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Ideas For Some New Frame Mods


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Originally some ideas for buffed resist mods that had other functions as well, you can interpret these as either new Nightmare mods or just buffed versions of the current (near-useless) resist mods.

All of these would be Rare quality (maybe one or two of them should only be Uncommon)

Cooling Systems
Improved cooling systems allow for abilities to be used more rapidly, while also helping to prevent heat damage.
Card Picture: Ember charging towards a mob of enemies (seen from behind Ember's shoulder)
Cost: 4-9
Polarity: V
Effects: 14/16/18/20/22/24% less Fire damage taken, 14/16/18/20/22/24% 'quicker' abilities (less casting time for things like Avalanche or Crush, Rhino Charge/Slash dash move quicker, etc.)

Backup Systems
Back-ups of important systems in the Warframe can help compensate for disruptions that may occur in combat, electrical or otherwise.
Card Picture: Vauban blocking a Disruptor's Tentacle.
Cost: 5-10
Polarity: Bar
Effects: 10/12/14/16/18/20% less Electrical damage taken, 20/25/30/35/45/50% reduced Disruption duration (only effects HUD scramble, not the energy + shield drain effect)

Insulated Capacitor
Added insulation to the Frame's shield and energy capacitors can help prevent them from being damaged or drained.
Card Picture: Frost (Prime?) sitting in the middle of a large ice patch
Cost: 7-12
Polarity: Bar
Effects: 10/11/12/13/14/15% Cold resistance (the mission hazard), 12.5/25/37.5/50/62.5/75% Energy is 'safeguarded' and cannot be drained by Ancient Disruptors (so if you have 200 energy and this mod maxed, a Disruption would only remove 50 energy)



Emitter Arrays
By replacing a Frame's single large shield generator with a set of multiple smaller arrays, you can ensure your shields can stay active even if a single array is damaged.
Card Picture: Volt standing behind his electric shield while his own recharges.
Cost: 7-12
Polarity: D
Effects: 10/12/14/16/18/20% less Cold damage taken, 25/30/35/40/45/50% reduced Disruptor shield drain



It is said that by channeling natural energies through yourself, you can accelerate your body's natural healing far beyond what is normally possible.
Card Picture: Nyx meditating while surrounded by poison clouds
Cost: 5-10
Polarity: Bar
Effects: 5/10/15/20/25/30% less Poison Damage taken, Energy Orbs now restore 2/4/6/8/10/12% health when picked up


EDIT: Changed a few stats, added a new mod.

Edited by Aeshi
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  • 4 months later...

I like the idea of resistance mods getting incorporated in dual mods.

Tho there is like three mods to resist three different effect of a single proc, delivered by a single enemy...


I'd rather fill the "resist disruption" under the electric mod, all effects (tweaked for balance), and put together the cold resistance and the ice hazard resistance, maybe with a shield drain resistance put in to boot (shield drain slower under depressurization/leech osprey).


As it stands, "insulated capacitors" is pretty much worthless. It only has a use if you're going to got ice, or a truckload of disruptor ancients. And even in the case of the ancients, the protection is only partial.

Edited by Kaian-a-coel
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