(XBOX)AxRollxOfxTape Posted November 13, 2018 Author Share Posted November 13, 2018 22 hours ago, (PS4)Ghost--00-- said: Nice art!! Make this frame DE pleases 😢 Thank you 😄 Link to comment Share on other sites More sharing options...
krc473 Posted November 20, 2018 Share Posted November 20, 2018 1 minute ago, (XB1)AxRollxOfxTape said: Bump Out of curiousity: What do you hope to achieve by bumping this thread? The appearance of the frame reminds of the Rhino Rubedo Skin, but with a few modifications. Was some inspiration taken from this? Spoiler The concept sounds a bit odd. But in a good way (I would play around with the frame personally). I am not sure about the mechanics for the stacks. They just seem a little detached from the frame. One ability to gain, one to use. Depleted passively. Yes, they add armour, health and hp/s, but to me they just come across as more of an afterthought than an actual feature. Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 20, 2018 Author Share Posted November 20, 2018 39 minutes ago, krc473 said: Out of curiousity: What do you hope to achieve by bumping this thread? The appearance of the frame reminds of the Rhino Rubedo Skin, but with a few modifications. Was some inspiration taken from this? Reveal hidden contents The concept sounds a bit odd. But in a good way (I would play around with the frame personally). I am not sure about the mechanics for the stacks. They just seem a little detached from the frame. One ability to gain, one to use. Depleted passively. Yes, they add armour, health and hp/s, but to me they just come across as more of an afterthought than an actual feature. I bump the thread to gain more views and feedback. No the red armored design is taken from traditional samurai armor and Christian depictions of demons. And actually theres two abilities to gain stacks, one to double the gain, one to trade self armor and heals to give to the team, and passive loss to heal and stop from being over powered. Link to comment Share on other sites More sharing options...
Onyxeagle171 Posted November 22, 2018 Share Posted November 22, 2018 On 2018-01-20 at 4:41 PM, (XB1)AxRollxOfxTape said: Oni, the Ogre Frame Oni is an ogre themed warframe based around the old folklores of ogres being able to eat anything, including people. Oni is a thank frame that feeds off enemies to build up power and gain buffs. Appearance: Oni is a fairly large male warframe, with horns and spikes covering parts of his body. On Oni's stomach is a mouth like segment of armor that covers a small void warp hole. Along Oni's back and limbs are a series of elongated lines that work as vents when using abilities. Art The link is an updated version of the rough sketch. http://imgur.com/gallery/YuetKZL Here is a more final version of the warframe done by XhiroKhai on deviantart. https://imgur.com/a/qJOEy Lore "Oni hungers for battle. Let him feast on all those who oppose you tenno." -Lotus Basic quest line will involve exploring the void and finding old research notes on a warframe that uses small wormholes to send matter to and from the void. For completing the quest, the player will receive a blueprint of Oni and will now be able to get his component blueprints. All of Oni's component blueprints drop from corrupted enemies in void missions. Stats Armor- 300 Health- 150 (350 max rank) Shields- 100 (300 max rank) Energy- 100 (150 max rank) Sprint speed- 0.9 Abilities Passive- Digest: Oni has a gauge that measures how full his void stomach is. The gauge fills from 0-100. As the gauge fills Oni gains buffs according to its fullness. For each 10 stacks Oni gains 15% extra armor and 20% extra health (Max 150% armor and 200% health). Stacks drain at a 1 stack every 1.5 seconds and heals health at a rate of 5% health per stack. While at max stack, Oni will instead consume the 100th stack over a period of 7 seconds while still healing at a rate of 5% health per 1.5 seconds.1- Consumption: Cost 20 energy to cast then drains 5 energy per second. The void warp hole on Oni's stomach is opened and will pull in any enemy projectiles that enter a 1.8/2.2/2.6/3 meter vertical radius in front of Oni. Enemies can be consumed as well if they are under 15% health. Each projectile that is consumed grants 1 stack, enemies grant 5 stacks. While using this ability, Oni's movement speed is reduced by 15%. Any enemies that linger within the range of Consumption will take 50/75/100/125 damage per second. 2- Regurgitate: Costs 15 stacks to cast. Oni's void mouth opens and leaks a void infused slime in a 10/13/16/20 meter radius. Enemies that are caught in this area take corrosive damage 150/200/250/300 per second with a 100% status chance and are slowed by 25%. Allies that stand in the AOE gain an armor bonus of 100 and regen health at a rate of 3 per second. Allies only gain these buffs while standing in the area of effect. This ability lasts 10/15/20/25 seconds.3- Scattered Slam: Costs 40 energy to cast. Oni summons his exalted mace and slams it into the ground. All enemies caught in a radius of 6/8/10/12 meters are knocked downed and stunned for 3/4/5/6 seconds. The impact of the mace deals 200/350/500/650 damage, 50% impact, 25% puncture, and 25% slash. Can be charged up to deal extra 10% damage per second its charged up, maximum of 5 seconds at a cost of 5 energy per second its charged. All enemies caught within range of this ability are marked with a cross over their heads, when consumed they grant 8 stacks and can be consumed at 20% health.4- Carnage: Costs 30 energy to cast and drains 5 energy per second. Oni summons his exalted mace (similar to the maces Ogres are depicted with in old Japanese art). Oni's stomach opens and his vents release energy. In this state Oni gains increased movement speed of 45%. Kills in this form grant 1 stack. Oni is immune to status effects in this state and can't be knocked down. The mace will deal 175/250/325/400 damage on each swing. The damage is separate into 20% impact, 40% puncture, and 40% slash. When the mace makes contact with an enemy it sends off a small shock wave in a 4 meter radius of the target that will stun near by enemies. Slam attacks cast Oni's 3rd, Scattered Slam, at the cost 20 energy instead of 40. WeaponsProtix: Primary Rifle with a revolver style drum Accuracy- 27.8 Crit Chance- 15% Crit Multiplier- 2.0 Fire Rate- 18.0 Magazine- 44 per shell (6 shells within revolver magazine, 264 rounds in full magazine) Noise- Alarming Punch Through- 0.0 Reload- 0.1 when switching to next shell, 2.0 when replacing magazine Status- 28% Trigger- Auto Slash- 45.5 Impact- 7.0 Puncture- 17.5Dual Kamraa: Dual lever style shotgun sidearms (primary fire/ secondary fire) Accuracy- 100.0 Crit Chance- 12% / 33% Crit Multiplier- 1.8 / 3.5 Fire Rate- 2.0 Magazine- 16 / 8 Noise- Alarming Punch Through- 0.0 / 1.0 Reload- 1.5 Status- 30% / 15% Trigger- Auto / Semi Slash- 52.5 / 555.0 Impact- 122.25 / 42.0 Puncture- 35.25 / 113.0Fisk: Heavy blade cleaver style sword Attack Speed- 1.0 Channeling Cost- 5 Channeling Damage- 1.5 Crit Chance- 18% Crit Multiplier- 2.0 Damage Block- 85% Leap Attack- 140.0 Spin Attack- 149.0 Status- 28% Wall Attack- 280.0 Slash- 67.3 Impact- 19.3 Puncture- 23.4**Working on an alternate helmet and quest to be included.** Looking for any and all input on my concept. Thank for viewing. 🙂 Very cool concept and very well balanced! Love it! 1 Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 22, 2018 Author Share Posted November 22, 2018 2 hours ago, Onyxeagle171 said: Very cool concept and very well balanced! Love it! Thanks, I'm glad you like it. Do you have any recommendations for improvement? Link to comment Share on other sites More sharing options...
Onyxeagle171 Posted November 22, 2018 Share Posted November 22, 2018 9 minutes ago, (XB1)AxRollxOfxTape said: Thanks, I'm glad you like it. Do you have any recommendations for improvement? Hmmm, maybe something to balance his 2 absorbing machine gun fire? Otherwise he’d get around 100 stacks very very quickly (if that’s intentional then never mind) Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 22, 2018 Author Share Posted November 22, 2018 9 hours ago, Onyxeagle171 said: Hmmm, maybe something to balance his 2 absorbing machine gun fire? Otherwise he’d get around 100 stacks very very quickly (if that’s intentional then never mind) Consumption is meant to absorb all projectiles and quickly gain stacks. Link to comment Share on other sites More sharing options...
Onyxeagle171 Posted November 23, 2018 Share Posted November 23, 2018 12 hours ago, (XB1)AxRollxOfxTape said: Consumption is meant to absorb all projectiles and quickly gain stacks. Ah, okay, so his stacks aren’t meant to be as valuable pound-for-pound like nidus’s? Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 23, 2018 Author Share Posted November 23, 2018 1 hour ago, Onyxeagle171 said: Ah, okay, so his stacks aren’t meant to be as valuable pound-for-pound like nidus’s? No, they are meant to be gained quickly and lost quickly. It leads into his whole "gluttony" theme. Link to comment Share on other sites More sharing options...
thewolflord Posted November 23, 2018 Share Posted November 23, 2018 I love this concept, it's definitely more unique than a lot of stuff posted here. Art is nice as well, he kinda looks like rhino Japanese cousin. 1 Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 24, 2018 Author Share Posted November 24, 2018 On 2018-11-22 at 11:29 PM, thewolflord said: I love this concept, it's definitely more unique than a lot of stuff posted here. Art is nice as well, he kinda looks like rhino Japanese cousin. Thanks, I appreciate it. Link to comment Share on other sites More sharing options...
Onyxeagle171 Posted November 26, 2018 Share Posted November 26, 2018 Oh, also, maybe broaden the shoulders a bit? He's built slightly too much like Hydroid Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 28, 2018 Author Share Posted November 28, 2018 On 2018-11-25 at 8:20 PM, Onyxeagle171 said: Oh, also, maybe broaden the shoulders a bit? He's built slightly too much like Hydroid At this point it's a little hard to make completely unique body types due to how much we already have in the game (plus I'm already using a fatter body type for another concept in the works, so that's why its not used here). Link to comment Share on other sites More sharing options...
Aweberon Posted November 30, 2018 Share Posted November 30, 2018 I mean one interesting way to really get the consuming feel is to change his passive to possibly - Imposing Gaze - Reduce damage taken from the frost by 20% and then maybe changing his 1 to be - Digestion - Oni channels for 10 energy per second with a 25 energy initial cast cost and opens his torso mouth thing? to absorb any frontal hits from foe and ally alike and stores it as a bank of sorts like the first few seconds of iron skin, and when Oni stops channeling he consumes the damage at a rate of 4 / 10 / 15 / 20 and converts it to HP until the 'bank' is consumed entirely. Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted November 30, 2018 Author Share Posted November 30, 2018 5 hours ago, Aweberon said: I mean one interesting way to really get the consuming feel is to change his passive to possibly - Imposing Gaze - Reduce damage taken from the frost by 20% and then maybe changing his 1 to be - Digestion - Oni channels for 10 energy per second with a 25 energy initial cast cost and opens his torso mouth thing? to absorb any frontal hits from foe and ally alike and stores it as a bank of sorts like the first few seconds of iron skin, and when Oni stops channeling he consumes the damage at a rate of 4 / 10 / 15 / 20 and converts it to HP until the 'bank' is consumed entirely. To be honest, that kinda changes a lot of the theme and would require to rework the entire kit. Thanks for the input though. Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted December 20, 2018 Author Share Posted December 20, 2018 Lore updated Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted December 28, 2018 Author Share Posted December 28, 2018 Any suggestions for the frame or the weapons? Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted January 28, 2019 Author Share Posted January 28, 2019 New artwork added Link to comment Share on other sites More sharing options...
Aweberon Posted February 6, 2019 Share Posted February 6, 2019 I think even if DE doesnt make something similar to this they should make this a Rhino Skin. Link to comment Share on other sites More sharing options...
(XBOX)AxRollxOfxTape Posted February 18, 2019 Author Share Posted February 18, 2019 On 2019-02-05 at 6:17 PM, Aweberon said: I think even if DE doesnt make something similar to this they should make this a Rhino Skin. Thanks, I'm glad you like it. Link to comment Share on other sites More sharing options...
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