VidMasterEon Posted August 5, 2013 Share Posted August 5, 2013 This is a quirk that I have found bothersome since I started playing the game; the fact that ammo drops drop the same amount of ammo regardless of the weapon your using. I feel because that the drops are static they cause problems with weapons as some are a ton more ammo hungry than others. as an example, as we are all acquanted with, the pistol ammo drop holds 20 rounds, a clip in a sicarus holds 15 rounds meaning one pickup holds 125% of a clip of a sicarus leading to an abundance of ammuniton in comparison to something like the afuris holding 70 rounds where one drop will only fill 29% of an afuris clip. while, on the surface, this does not appear to be a large problem it scales farther with higher enemy levels and creates a much larger valley between damage per shot and damage per second weapons. If you look at the aforementioned afuris it clearly has a much higher damage per second seeing its much larger clip and higher rate of fire than the sicarus but its effectiveness is weakened due to the fact it is increadibly difficult to keep a clip full causing for its full potential to be capped While adversly, if one was to look at the sicarus because it does more damage per shot and has ammo that is more readily availible it becomes an overall more effective choice. with these examples in mind it shows that the game has a much bias towards higher damage per shot than damage per second as ammo will always be more readily availible for them and do more damage with every shot where bullet hoses do not have access to a surplus of ammo, do less damage every shot, and have a rather difficult time keeping their supplies over the length of the mission neutering their potential I understand there are things around to help remedy ammo starvation but they have repercussions of their own auras take up your precious aura slot ammo cap max take up up mod slots etc. I don't know maybe im missing something this is just me typing out my thoughts. Link to comment Share on other sites More sharing options...
TheStag Posted August 5, 2013 Share Posted August 5, 2013 Lol this for flux rifles.... The ammo! Link to comment Share on other sites More sharing options...
jpvi1207 Posted August 5, 2013 Share Posted August 5, 2013 Lol this for flux rifles.... The ammo! yes, exactly why i got into this topic Link to comment Share on other sites More sharing options...
_Rue_ Posted August 5, 2013 Share Posted August 5, 2013 (edited) high damage/ low rate of fire= low dps low damage/ high rate of fire- high dps more or less scaling ammo would mean, I can spam my twin vipers endlessly especially with ammo mutation. so... NO. Bring ammo boxes to sustain the DPS. or use ammo mutation or swap weapons. A balanced loadout is a good thing. Check Twin Vipers VS Seer Name :: Twin Vipers - crit build Magazine Size :: 39 Total Ammo :: 249 Crit Chance :: 33% Crit Damage Multiplier :: 240% Fire Rate :: 25 Reload Time :: 2 Damage :: 259.072 Damage Corpus :: 259.072 Damage Grineer :: 259.072 Damage Infested :: 259.072 Crit Damage :: 621.773 Crit Damage to Corpus :: 621.773 Crit Damage to Grineer :: 621.773 Crit Damage to Infested :: 621.773 Damage per Mag :: 14771.767 Damage per Mag to Corpus ::14771.767 Damage per Mag to Grineer ::14771.767 Damage per Mag to Infested ::14771.767 DPS :: 4149.373 DPS to Corpus :: 4149.373 DPS to Grineer :: 4149.373 DPS to Infested :: 4149.373 Burst DPS :: 9469.082 Burst DPS to Corpus :: 9469.082 Burst DPS to Grineer :: 9469.082 Burst DPS to Infested :: 9469.082 Name :: Seer - elemental damage build Magazine Size :: 11 Total Ammo :: 221 Crit Chance :: 0% Crit Damage Multiplier :: 100% Fire Rate :: 2 Reload Time :: 3 Damage :: 2453.44 Damage Corpus :: 2992 Damage Grineer :: 2453.44 Damage Infested :: 2992 Crit Damage :: 2453.44 Crit Damage to Corpus :: 2992 Crit Damage to Grineer :: 2453.44 Crit Damage to Infested :: 2992 Damage per Mag :: 26987.84 Damage per Mag to Corpus ::32912 Damage per Mag to Grineer ::26987.84 Damage per Mag to Infested ::32912 DPS :: 3175.04 DPS to Corpus :: 3872 DPS to Grineer :: 3175.04 DPS to Infested :: 3872 Burst DPS :: 4906.88 Burst DPS to Corpus :: 5984 Burst DPS to Grineer :: 4906.88 Burst DPS to Infested :: 5984 I used this to get the values: https://forums.warframe.com/index.php?/topic/90706-unofficial-weapon-dps-calculator/ Edited August 5, 2013 by _Rue_ Link to comment Share on other sites More sharing options...
Relkin Posted August 5, 2013 Share Posted August 5, 2013 You need some limiting factor for high output weapons o__o Link to comment Share on other sites More sharing options...
MECT_HET Posted August 5, 2013 Share Posted August 5, 2013 Well, I can point you another side... Take a Lex, or this new revolver, or Latrons... With such a relatively huge amount of ammo drops you're never running out of ammo. So yes. There should be balance. Not proportional because some of guns will become OP due to good ammo supply, but at least it should be based on the clip size. P.S.: try to use trick mag for your fast shooting sidearms. If memory servs me right, you'll get 399 ammo capacity for your weapon. Link to comment Share on other sites More sharing options...
warbear3d Posted August 5, 2013 Share Posted August 5, 2013 thats why there is ammo conversion mode. Link to comment Share on other sites More sharing options...
Zoike Posted August 5, 2013 Share Posted August 5, 2013 (edited) thats why there is ammo conversion mode. Yeah exactly im like y dufaq are you asking for this even though there a mod that does almost the exact same thing......... U were probably even one of the ppl who whined about how useless the mods were when the were rewarded....... o wait just noticed you've only posted twice...... so u either whined about the event time frame or just started playing and havent realized that there are ammo boxes you can buy in the market...... in other words this thread is a complete waste of time. but hey, my first thread was a waste of time too. Edited August 5, 2013 by Zoike Link to comment Share on other sites More sharing options...
Rossman86 Posted August 5, 2013 Share Posted August 5, 2013 high damage/ low rate of fire= low dps low damage/ high rate of fire- high dps more or less scaling ammo would mean, I can spam my twin vipers endlessly especially with ammo mutation. so... NO. Bring ammo boxes to sustain the DPS. or use ammo mutation or swap weapons. A balanced loadout is a good thing If only we lived in a world that didn't deal exclusively in absolutes, some wonderful place where we could actually find a middle ground between "endless spam" and being constantly ammo starved. Seriously though it's not balanced when slow, heavy damage guns have effectively infinite ammo while fast, low damage guns run dry in no time flat. If they wan't to make ammo economy an important factor that's fine, but there still has to be some judgement applied in it's implementation. Identical ammo pools and flat ammo pick-up quantities across all weapons of a class makes no sense whatsoever. These new ammo mods are also poor solution, they just force you to sacrifice dps on high rof weapons in order to make them slightly more practical. But it's still a disadvantage over guns that don't need them. They should fix the issue at it's source instead. Link to comment Share on other sites More sharing options...
SniffYoBunnies Posted August 5, 2013 Share Posted August 5, 2013 Yeah exactly im like y dufaq are you asking for this even though there a mod that does almost the exact same thing......... U were probably even one of the ppl who whined about how useless the mods were when the were rewarded....... o wait just noticed you've only posted twice...... so u either whined about the event time frame or just started playing and havent realized that there are ammo boxes you can buy in the market...... in other words this thread is a complete waste of time. but hey, my first thread was a waste of time too. First off-ever heard of constructive critisicm?Yea,now it just sounds like your whining about him whining Second off-Not everyone had to get the ammo mutation mod,or doesn´t have space for it -I myself would like a buff to the Ammo Drum mod,make it not 5% but more 10 or 15% Link to comment Share on other sites More sharing options...
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