno. That, and we can centralize our efforts."  He'd been at this for nearly an hour, and to the credit of his small audience they were listening.

"Well, Hystruch -" A certain Faux-Nox began, who was leaning against a structural pillar with his left hand resting on his flamethrower, propping it upright. 
"Yer' also banking on York and Hemlock being able to perform, well, Damage control should any potential ally of ours gets a little too trigger happy and starts gunning people down left-right and center." The Grineer continued, his tone calm and relaxed.
"I might be able to forward a couple good apples to ya, but beyond that? You're practically sticking your hand in the bee jar and 'oping for all the best."

The executive paused, taking one more glance of the scene before him; He knew they were both rather sincere on the matter, but that didn't change the fact that this particular mission couldn't just be solved by throwing more boots at it. Hystruc wasn't that callous either - No, he knew he had no other alternative to the matter. As the old earth saying went 'Go big, or Go home.'
His old bones creaked as he stood up, the gray & green Opulas robe masking the majority of his figure. He turned to face the desk, the broadcast having been prepared much earlier by Cephalon York; It was all primed and ready to go - It just needed to be authorized at this point.

"You're not relenting, aren't you?" queried the Frost, his tone belying the notion that Hemlock felt that he already knew the answer.
"No. No I am not. I value the opinions of whom I work with, but letting this opportunity slip through our fingers? There is no excuse for inaction in the face of such matters. To this end, you're both dismissed. J'kotal, Hemlock - head down to the commercial docks; If we get any guests you give them a warm welcome. If not, well, I trust your judgment on the matter."

"Acknowledged."
"Aight, Hystruc, on our way."

As the two left the office, he glossed over the details of the datapack to ensure its contents were as intended. Standard bounty broadcast, integrated data pack, temporary ID codes and the approach vector that would lead their guests to the salvage yard. Everything was in place. It was time. Well. If there ever was such a thing.

"Cephalon York. Begin the broadcast. Lets sound our little call-to-arms."

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Welcome one and Welcome All!

If you've been drifting around looking for a roleplay to join, and haven't been able to find one to your liking, I hope to provide one such alternative.
So if you'll pardon my all-round apprehension, allow me to throw the sales pitch.

The Origin System.
A near endless expanse of space, crudely measured and divided into countless units, is at once empty and full.
It's very empty of most things, most of the time - And when it isn't, its occupied by all manner of things both living, dead or inert or a god-forsaken combination of the three. You can guarantee that somewhere, sometime, something will, and often is happening. Just depends on what you're looking for.
And in this case, we'll need to toodle-on-over to Venus. Because that's where that message has been broadcasted from.

That Message? A generalized call for assistance, Imperceptible and ignorable to the major powers of the system, but anyone with their metaphorical ear to the ground and a grasp of low-level Tenno encryption methods would receive a data package containing three things of note - An Approach Vector, A temporary ID code and an offer - not to dissimilar to the bounties that the Tenno themselves take every now and again.
Well, save for the fact that there has actually been a small attaché that simply states that the job offers a decent amount of credits for a seemingly simple escort mission. And an invitation to speak directly to the man running the job.

Whether one was simply bored or was looking to line their pockets a bit, the offer would still stand.

Now that you've read through the preamble above, the "Fluff" as some people call it, now its time we get to the nitty-gritty bits, the talk of mechanics, characters, limits and so on. The "Crunch" as those some people from before, call it.

Please, at the least, read these.

1; Rules. Please read this at least. Please.

 


Don't god-mode - This means super-speshul abilities and superpowers you neglected to mention at any point through the campaign. Special Powers leads to special power This also means no seizing control of the other characters,

Only One Character - Its far better for you to focus on one character at any given time: Trying to manage multiple only intensifies the workload for us all by trying to deal with a dozen characters each.

Absolutely no one-line posts. You wish to tag along? Please maintain a minimum narrative standard of a Paragraph, at least. Failure to comply will result in vaporization.

Romance. If it comes to that, its gunna be a fade-to-black. If I catch on that things are becoming a little bit salacious, I'll not just put my foot down, I'll ram it down the offend - Oh, wait? I can't do that? Fine. Well, I'll call ye out on it to curb it, not to mention the likely intervention of a moderator. So please, no excessive romance scenes, M'kay?

One more thing - I know its a thing some people fancy and prefer it to proper word-work, but please refrain from having character speech being identified by different colors! It just throws the attention off a bit after finding something Technicolor amongst the talking and speeches, and we've also got another factor to keep in mind - that Perilous Die worry about too! So please, refrain from having characters identified by the color of their speech!

Last and certainly most important, follow DE's rulings on the matter, and above all read and follow the rules of the below guide.

 

 

 


2; Characters;

 

 


Allright, here's a template for you all to utilise alongside some information; You can be any of the main races, excluding the infestation for obvious reasons.

Name:
Apparent Age:

How old does a character look?
For Tenno, 10-19 Years, due to Void-Stasis.
For Corpus, 35-75 Years.
For Grineer, 45+
Humans remain the standard range.

Actual Age: The Actual age of a character:

How old are they really?
For Tenno, the Actual Age is within 750 to 2000 years due to pristine Orokin meddling and well, Void-Stasis has really buggered them in particular in that Tenno possess Eternal Youth.
For humans, the Actual Age range is up to 150 Years due to advances in biotechnical medicines.
For Corpus, the Actual Age is around 100 to 1000 Years old due to their extensive knowledge of medicines and complex cybernetics.
For Grineer - Actual range is 8-35 years, due to being designed as disposable - They succumb to Cancer and Flesh-rot within 5 years, and many don't live that long at all. Those that do are at the very least competent enough to earn or purchase implants.

Appearance: What does your character look like? Description or picture 'll do.

Personality: Who are they? What are they as a person?

Affiliation: Who do they work for? Themselves? A Syndicate?

Modus Operandi: Why are they here? What are they here for? What do they aim to achieve?

Personal Equipment: This is self explanatory - What stuff does your character wear/keep on their person?

Weaponry: Self Explanatory. Its guns and swords. Whats not to love?

Companions: This is also pretty explanatory.

Q - Can Operators have cybernetics & biological enhancements?
A - Yes! Except infestation - The Void 'Flows' into anything of the sort rather gradually - It takes an indeterminate amount of time to figure out if that metal bit you just jammed into your thyroid is gonna be there next time you find yourself being hacked open by a Rictus Ghoul.
Too much trauma or physical damage triggers a form of kill switch, banishing the Operator to the void until they deign to return. But given enough time, the void turns that limb into an extension of the Operators being. Given time. Yes, this means you can have NANOMACHINES, SON.

Q - Can Operators wield guns?
A - Yes, most of them. But not all of them, like the Tigris Prime. I'll tell you if you can't use it, but otherwise feel free to jot it in to your character sheet for me to consider.

Q - Can Operators wield Amps? What about Zaws?
A - Yes and Yes, both have distinct roots and relations to the old-war era, via using things either affected by the Eidolon Sentient Corpse, or Orokin Tampering. Its actually beneficial to use Zaws as well because the loss of damage from lack of muscle tissue is made up for by acting as a channel for Void Magic to flow to and from. With distinctly painful results.

Q - Can this be said for other melee weapons?
A - More than Yes - In Operator form, you're weaker, sure - but your void-powers in Operator form are entirely at your discretion - I'll let you get away with, for example, using the force, or becoming a Prey mimic, or invading another persons mind and possessing them.
An Operator is the heart of the maelstrom, the Warframe is just a lens.

Q - Can I use custom weapons?
A - No and yes. You CAN'T just make up a weapon or warframe, but you CAN create sensible irl equivalent gear, like smoke grenades, but acceptance of such items ultimately falls to my discretion. I'll also let you get away with some minor modifications to your guns as well, like a torch or a laser pointer. I also might reward you for forward thinking, too.

Q - Can our characters change over the course of the campaign?
A - Yes, its called character growth. Just, if you're planning to do anything drastic like an upgrade to a cybernetic limb with the latest hydraulic systems availble, talk to me first!

Q - Can we lead small groups of our own, like PMCS?
A - Yes, but don't expect to do too much, if anything, with them. Transport is provided courtesy of the Hystruc Salvage Yards. Most of the time.

 


 

3; The Perilous Die

 

 


Well first things first, what the heck is it? Why is it in italic? Why is it Red?

Short answer; because its bloody important to the current matter.

Long answer; Because it allows you to do things that, if you were to try it by typing it out like a basic response post, I'd throw a fit & call you out on it.
But this the BS card that I'm throwing to you all, but its effects are ultimately at my discretion. I'll explain more below with a scenario.

Say your hyped-up-murder-ninja was going up against a burly Kuva Guardian! You have a Nikana Prime, sharp enough to cut a diamond - And you want to cut his arm right off!
If you tried that just by typing it in, don't expect me to just *Give* you that. Kuva Guardians are tough buggers, and RP-Wise, you would get as far as his shoulder, before your Nikana stops by virtue of expending its cutting power on all that armor, muscle and sinew. And your Nonja would get counterattacked. Or be open for counterattack. Most likely both for the gall of what you tried to do.

But wait, what if you used the Perilous Die!
Well, to tell me that you're using it, you must mark your specific action in red and in bold, Like so! This tells me that you want to expend its use for the engagement (More on that a tad later) and dance with lady luck.
When you tell me that you want to roll for your Perilous Die, I'll roll two D100 on your, and the recipients behalf. In this same scenario, you're going for the Kuva Guardians limb.
In terms of results, consider the D100 like a D20 with a middleground and more potent, abnormal results. That middleground, is 50 - If you roll anywhere in the 50 range, the result is okay, more or less. Its when you roll below 40 or above 60 that the roll affects the results more.
To iterate - A hard 1 is a critical, critical failure. A hard 100 is a critical, critical success. So essentially, the closer to 1, the suckier the result, coversley the closer to 100, the better.

This applies to both "Actors" on the scene, in the sense that if you and the Kuva Guardian rolled a 87 and an 80, you've both get 'Boons' so to speak - IC, you wouldn't cut his arm right off, but you'd sever an artery and cripple him - Likewise, the Kuva Guardian blindsides you with a Rogga Pistol-whipping and exposes you to the fire of their comrades.

As for minor questions, feel free to ask me and I'll answer them to the best of my ability, and jot the thing here as well.
Q - How many times can I use my Perilous Die?
A - Once per 'Mission', a mission being any place to dispatched to, and all combat and non-combat encounters there in. Use it wisely.

Q - Can I use Perilous Die of a combat encounter, like at home base?
A - Depending on the situation yes, I don't really care if you even use it to try make a sandwich. Just don't blame me when you burn down the kitchen by doing so.

Q - I rolled 20 Higher than the opponent and still got hammered anyways? What gives?!
A - When you roll the Perilous Die, both you and the other actor roll for your boons - Just because your rolled higher than him, doesn't mean you negate him   outright.

Q - What happens if our rolls are the same?
A - Then you both get an equal boon, for better or worse. Likewise, if you both poor rolls, you both get equally bad rolls.

Q - You can't tell me what to do! I'm going to ignore the fact that the opponent rolled higher than I did and brush his attack off!
A - Feel free to try do so, but know that I'll just give you one warning for your attempt at god-moding and thus one opportunity to fix it.
      You Won't? I'll just kill your character off, there and then, thusly booting you from the RP altogether. Please don't make me do that.
 


4; Tenno related content. Fairly Important. Involves Scotch Tape. Please read this part too. Updated with additional bits & bobs in regards to Primes and Rivens.

 

 

 


Q - The heck is this?
A - This is the section that explains and will handwave the variety of Tenno and the plethora of Tenno that the tread will likely come to host.

Q - Why so suddenly has it appeared?
A - Discord Shenanigans.

Q - I DON'T WANNA BE A STAR CHILD!
A - You don't have to! After a back & forth discussion on the Discord, I've gone and hand-waved ( http://tvtropes.org/pmwiki/pmwiki.php/Main/HandWave )
the existence of an older generation of Warframes, known IC as simply Symbiotes, Warframes, Old Guard or the catch-all "Symbiote-Types"  by the new generation of Tenno - The so called Star-Children, the Zariman Ten-Zero

These Old-Guard were the first Warframes so-to-speak - A proof of concept for the Orokin Empire, and deployed en-masse 10-to-1 in comparison to Zariman Tenno, these Symbiotes, as they were known to the public at the time, were deliberately infested with the Technocyte Virus, and were closely monitored by the Orokin Genesmiths - Those that failed were either used for further testing or just put down, but most passed testing, allowing the Orokin to modify them further.
These would become the first Warframes - The first prototype Tenno to be utilized proper.

Q - WHY DO NON-ZARIMAN TENNO EXIST? THIS IS HERESY!
A - To allow other players to play as Tenno without having to be angsty magical teenagers. See also - http://tvtropes.org/pmwiki/pmwiki.php/Main/HandWave

 

Q - Allright, if Non-Zariman and Zariman Tenno do exist, what sets them apart?
A - Physically, Non-Zariman don't share the same connection to the void as the Zariman tenno, its a forced connection rather than the Zariman Childrens natural connection - Something haphazardly shoe-horned in by the Orokin before the Zariman incident.
Physically, the Symbiote-Tenno are a head or so taller and physically stockier than a regular human being or basic warframe - A change in size to create not only the stronger physical nature, but also to room accommodate the biomechanical parts of a Warframe such as reactor and shield generator. Additionally, considering the materials utilized in regards to warframes, a Symbiote is a magnitude heavier than a human being taking into account the metals and polymers utilized in the Warframe itself.

Q - Can they remove their warframe?
A - No, but it can withdraw itself to a degree - The outer shell, the bit we 'See', the Armor and suchlike, breaks down into a plastid-nanospore analogue material that is reabsorbed the body and retreats to specialized cavities within the body, hence the difference in scale in comparison to vanilla humans. However, Scarring is often the case with Symbiote-Types, as they don't have access to the same level of specialization or advancement as the newer generation of Warframes, the scars the Warframe receives transfer onto the pilot as well.

Additionally, the Symbiote Tenno often host some form of physiological deformity, their bones and flesh reconfigured long ago to act as a scaffold for the Warframe - Normally un-noticeable if the wielder happens to use a warframe like Excalibur, Nyx or Mag. Its considerably more noticeable with other Warframes such as Octavia or Atlas or Nekros.

Q - Can these symbiote-types use other warframes?
A - No, the Genome of the wielder was tampered with and grafted in such a way that each Warframe was as physically unique as its 'Pilot' 
One of these 'Pilots' might get away with it, but not without great sacrifice. Think Organ Grafting - Eventually, the immune systems of Warframe and Pilot would reject each-other and attack the other as a foreign biological entity. So no, bad idea - terrible idea to actually do.

Q - Can these symbiotes upgrade to Prime types, or change types at all?
A - Yes, because Orokin Gene-magic. Problem there, do you see it? That's right, they 'aint here anymore. So this sort of thing would take months to perform if your changing into another warframe, and A month if upgrading to a prime equivalent.

Q - How does a Symbiote-type compare to a Zariman-Type in the IC?
A - Slightly inferior: Symbiotes must account for biological needs on top of the needs of a warframe, sacrificing a small but modest amount of durability, additionally, they don't have as great a connection to the void as the Zariman-Types.
To compare them in that regards to the void potential, a Symbiote is akin to a stream - A Zariman akin to a fountain.

Q - Doe Symbiote-Types get along with Zariman-Types?
A - Depends, but usually no, they don't. The Zarimans have no capability of dying, are functionally immortal, more powerful and durable, can use any frame presented to them, and above all got comparatively preferential treatment. Symbiotes were employed in the early days, were made in particularly gruesome fashion, their platoon-mates often died in droves, and the Lotus only helped them in-so-far that some were close to the Zariman children.
If they did help, the best they got extremely well hidden cryovaults, those that did not, or were not willing to help, witnessed the fall firsthand, and were left on their own during those days.
Needless to say, many consider the Zarimans Lucky, Spoiled, or Coddled, usually some combination of the three,

Q - What about Prime Gear? Can I have some at the start? And How much can I have?
A - Depends on the circumstance - But I'll keep it simple. You're either allowed to have one Prime warframe, or two Prime weapons. Choice's yours.

Q - What about Riven Mods?
A - Ah, the Riven mod, the game-changer-upper - Unfortunately, due to the sheer unpredictability of Rivens, I'm not sure how I'd balance their utilization.
To this end, I've opted to boot them out - Apologies if that stings a bit, its just that they have too much potential for Game-Breaking.


I'll add more as its relevant.
 





Feel free to put out a Character application, I'd love for more people to be involved with this! I'll update this section with any of the new bits that you all will inevitably encounter. But for now, It'd be best just to get this out there.

Edit as of the 3rd of May, here's a list of the applicants insofar.

On ‎2018‎-‎02‎-‎03 at 3:36 PM, -AoN-CanoLathra- said:

Agent_Maine - Bane - Made it in!

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Name: Bane

Apparent Age: 41

Actual Age: 10

Appearance: Bane is a Grineer and often wears a chest plate, with an ammunition bandolier slung over his shoulder, and he wears a long red fighting skirt decorated with Grineer symbols. He usually wears a Brunt shield on his head, akin to a hat. He usually wears a breathing mask over his mouth so he can breathe in space.

Personality: Bane was a quiet, stoic and disciplined individual, speaking only in the Grineer language, which made it difficult for others to understand him. He was also totally ruthless, dispatching foe after foe without mercy or remorse, and using his unorthodox weapons to lethal effect. Bane respects successful mercenaries in the system, such as the Tenno.

Affiliation: Bane works as a mercenary, often fulfilling missions by himself. However, he has previously affiliated himself with a small syndicate of mercenaries known as ‘Fortuity’.

Modus Operandi: Bane, being a Grineer born with the defection defect, has no interest in the plans of the Grineer Empire and works as a mercenary across the system. He will agree to being employed if he gets properly paid.

Personal Equipment: Bane's primary weapons were an Attica automatic crossbow and his Brunt ‘hat’, which doubled as a shield and as a throwing weapon. He also carries an ammunition bandolier for his Attica. To compensate for his usage of the Grineer language, Bane utilized a special communication system in his breathing mask which allowed those around him to understand what he was saying without actually hearing him speak English.

Weaponry: Bane’s main weapon is an Attica automatic crossbow, alongside his Brunt. He utilized these two pieces of equipment in combat to their fullest effect.

Companions: Bane has a pet Drahk named Marrok.

Daakjenaar - Clogori - Made it in, but was called off duty. A

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Name: Clogori

Race: Tenno (Prefers Limbo because why not)

Apparent age: 18 years

Actual age: 1000+

Appearance: Dark-ish blue Limbo Warframe with a good ol' Magrite helmet. As an Operator, wears a similarly-colored Zariman suit, with the hood often obscuring his face.

Personality: Clogori is enigmatic at best. He rarely does things himself, often hiring mercs to achieve his mysterious goals. He is generally skilled in persuasion, and uses this to his advantage. Clogori may seem nice and reasonable to business partners, but he's ruthless toward anyone he opposes, regardless of their threat.

Affiliation: As far as most know, Clogori works alone. There are rumors he has many Perrin Sequence members in his pocket, and he has quite a few scientists and mercenaries under his employment. There's no verifiable proof, and Clogori dismisses these as conspiracy theorists with too much time on their hands.

Modus operandi (How fancy): Clogori wants/needs money. Lots of it. His true reasons are unknown. Some would argue that this all comes back to the theories that he's employed an entire science team and mercenaries to work under him, but he still adamantly calls these claims false. Who knows? Maybe he owes a space mob boss some money.

Personal equipment: Besides his weapons (I'll get to those) He carries a couple of odd syringes on his Warframe at all times, sometimes obscured by his syandana.

Weapons: He always carries two Kronen and his two Magnus pistols. He often switches his primary weapon relative to the situation, but at the moment the RP starts he carries an Argonak, owing to its precision and versatility.

Companions: Pets tend to get gibbed easily when shot, and Clogori would rather not clean up what amounts to chunky salsa every time a kubrow gets hit with a shotgun.

Ghost333 - Lysandra Eliram Chaucet - Made it in!

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Name: Lysandra Eliram Chaucet

Apparent Age: 21
Actual Age: Precursor Tenno*, age unkown

Appearance: 6"0, black hair, tanned skin, green eyes. Toned muscles.
Warframe appearance
 

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Personality: Happy-go-lucky, flirty, headstrong and bullish. A human(ish) battering ram on business, a party girl on break.

Affiliation: Self-employed mercenary.

Modus Operandi: Pick up a job, complete an objective, get out alive. Have fun along the way.

Personal Equipment:
Zephyr Warframe. Prisma Edo arm and leg armour with Prisma Daedalus chestplace. Because how else can you advertise both opulence and effectiveness besides glowing armour?

Weaponry:
Tenora Assault Rifle, loaded with hollow-point rounds (read: critical hit machine)
Brakk Handcannon, loaded with 'Corpus Killer' munitions (Toxic shells mixed with EMP shells)
Cyath-Strike Staff Zaw

Companions:
A Helios drone, affectionally nicknamed 'Snaps.' Deconstructor attack prescept disabled - sole purpose is to provide recon and take photos of everything.

-AoN-CanoLathra- - Takar Lathra - Made it in!

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Name: Takar Lathra

Race: Tenno

Gender: Female

Apparent Age: 18

Biological Age: 28 out of stasis, unknown number in stasis

Appearance:

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Sorry for the low quality.

Personality: Takar is normally very serious about what she is doing. She tends to be very studious, and likes calm and order. Even in the middle of a heated battle, she can find a way to have peace and quiet. Normally by making everything else shut up. She does not like anyone who is chaotic or impulsive, preferring to think out her actions with logic.
She also has a strong sense of Morality, and an equally strong desire to protect the human settlements and the allies of the Tenno.

Affiliations: Has very close ties to the Perrin Sequence, due to their similar ideological goals. Also maintains a connection with Steel Meridian, though she rarely does any jobs for them.

Modus Operandi: Her first objective is always to complete the mission. Her second objective is to find and catalogue anything and everything she can. She is very careful to not let this get in the way of her first objective. She also would like to see some level of system-wide peace, but has no idea how such a concept could be implemented.

Important Traits:
Mostly Blind. She uses the Void to see, along with excellent hearing and sense of vibration.
Dataficier: Has a limitless Eidetic Memory. Can recall information very quickly. Knows a lot about Old War events, not so much about current ones, outside of her personal experiences.
'Nerd?'(still not sure what to call it): Has little combat experience (both in and out of a warframe). Relies on her warframe for survival and combat prowess (aiming, movement, etc.) when not in a transference chair.
Focus Schools: Completely proficient in Zenurik, due to time spent studying. Minor proficiencies in Vazarin (can heal/revive, not much more) and Naramon (void walking can be sustained longer, can see a battle through the party's shared experience).

Personal Equipment: Takar always carries a Zaw dagger and a Schwaak Amp on her ever since a little 'incident' that left her completely weaponless aside from her Void powers. She also tends to carry an Arca Scisco, though not all the time.

Mission Equipment: As a Tenno, she has access to a fair number of weapons and frames she has collected since her Awakening, most of them simply studied and forgotten, but with a few that she specializes in or just plain enjoys.
For this first mission, she is taking a Trinity Prime, a Vectis, her Arca Scisco, and her personalized Plauge Kripath Zaw rapier named 'Lips of an Adder'.

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Companion: She normally brings her trusty Carrier Prime, with enemy/loot highlighting, vacuum, ammo conversion, and no weapons. It can also rebuild itself a few times if critically damaged.
If the mission calls for it, or she just feels like it, she will bring her playful Smeeta Kavat instead. She has gene-masked it to look like a feral kavat, and trained it to take out entire enemy squadrons. Assuming, of course, that it actually listens to her instead of playing with its tail.

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Locky122 - Lucas Edwards - Made it in!

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Name: Lucas Edwards
Race: Human
Gender: Male

Apparent Age: 40
Biological Age: 35

Appearance: 5’10”, with a medium build and light skin, topped off with a brown crew-cut. Brown eyes, with a scar running down his left cheek (from the left ear-lobe to the corner of his mouth). Also has a 5 o’clock shadow, because razors are hard to come by behind enemy lines…

Personality: Level headed, professional and straight-forward, however can be a sarcastic little sh1t when people or events get on his nerves. When relaxing, he tends to loosen up a bit - more laid back and actually has a sense of humour - but alcohol may be required to get him going.

Affiliation: Officially a freelance solo contractor but has been known to affiliate mostly with Steel Meridian

Modus Oporandi: Was notified of a transmission through the steel meridian, and decided to check it out.

Personal Equipment: Grey/black Combat fatigues with an optional pressurised undersuit for space-borne operations (stored in ship at this stage - will equip if necessary along with helmet.) Does have some level of small-arms fire protection (due to ballistic fiber being laced into the fabric weave) and a shield generator for personal protection.

Weaponry
Primary: Modified Argonak Assault rifle. Basically the same as the grineer version, but with upgrades to the optics and the barrel. The upgraded optics system is a dual mode hybrid system created to maximise the effectiveness of the weapon in different situations. The first mode is the standard laser sight – highlights enemies within the field of view to make acquisition easier. However, the second mode is a telescopic thermal scope – 2-8x zoom and able to distinguish targets through thick smoke. Range is a little longer than the laser sight when the target is unobstructed (smoke does not count), but wall penetration is limited to obscure smudges in the next room. The barrel has a magnetic coil attached to it, adding a decent amount of armour or enemy penetration. A well-aimed shot can take out 2 un-armoured enemies, and armour damage reduction is reduced by half.

Secondary: Lex pistol - modified to the point where it's basically a lex prime with no gold trim (shiny stuff is easy to see, y'know). Has a flashlight (oh-so-ceremonially hose-clamped to the side of the barrel) and a red-dot sight attached, and also has a slight damage boost due to a beefed up barrel (magnetic stuffins making the bullet go faster and what-not - basically add a half ranked hornet strike and some crit damage/chance bods on there and you got Lucas' Pistol, ok?)

Melee: Old-a$$ combat knife he found somewhere as a kid. Don't ask where, just know that it's about the same damage as a single fang dagger. (As stated in siren's call - it's a KA-BAR 1217. I couldn't be a$$ed to find the picture again)

Other equipment: Breaching charges, grenades, wrist-mounted interface for hacking/coms/what-not, and a mini-fabricator he "relenquished" off of a corpus science officer to make ammo on the fly (just don't expect it to pop out instantly, takes about 15 seconds per clip of ammunition)

Arunafeltz - Forte Luxe - Made it in!

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Full Name: Forte Luxe
Gender: Female
Race: Corpus
Age: 29
Apparent Age: 19
Actual Age: 29


Appearance:
Features: Standing at a clean five feet tall, Forte is on the smaller side, but has the leaner, lower-body focused physique of a runner or climber. Her hair is short, straight and black, pulled back behind her china face. With powdery cheeks, nervous brown eyes, severe eyebrows, and rebellious pout for a mouth - her features do little to mask her youth on the occasion they are not hidden behind her helmet.
Attire: Forte dresses simply in long-sleeved, nondescript slacks of grey and brown. In the field, these are worth underneath her outfit’s characteristic dark blue jumpsuit, which is in turn under a set of hazmat-grade, greyish bunker gear. On her head, she wears a sturdy helmet not unlike those of any other Corpus crewman, except featuring bright red highlights, likely to signal her as specialized personnel. It offers vital head protection, oxygen supply and filtration while providing the standard voice modulators, personal communications and also limited thermal imagery that one might come to expect of Corpus technology.


Personality:
Forte hasn’t quite outgrown the rash and rebellious phase of a young and active adulthood. She does her absolute best to keep a level head during operations, but still retains quite a bit of puppylike enthusiasm. Following recent events, she is a little more glum and jittery, prone to bouts of moodiness and emotional vulnerability and lower stress tolerance.
Affiliation:
Intelligent Civillian Defenses - A Corpus private contractor, specializing in salvage, disaster control, rescue and contraband recovery. Her father is the founder of said organization.
Corpus - The family still stems from the Corpus body. Her parent's interests ultimately align with the concepts of profit, despite the problem-solving work that they do.

History:
Forte is one of two children between Serre Cade and Darryn Luxe. Her mother was a prominent geneticist and researcher in Dr Intehb’s Kubrow incubation facility on Jupiter, while her father commanded a Corpus outfit of elite salvage and rescue agents. Inspired by the retrievers and sniffer canines of an ancient era, her mother resigned and sought to continue her research into Kubrow genetics on her own, and dealt with Tenno to procure the material and specimens she needed to complete it. The family managed to secure their own Incubator segments and equipment, and with it began to raise and train Kubrows for use in their outfit’s operations. Darryn Luxe had high hopes for his daughter, and taught her personally from the tender(by Corpus standards) age of seventeen to be his successor in the field one day. Plucked from the gruelling education and conditioning of business inheritance that most Corpus youths her age generally face, she eagerly immersed herself in her new surroundings and expectations. By the age of twenty-nine, she had nineteen accomplished missions under her belt, most of them with her Kubrow by her side.


The outfit’s success in small-scale, private operations began to draw unwanted attention over the past few years. A sponsor of Dr Intehb’s Kubrow genetic research set Darryn up with an ill-fated contract - to board and save a cargo vessel suffering from a supposed oxygen leak, on autopilot to Venus while the crew were placed in stasis. The operation was a disaster, with their gas tanker mysteriously exploding upon boarding. All of their outfit’s on-board crew perished except Darryn, whose Kubrow had already led him into the cargo vessel’s gas cycling plant after sniffing out an apparent fire. With his tanker ship obliterated and oxygen supplies rapidly depleting, he forced the vessel into an atmospheric dive, crashing it into a far-flung Venusian irrigated trench and rendering it irrecoverable. Darryn survived by low-altitude escape pod, but was quickly arrested and imprisoned, pending numerous lawsuits that would send him beyond bankruptcy. His spouse fared little better in his absence - being sued for damages to her former employer’s biological research, and thrown into a different prison far away from him.


That was three weeks ago. Left without her parents, every friend she had ever known except her loyal Kubrow and with only her older brother as a legal custodian, the all-too-young Forte faced an insurmountable amount of debt, and the hostile world she owed it to. After days of tears, whitened knuckles, hammering on walls and heated arguments with the only family she had left, she decided that she had wallowed in despair for about long enough. Her brother was right - the first step was to bail their father out and conduct their own investigations into the tragedy that had befallen their livelihood. To do that, they needed credits. A lot of it.


And not so far away from their tiny little civillian craft, from some salvage yards in a certain Venus sector, that was exactly what a new client was offering.


Personal Equipment:
Forte carries several gear items from her line of work. Heavy-duty rope coils, various hooks, anchors and carabiners, a zipline ascender, fireman’s knife and ciphers are held securely in a tool belt around her waist.
Weaponry: 
Not a combatant by nature, some of her equipment do function as weaponry, and have seen use as such in isolated incidents against hostile forces. 
Spectra - Primarily used for cutting open entry points and parting wreckage, Forte has used it to destroy Infested Hives and the hordes of Infested from which they spawned - to great efficacy.
Lecta - With its strong, versatile cord that can even be used as wiring for equipment in a pinch, Forte uses this tool to signal her companion Grendel, and also as a self-defense weapon.

 

Companion:
Name: Grendel
Gender: Male
Breed: Sahasa Kubrow
Age: 4

A birthday gift to Forte, from the success of her parents’ Kubrow incubation and training program. Grendel is a large Kubrow of Sahasa lineage, with golden medium-length fur and charcoal-tipped paws and ears. Grendel is highly intelligent and well-trained in sniffing out fires, casualties and even hazardous and contraband material, and a loyal attack hound when anything threatens his master.

Like most Kubrow in active service with the Tenno, Grendel is also equipped with standard personal shield generators, vital health rigging and subdermal amour implants, bestowing him with increased durability in combat. He also has a collar with a tracking device, on-board camera and rope anchor point.

DeathInDisguise456 - Meyr - Made it in, but has become awful quiet.

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Name: Meyr

Race: Tenno

Apparent Age: 18

Actual Age: 1000+

Appearance: 5'10" with short brown hair and light blue eyes. He wear a dark orange Zariman suit with the hood off but still attached and has three somatic implants, small pins which are place on his forehead and both of his cheekbones.

Personality: Meyr is a very protective person to those he calls friends and those who are oppressed. He believes in the freedom of people and heavily enforces that ideal as shown towards his intense hatred with the Grineer and memories of the Orokin. While not in battle or on a mission Meyr is a rather friendly guy and is not shy to chat and mess around with others.

Affiliation: Himself, occasionally does jobs for Steel Meridian

Modus Operandi: Take a job, fufill it to his best capability, possibly learn of the intentions of this 'employer'.

Personal Equipment:

Atlas warframe, small gold chain that is wrapped around his (not his warframe's) wrist

Weaponry:

Operator:

Mote Amp

Warframe:

Primary-Tigris

Secondary-Sonicor

Melee-Tekko

Companion:

A happy little carrier sentinel Meyr calls "Cr" for convience. Cr picks up anything they Meyr may have left during the fight and helps convert ammo so he never runs dry.

Cryptix123 - Damian Wayls - Made it in!

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Name: Damien Wayls

Apparent Age: 16

Actual Age: 1536 verging on 1537 soon.

Appearance: Waiting until I can hop in game but a dark skinned Tenno with ear implants. He prefers wearing a Steel Meridian skinsuit if he even bothers showing up in his true form at all, but will wear a Zariman suit when appropriate.

Personality: Damien is callous and bitter after having left the Lotus but he still retains some of his pre-Awakening personality, mainly his compassion for people being oppressed and his love for animals big and small.

Affiliation: Steel Meridian higher-up with contacts in the Red Veil and Arbiters of Hexis.

Modus Operandi: Damian is searching for a holy grail - a supposed Orokin artefact that can erase the mental trauma he suffers from the ambush. The Lotus says that his agoraphobia is incurable, but the Steel Meridian supports his quest. Still, artefact hunting is a dangerous and expensive work, and Damien holds no grudges against the Corpus.

Personal Equipment: Wherever Damien is, you can guarantee his Warframes Crime (Nidus) and Punishment (Harrow) will be following. In addition, he has a custom-made Amp from the quills and a Kraken on his person at all times. Just in case.

Weaponry: Damien's warframes are most commonly sighted with Tenno and Grineer Weaponry, including the Soma Prime, Zarr, Jat Kittag, Scourge, Twin Grakatas, and Soma Prime. He also dabbles in infested weaponry, from a tangent in his research long ago into the Technocyte virus.

Companions: Damien is accompanied either by his Carrier Prime or by his huge Helminth Charger Vay Hek, named so due to its unique color scheme and squashed face.

 

History:

Damien was your normal Tenno prior to the Awakening, having fallen in with the Steel Meridian due to his strong sense of justice. As his career as a Tenno continued however, Damien's journey was punctuated by increasing distrust in the Lotus and her guidance. It began with the revelation of Natah's origins by Hunhow - Damien had suspected since the Stolen Dreams that the Lotus was keeping something from them, and this only proved his point. When he was Awakened, he was attacked in transit by the Shadow Stalker. Though he was largely unharmed, it left him with a perilous fear of going outside in his Operator form. The attack was the last straw for Damien - knowing that this could have been prevented by simply telling the Tenno their true nature before they were in danger, he cut off ties with the Lotus and threw himself into his duties with the Steel Meridian. Rapidly rising through the ranks, Damien showed great determination in the face of incredible odds and became a general, despite his young apparent age. The revelations of Rell have both confirmed Damien's beliefs in leaving the Lotus to be the right choice, and pushed him to begin coordinating with the Red Veil on researching the phenomena known as the Man in the Wall. 

Almighty_Jado - Holden Telum - Made it in!

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Name: Holden Telum

Race: Human (Red Veil)

Gender: Male

Age/Mental Age: 76 (apparent age cannot be distinguished due to Red Veil operative  attire).

Appearance: A standard Red Veil operative. While in uniform, members of this syndicate do not stand out, which is encouraged among their ranks. Individualism leads to split ideas, while the Red Veil seeks unification through the fire that will cleanse the world.

Bio: This Son of Rell is a devout follower of the monastic cult of the Red Veil. Ever since a child he had learned of the dangers that lurk on the other side of the wall. He obeys the Veil’s council without question as he completes his assignments with brutal efficiency.

Equipment: Holden has trained for over 20 years to shoot bows. As such, he is proficient with his Rakta Cernos, as well as his sidearm, the Rakta Ballistica. He always conceals a Dark Dagger on his person just in case. Lastly, his favourite weapon to use is his Dark Split Sword. Only the most prestigious of the Red Veil May wield this unique weapon in combat. note: All of Holden’s weapons are laced with a deadly viral toxin. This is standard issue to Red Veil assassin, as it ensures their target dies, even if the initial attack doesn’t kill. The virus used, known as “Smallpox”, predates even the Orokin Empire, and majority of modern civilization no longer carries the medical knowledge to treat such a disease; the Red Veil do hold a cure in a secure, secret location. Holden himself is immunized against the disease in case of accidents.

(PS4)SuperShadic445 - Magnus Cinderburn - Made it in!

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Name: Magnus Cinderburn

Apparent Age: Mid to late 20’s

Actual Age: 37

Race: Human

Height: 6’ 4”

Weight: 241lbs.

Identifying markings: Scar above left eye, Deep wound across torso, Burn in an X formation near groin region

Appearance: Magnus is a stocky, well-built wall of muscle with a slightly pale shade of Brown skin. His left arm (lost in a bar fight gone horribly, horribly wrong) has been replaced with a cybernetic prosthetic. His right arm (lost while trying to defend himself against a bladed target who was not intent on dying easily) has also been replaced with a similar prosthetic. His attire usually consists of a pair of steel-toed boots, black leather gloves, a casual button-down shirt, some form of cargo pants, and a cheesy Texan hat based on designs of old to hid his steely silver eyes. His face is adorned with a blonde goatee of hair that connects up his ears.

Personality: Magnus was born into a broken home consisting of a mother who was never home, and a father who liked to play “dodge the alcoholic beverage” with his son. At the age of 13, Magnus left his home and never looked back. Due to years of emotional abuse, he has built up a wall of sarcastic quips, one-liners, snark and sarcasm to keep people out. Beneath this lies a fragile and emotional man who has trust issues. Aside from this, he is a cunning man who relies on his quick wit, fast reaction times (dodging beer bottles will do that to ya’) and brute force in order to get the job done.

Affiliation: Me, myself and I and any other synonyms of these words.

Modus Operandi: He heard money was involved. That’s enough to get him to do almost anything. Almost.

Personal Equipment: Firebombs (an extremely experimental grenade stuffed to the brim with an explosive compound that ignites when the canister is breached and exposed to oxygen. Acts as a firestarter.) x5, Armor (located beneath his shirt and pants), shades, Incendiary magazines, Tenno scanner he looted from a Liset wreck

Weaponry:

  • Firestarters: A pair of AkMagnus modified to use regular and incendiary rounds
  • Heretic: Hek that has been modified to fire regular and incendiary rounds.  
  • Slash and Burn: Pair of Venka claws looted from a Liset


Companion: A Cephalon named Smokey (much to the ire of the Cephalon) rescued and integrated into his cybernetic implants from a wrecked tenno Liset.

Aegia- - Aegia - Made it in!

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Name: Aegia

Apparent Age: 25

Actual Age: 1736

Appearance: Aegia stands at an imposing height of 7'3" and has the musculature to back it up. Her features are surprisingly soft, save for the Void scarring left along her body, which shows most prominently upon her back; the extent of the Void scarring on her face however are 4 tendrils that extend up her neck and cheeks and end right underneath her eyes. These glow in tandem with her energy usage, as well as being used for a measure of excitement/emotion (e.g. they pulse or "breathe" during intense sparring sessions). She sports a head of long, brown hair which she keeps braided in a single chain. Aegia wears a muted, dark blue and gold Prime Rhino Warframe plus Thrakk Helmet, with golden accents, as well as being somewhat bulkier due to the needs of a symbiote-Tenno such as a shield generator.


Offsite imgur Image link:

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https://i.imgur.com/BdazIPT.jpg

More on my profile but this should suffice. Obviously her bust size is not as pronounced as this. Use the above link for general musculature, height, colors, etc. and use the below for more believable proportions.

http://i.imgur.com/QPERpEB.jpg

Personality: Despite her towering physique, Aegia is actually quite cheerful. In a word: bubbly. The She-Rhino is boisterous and intense, with a tendency to get quite excited over things, be they mundane or important. However she is still a Tenno, and while she may enjoy laughing and camaraderie, she knows when to focus on the mission. As a close friend of hers once said: "There's a time and a place for everything." (And while that may be true, she still finds her own amusement on the battlefield.) Aegia is also a very caring Tenno, and would not hesitate to take a few hits for a fellow ally, after all if anyone can take them, it's her. She enjoys close combat in its fullest, and sees it as an art form in and of itself, and will happily spar with another to get to know them better.

Affiliation: None to speak of. Aegia has not allied herself with any particular Syndicate, but she does most closely identify with the beliefs of the Arbiters of Hexis, from what few dealings she has had with them.

MO: Aegia particularly enjoys escort missions, as it allows her to protect others while at the same time being able to grind things into a fine, red paste. It also allows her to meet new people, and Aegia absolutely loves meeting new people. And besides, who doesn't enjoy credits?

Personal Equipment: None to speak of other than a semi-padded undersuit worn underneath her Warframe, which contains the most of the recesses that her armor segments itself into.

Weaponry: Her favorite weapon: A massive Palatine warhammer, weighing a considerable amount heavier than others of its ilk. Aegia would tell you that it weighs a ton, but this is simply hyperbole.
A Corinth Tenno shotgun
And a pair of AkJagara to deal with targets at longer ranges.
She wields all of these with surprising fluidity, switching between them on the fly with the ease and grace that is to be expected of a Tenno... However that isn't to say there is no savagery involved in her technique.

Companions: None to speak of. While Aegia finds Kubrows both fluffy and adorable, and Sentinels moreso (minus the fluffy part) she prefers the company of other Tenno on missions. She will however happily find time to interact with them should the chance arise.

(PS4)DaisukeSanada - Inari - Not so sure.

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Name: Inari (Zariman Tenno)

Apparent Age: 18

Actual Age: 1650 years 

Appearance: Inari is one of the taller Tenno who got affected well into her teenage years, she has a very curvy build which Has brought some attractive looks of both humans and Corpus, which Inari cautiously welcomes to get information out of people, and some free drinks. Her long legs make up for most of her height, with some of the younger Tenno calling her big sister. Her hair sits at about shoulder length and has lost all of her former brunette color, now pure white, possibly from her long cry-sleep in the Lua Resivoir. Her gear is a mix of a Manduk suit and hood with Koppra sleeves and leggings, she later added on some Koppra faults to give her suit a more dress feel to it. Being always in front of a interface screen Inari has dual oculus for her eyes to help with bright screens and whenever she hacks systems first hand.

Personality: Inari has a very witty personality haven taken most of it she says from her frame Mirage Prime whom she calls Ame-no-Uzue, or Ami for short, she feels a connection to her Mirage prime almost like a surrogate sister often talking to the frame as if it has its own voice and thoughts. Inari always goes for high paying jobs to help pay for her growing artistic ventures, and her steady upkeep of her small arsenal of bows. She never enjoys super formal events, and tends to steer clear if ever invited. She recently has taken a liking to the fishing town of Cetus and often stops by to walk through the massive markets and speaks with the locals. 

Affiliation: Inari usually tends to work on her own, as she has seen that a single frame can sneak in and get things done more quietly, though she tends to run with some of her fellow Tenno. 

Modus Operandi: Though Inari is one to take on high valued jobs, her que list has been quite empty. After a recent trip to Cetus, her shipboard Cephalon alerted her to a wide-band message coming in from a a scrapyard. It promised a decent credit wage for assistance in a mission. Inari brought up her account and saw the tiny amount of credits that rested in there. She would say she regretted getting the new corpus bow, but it`s power was too fun to regret. She drew up her star charts pinpointing a route to the planet. The price was a little less than her normal asking price but beggars couldn’t be choosers. 

Personal Equipment: Inari holds two frames currently since the upkeep is less costly. Her sister Ami a mirage prime frame, and a ember frame. She is currently learning the ways of her amp equipment given to her by the Quill Orronko and is currently hunting for equipment to make her first Zaw. Inari has picked up a knack for art and obtains sketch pads and charcoal pieces from some of the market stalls in Cetus.

Weaponry: Inari is a sucker for old style weapons, she holds a collection of bows, such as the Cernos, the Daikyu, and her favorite acquisition off a tussle with the stalker, the dread.  She recently acquired the Corpus made bow LENZ, she`s not sure what to think of it yet but plans on taking it out in the next few missions to put it through its paces. When it comes to close combat she enjoys using the Kogake, when she wants to get up close and personal, or her ortho and nikana, when she needs a little range. 

Companions: Inari`s only companion next to her frames is her onboard cephalon puck. She also has a small group of friends on Cetus who keep her  up to date on any developments in the plains.

EndermanBeast - Zan - Made it in!

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Name : Zan

Apparent Age : 17

Assumed Actual Age : 1089 (Turns 1090 in a few weeks)

Race: Zariman Tenno

Appearance:

Zan is a dark-skinned Tenno, with a Saita Prime suit. He has mostly straight hair, and has freckles which are mostly on the left side of his face. He is 164cm tall, and he’s medium build. 

Backstory:

Zan was the son in what he would want as a model family: a loving, supporting mother, a hard-working but caring father, and an amazing sister. However it all changed when his father was invited along with his mother and himself to go explore the Void in the Zariman Ten Zero and his sister was taken away from him, by the damned Orokin. His parents were the first of the many adults to go deranged on that ship, and Zan had to do terrible things on that ship to survive... 

By the time the Zariman was found, Zan was the one of the only ones left. Zan thought it had been a nightmare, but there were far worst things that would happen to him. He along with his sister were turned into killing machines. When Zan was put to sleep, the last thing he saw was his sister, comforting him in a Valkyr suit.

Years pass, and Zan finally wakes, in a pod on Earth, before finding his sister, and the two became inseparable once more. 

Until one day, on War, Mars...

His sister thought they should accept someone’s bounty, and so set off to go kill the bounty, but it was nothing like Zan imagined would happen. His sister charged in, but the bounty anticipated her moves, dodging her. Then it drove his hammer, straight through her, all whilst Zan was watching, petrified at the sight. He knew it was all over. Enraged, he killed the bounty, and went on a rampage of blood, sweat, and tears that lasted weeks. Only when his Cephalon, Karen, and his Helminth Charger stopped him could he finish his rampage. He then meditated for some days, trying to find peace for him, and for her. 

Modus Oporandi:

Then came a message, from an unknown source for a call to arms. Zan quickly checked the coordinates of the location : Venus. And although he was tired of killing, he wasn’t tired of helping. He quickly gave the coordinates to Karen, and they set off.

Personality:

Zan is a very emotionally unstable character, and he doesn’t think well of himself, thinking that he is worthless, which probably happened because of what happened to his sister. He is intelligent, but he is terrible at talking to other people. He likes helping a lot, which is the only public reason why he helped the defectors, although personally he felt that the defectors would want to live a life of peace like him, and also hoped they would never become full Grineer.

Affiliation:

He usually works alone, but has worked with the Corpus and Steel Meridian on some occasions, some bounties and The Pacifism Defect respectively.

Equipment/Companions:

Zan uses his white/black/aqua Volt Prime as his Warframe, and he is very, very protective over it. It dons a Salix Syandanna, and Prisma Daedalus Shoulder Pieces, with Avia leg plates(? I think that’s what they called) 

He also will bring to the RP his Lex Prime, his old faithful pistol, that he modified to have a laser attachment, and a holographic “kill” counter that has recently gone up significantly over the last few weeks, in the wake of recent events.

He usually brings his Helminth Charger, Helmint (very creative name, I know) but fearing that he may infect another Corpus place, again, he has decided to bring a Helios, donning the same colours as his Volt Prime.

Here you go, @InfiniumV. Hope this helps.

If you cant find room in the first post for this, you could link this post in the first post.

Edited by InfiniumV
Section for Characters - Who's in it so far,
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Alright, here's my OC:

Spoiler

Name: Bane

Apparent Age: 41

Actual Age: 10

Appearance: Bane is a Grineer and often wears a chest plate, with an ammunition bandolier slung over his shoulder, and he wears a long red fighting skirt decorated with Grineer symbols. He usually wears a Brunt shield on his head, akin to a hat. He usually wears a breathing mask over his mouth so he can breathe in space.

Personality: Bane was a quiet, stoic and disciplined individual, speaking only in the Grineer language, which made it difficult for others to understand him. He was also totally ruthless, dispatching foe after foe without mercy or remorse, and using his unorthodox weapons to lethal effect. Bane respects successful mercenaries in the system, such as the Tenno.

Affiliation: Bane works as a mercenary, often fulfilling missions by himself. However, he has previously affiliated himself with a small syndicate of mercenaries known as ‘Fortuity’.

Modus Operandi: Bane, being a Grineer born with the defection defect, has no interest in the plans of the Grineer Empire and works as a mercenary across the system. He will agree to being employed if he gets properly paid.

Personal Equipment: Bane's primary weapons were an Attica automatic crossbow and his Brunt ‘hat’, which doubled as a shield and as a throwing weapon. He also carries an ammunition bandolier for his Attica. To compensate for his usage of the Grineer language, Bane utilized a special communication system in his breathing mask which allowed those around him to understand what he was saying without actually hearing him speak English.

Weaponry: Bane’s main weapon is an Attica automatic crossbow, alongside his Brunt. He utilized these two pieces of equipment in combat to their fullest effect.

Companions: Bane has a pet Drahk named Marrok.

To sum him up, he's Grineer Captain America who'll do any job if it means he gets paid. I usually write serious OCs, so for once I though 'eh, why not' and wrote this guy. He's inspired by another fictional character, and if you can figure out who he was inspired by, I'll give you a virtual cookie. And no, he was not inspired by the Dark Knight Rises Bane, I just realized their similarities while posting this now.

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Well, two very interesting characters, one with potentially malicious goals.
Something tells me I should have clarified just what kind of missions you'll usually be running and how they will run in-of-themselves.
Whole reason for this post is to clarify that the missions are Escort style missions - Keep the crewmen safe as they seize tactical objectives.

Essentially - Hystruc is hiring folks as insurance in order to keep his squads alive whilst they claim objectives. He wanted to make sure they came back in one piece rather than several. To that end, the bounty so-to-speak is dependent on just how many of the squad the characters are assigned to, come back out alive.

Maine? Bane is, character wise, a solid concept - Only tidbit is that Bane just doesn't sound Grineer enough for a name. Otherwise, I can see him co-operating just fine.
As for Clogori? He'd work fine, but I'm not so sure how well he'd mesh with everyone else,

Regardless, only a minor concern right now - Just going to have to wait for the rest of the characters, eh?

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2 minutes ago, InfiniumV said:

Maine? Bane is, character wise, a solid concept - Only tidbit is that Bane just doesn't sound Grineer enough for a name. Otherwise, I can see him co-operating just fine.

Ah, yes - I probably should have clarified that 'Bane' is an alias, and that he chose to stop using his Grineer name so he could cut all ties with the Grineer Empire. Besides that, everything's fine for Grineer Captain America?

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YAY! ANOTHER RP FOR ME TO IGNORE FOR WEEKS ON END DUE TO NEGLECTING TO CHECK THE FORUMS!!!

In all seriousness though, count me in! I just need to read over the intro to get my character's Modus Oporandi sorted out to fit into the cannon of this story.

(may or may not take a few days/weeks/eons)

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BEHOLD! THE RESULT OF AT LEAST AN HOUR OF ARGUING OVER LORE JUST TO JUSTIFY THE EXISTENCE OF ONE CHARACTER!

LYSANDRA! ELIRAM! CHAUCET! (Pronounced 'shaw-say' by the way)

Name: Lysandra Eliram Chaucet

Apparent Age: 21
Actual Age: Precursor Tenno*, age unkown

Appearance: 6"0, black hair, tanned skin, green eyes. Toned muscles.
Warframe appearance
 

Spoiler

UBarUmS.png

Personality: Happy-go-lucky, flirty, headstrong and bullish. A human(ish) battering ram on business, a party girl on break.

Affiliation: Self-employed mercenary.

Modus Operandi: Pick up a job, complete an objective, get out alive. Have fun along the way.

Personal Equipment:
Zephyr Warframe. Prisma Edo arm and leg armour with Prisma Daedalus chestplace. Because how else can you advertise both opulence and effectiveness besides glowing armour?

Weaponry:
Tenora Assault Rifle, loaded with hollow-point rounds (read: critical hit machine)
Brakk Handcannon, loaded with 'Corpus Killer' munitions (Toxic shells mixed with EMP shells)
Cyath-Strike Staff Zaw

Companions:
A Helios drone, affectionally nicknamed 'Snaps.' Deconstructor attack prescept disabled - sole purpose is to provide recon and take photos of everything.


*This little detail is why I said 'The result of at least an hour arguing over lore.' Jesus christ, is this what a Malkavian feels like? Causing a riot by asking one little question? Jesus christ, I mean, it was a fun playthrough of Bloodlines to be the batty little bastard, but holy crimminy on a cracker, I JUST WANTED A QUESTION ANSWERED, NOT A THESIS. *retreats to cry in the corner*

Edited by Ghost333
Left some of the placeholder text in
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Here we go. I hope I don't forget any details in this thing; it's kinda long.

Spoiler

Name: Takar Lathra

Race: Tenno

Gender: Female

Apparent Age: 17

Biological Age: 28 out of stasis, unknown number in stasis

Appearance:

Spoiler

?interpolation=lanczos-none&output-forma
Sorry for the low quality.

Personality: Takar is normally very serious about what she is doing. She tends to be very studious, and likes calm and order. Even in the middle of a heated battle, she can find a way to have peace and quiet. Normally by making everything else shut up. She does not like anyone who is chaotic or impulsive, preferring to think out her actions with logic.
She also has a strong sense of Morality, and an equally strong desire to protect the human settlements and the allies of the Tenno.

Affiliations: Has very close ties to the Perrin Sequence, due to their similar ideological goals. Also maintains a connection with Steel Meridian, though she rarely does any jobs for them.

Modus Operandi: Her first objective is always to complete the mission. Her second objective is to find and catalogue anything and everything she can. She is very careful to not let this get in the way of her first objective. She also would like to see some level of system-wide peace, but has no idea how such a concept could be implemented.

Important Traits:
Mostly Blind. She uses the Void to see, along with excellent hearing and sense of vibration.
Dataficier: Has a limitless Eidetic Memory. Can recall information very quickly. Knows a lot about Old War events, not so much about current ones, outside of her personal experiences.
'Nerd?'(still not sure what to call it): Has little combat experience (both in and out of a warframe). Relies on her warframe for survival and combat prowess (aiming, movement, etc.) when not in a transference chair.
Focus Schools: Completely proficient in Zenurik, due to time spent studying. Minor proficiencies in Vazarin (can heal/revive, not much more) and Naramon (void walking can be sustained longer, can see a battle through the party's shared experience).

Personal Equipment: Takar always carries a Zaw dagger and a Schwaak Amp on her ever since a little 'incident' that left her completely weaponless aside from her Void powers. She also tends to carry an Arca Scisco, though not all the time.

Mission Equipment: As a Tenno, she has access to a fair number of weapons and frames she has collected since her Awakening, most of them simply studied and forgotten, but with a few that she specializes in or just plain enjoys.
For this first mission, she is taking a Trinity Prime, a Vectis, her Arca Scisco, and her personalized Plauge Kripath Zaw rapier named 'Lips of an Adder'.

Spoiler

DFAF4DCAC7C0327AC2401CD5FE45FE0BE6D208CC

Companion: She normally brings her trusty Carrier Prime, with enemy/loot highlighting, vacuum, ammo conversion, and no weapons. It can also rebuild itself a few times if critically damaged.
If the mission calls for it, or she just feels like it, she will bring her playful Smeeta Kavat instead. She has gene-masked it to look like a feral kavat, and trained it to take out entire enemy squadrons. Assuming, of course, that it actually listens to her instead of playing with its tail.

Spoiler

?interpolation=lanczos-none&output-forma

 

Left in some things that I feel are important to her character, even if they weren't stated on the character sheet template.

If I'm missing anything, let me know.

Edited by -AoN-CanoLathra-
Residual Formatting is very annoying
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Probably should have posted this sooner, but yes - Hammers and Nails takes place after the events of the Sirens Call.
I can already hear the screaming of crewmen who didn't double check their food and drink after leaving it unattended for but a moment.

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1 minute ago, InfiniumV said:

Probably should have posted this sooner, but yes - Hammers and Nails takes place after the events of the Sirens Call.
I can already hear the screaming of crewmen who didn't double check their food and drink after leaving it unattended for but a moment.

*Cue a man or woman of German/Asian descent furiously whacking everything with a wrench*

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LET THE COPY-PASTING COMMENCE!!!

Name: Lucas Edwards
Race: Human
Gender: Male

Apparent Age: 40
Biological Age: 35

Appearance: 5’10”, with a medium build and light skin, topped off with a brown crew-cut. Brown eyes, with a scar running down his left cheek (from the left ear-lobe to the corner of his mouth). Also has a 5 o’clock shadow, because razors are hard to come by behind enemy lines…

Personality: Level headed, professional and straight-forward, however can be a sarcastic little sh1t when people or events get on his nerves. When relaxing, he tends to loosen up a bit - more laid back and actually has a sense of humour - but alcohol may be required to get him going.

Affiliation: Officially a freelance solo contractor but has been known to affiliate mostly with Steel Meridian

Modus Oporandi: Was notified of a transmission through the steel meridian, and decided to check it out.

Personal Equipment: Grey/black Combat fatigues with an optional pressurised undersuit for space-borne operations (stored in ship at this stage - will equip if necessary along with helmet.) Does have some level of small-arms fire protection (due to ballistic fiber being laced into the fabric weave) and a shield generator for personal protection.

Weaponry
Primary: Modified Argonak Assault rifle. Basically the same as the grineer version, but with upgrades to the optics and the barrel. The upgraded optics system is a dual mode hybrid system created to maximise the effectiveness of the weapon in different situations. The first mode is the standard laser sight – highlights enemies within the field of view to make acquisition easier. However, the second mode is a telescopic thermal scope – 2-8x zoom and able to distinguish targets through thick smoke. Range is a little longer than the laser sight when the target is unobstructed (smoke does not count), but wall penetration is limited to obscure smudges in the next room. The barrel has a magnetic coil attached to it, adding a decent amount of armour or enemy penetration. A well-aimed shot can take out 2 un-armoured enemies, and armour damage reduction is reduced by half.

Secondary: Lex pistol - modified to the point where it's basically a lex prime with no gold trim (shiny stuff is easy to see, y'know). Has a flashlight (oh-so-ceremonially hose-clamped to the side of the barrel) and a red-dot sight attached, and also has a slight damage boost due to a beefed up barrel (magnetic stuffins making the bullet go faster and what-not - basically add a half ranked hornet strike and some crit damage/chance bods on there and you got Lucas' Pistol, ok?)

Melee: Old-a$$ combat knife he found somewhere as a kid. Don't ask where, just know that it's about the same damage as a single fang dagger. (As stated in siren's call - it's a KA-BAR 1217. I couldn't be a$$ed to find the picture again)

Other equipment: Breaching charges, grenades, wrist-mounted interface for hacking/coms/what-not, and a mini-fabricator he "relenquished" off of a corpus science officer to make ammo on the fly (just don't expect it to pop out instantly, takes about 15 seconds per clip of ammunition)

Edited by Locky122
censorship - is there any way to turn it off? Please?
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22 minutes ago, InfiniumV said:

Probably should have posted this sooner, but yes - Hammers and Nails takes place after the events of the Sirens Call.
I can already hear the screaming of crewmen who didn't double check their food and drink after leaving it unattended for but a moment.

eh - won't make a difference to me. barely even got into the thread before it went t1ts up

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29 minutes ago, Ghost333 said:

If it is, I am sticking to my 'Hexer and Sab (plus hot sauce)' story. Even though the hot sauce part is Amber's.
*Chuckles evilly as I steal yet another quality meme*

Still getting Hot Sauce flashbacks from the Setup Redux. It was literally the first thing Sab did.

~~

23 minutes ago, InfiniumV said:

Probably should have posted this sooner, but yes - Hammers and Nails takes place after the events of the Sirens Call.
I can already hear the screaming of crewmen who didn't double check their food and drink after leaving it unattended for but a moment.

Alrighty. 

@-AoN-CanoLathra-, that means Takar would have escaped the Fortuna Et Ops alongside Bornstella, Kholdor and Sunik before parting ways. Considering Takar would have survived Spacey's horror story, she might be pretty shaken up. Just something for you to think about.

~~~

12 minutes ago, Locky122 said:

LET THE COPY-PASTING COMMENCE!!!

Name: Lucas Edwards
Race: Human
Gender: Male

Apparent Age: 40
Biological Age: 35

Appearance: 5’10”, with a medium build and light skin, topped off with a brown crew-cut. Brown eyes, with a scar running down his left cheek (from the left ear-lobe to the corner of his mouth). Also has a 5 o’clock shadow, because razors are hard to come by behind enemy lines…

Personality: Level headed, professional and straight-forward, however can be a sarcastic little sh1t when people or events get on his nerves. When relaxing, he tends to loosen up a bit - more laid back and actually has a sense of humour - but alcohol may be required to get him going.

Affiliation: Officially a freelance solo contractor but has been known to affiliate mostly with Steel Meridian

Modus Oporandi: Was notified of a transmission through the steel meridian, and decided to check it out.

Personal Equipment: Grey/black Combat fatigues with an optional pressurised undersuit for space-borne operations (stored in ship at this stage - will equip if necessary along with helmet.) Does have some level of small-arms fire protection (due to ballistic fiber being laced into the fabric weave) and a shield generator for personal protection.

Weaponry
Primary: Modified Argonak Assault rifle. Basically the same as the grineer version, but with upgrades to the optics and the barrel. The upgraded optics system is a dual mode hybrid system created to maximise the effectiveness of the weapon in different situations. The first mode is the standard laser sight – highlights enemies within the field of view to make acquisition easier. However, the second mode is a telescopic thermal scope – 2-8x zoom and able to distinguish targets through thick smoke. Range is a little longer than the laser sight when the target is unobstructed (smoke does not count), but wall penetration is limited to obscure smudges in the next room. The barrel has a magnetic coil attached to it, adding a decent amount of armour or enemy penetration. A well-aimed shot can take out 2 un-armoured enemies, and armour damage reduction is reduced by half.

Secondary: Lex pistol - modified to the point where it's basically a lex prime with no gold trim (shiny stuff is easy to see, y'know). Has a flashlight (oh-so-ceremonially hose-clamped to the side of the barrel) and a red-dot sight attached, and also has a slight damage boost due to a beefed up barrel (magnetic stuffins making the bullet go faster and what-not - basically add a half ranked hornet strike and some crit damage/chance bods on there and you got Lucas' Pistol, ok?)

Melee: Old-a$$ combat knife he found somewhere as a kid. Don't ask where, just know that it's about the same damage as a single fang dagger. (As stated in siren's call - it's a KA-BAR 1217. I couldn't be a$$ed to find the picture again)

Other equipment: Breaching charges, grenades, wrist-mounted interface for hacking/coms/what-not, and a mini-fabricator he "relenquished" off of a corpus science officer to make ammo on the fly (just don't expect it to pop out instantly, takes about 15 seconds per clip of ammunition)

Looks good to me!

 

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4 hours ago, Almighty_Jado said:

Well, all my RP characters are currently in adventures at the moment, but perhaps after their chapters conclude, you may see a return of Holden? If you remember his character sheet, InfiniumV.

I do, but only vaguely so - if you want to join, just feel free to throw the app onto the page for posterities sake.

 

1 hour ago, (PS4)SuperShadic445 said:

I want to partake in this RP.

Would I need to know anything about Siren's Call (I wanted to drop an OC sheet for that one but I was too busy at the time)

Its not immediately necessary, no - If you want to join, feel free to pass along a character application!
 

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1 hour ago, (PS4)SuperShadic445 said:

I want to partake in this RP.

Would I need to know anything about Siren's Call (I wanted to drop an OC sheet for that one but I was too busy at the time)

Not really, Siren's Call isn't connected to the plot of this RP, the only connection is that some of the characters were in Siren's Call. I doubt anything from Siren's Call will play a part in the story of the RP.

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3 hours ago, Arunafeltz said:

Ehe looks exciting. I'm going to sit tight and watch the race ratio of characters before I start thinking of a new OC for this one ^^

Eh. Siren's Call characters? I think the Fortuna et Ops can be my old man's grave. Bye bye sword monkey.

Aww, J'kotals gonna be all sad over that.

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