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[DE]Megan

Plains of Eidolon: Update 22.9.0

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4 minutes ago, [DE]Megan said:

Conclave Changes:

  • Viper Wraith damage reduced in Conclave.
  • Reduced the projectile width of the Arca Plasmor.
  • Reduced dash distance of Conclave stance Fateful Truth's Leaping Blade.
  • Conclave Mod Skull Shots can no longer refresh while it's effect is active.
  • The Conclave Mod Overcharged description now correctly states that 100% of 50 Energy converted to Energy on respawn.

Ty DE I waiting this for a long time.

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Quartakk Changes:

  • Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi auto that fires 4 bullets per shot.
  • Increased fire rate from 6.32 to 12.67.
  • Increased Accuracy from 58.8 to 90.9.
  • Reduced damage from 51 to 27.

 

 

DE always nerfing something.... damage nerfing inc

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3 minutes ago, DustyB216 said:

Please fix SMB 1.0 protocol.

yes pls fix that backdoor danger pls

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9 minutes ago, [DE]Megan said:

Increased Stubba's ammo pool from 285 to 399.

But... But... what about Twin- / Viper, years later they still have 210 ammo reserve :|

While weapons like Akstiletto Prime and Twin Grakatas have much more ammo.

Edited by Thundervision
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Need A Fix for "Melee Auto Block Toggling". Please fix this bug. Melee will get stuck in block animation as if it's toggled.

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4 minutes ago, Conquest_ said:

Quartakk Changes:

  • Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi auto that fires 4 bullets per shot.
  • Increased fire rate from 6.32 to 12.67.
  • Increased Accuracy from 58.8 to 90.9.
  • Reduced damage from 51 to 27.

 

 

DE always nerfing something.... damage nerfing inc

Nerf, what nerf, if u actually used the weapon you'd know that it was S#&$ with its previous stats, this is more of a rework than a nerf

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Thanks for the fixes.

A few more:
* No extraction marker displayed on minimap or overlay map:
  https://forums.warframe.com/topic/908633-no-extraction-marker-on-minimap-or-overlay-map

* Unbounded overlay map is very intrusive and needs a review (or a 3rd option) 
  https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

* Kuva placement and visibility problems on infested tiles
  https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

* Ability use should not be blocked while fishing spear is equipped
  https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

* Abilities should be able to target Firbolgs and Bolkors
  https://forums.warframe.com/topic/886896-warframe-abilities-should-work-on-firbolgs-and-bolkors

Other issues:
* Gara's Splinter Storm should not break corpus windows when you run past
* JV docking errors still occur
* Switching to/from operator with a high ping takes several seconds, e.g. 500ms ping takes 5s to switch to switch sometimes
* Leaving group at extraction in PoE does not trigger extract - you need to leave the extraction area and come back through the door

QoL improvements:
* Range for melee weapons should be listed in game and on wikia.
* Ambient ship + dojo sounds need a separate volume setting (currently controlled by sound effects)
* Message beep volume should have a separate setting (currently controlled by sound effects)
* Trade interface needs multi-select, similar to selling for ducats or credits. Current interface is awkward
* Relic enrichment interface is awkward when enriching 10+ - click relic, click radiant, click ok, refresh screen, repeat. This should allow multiple, or at least not reset selection
* Please add a Hide Mastered filter in Market and Dojo 
 

Edited by chrisx1125
Reformat
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I knew this patch wasn't gonna be for me beforehand, at least we got some bugfixes in it, but it's quite disappointing that we still don't have fixes for undying bursas when affected by viral, and vay-heck drones spawning on the edges of the map on LoR...

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vor 13 Minuten schrieb [DE]Megan:

Melee weapons will now display a 'Block Damage' reduction stat in the Arsenal! This stat varies mostly between weapon categories, and while there are only select Mods that enhance the effects of blocking, the stat is still valuable to expose the mechanic. If you favour a melee playstyle, we hope you find this information valuable

what about showing melee range?

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