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Invisibility And Shield/hp Mods


Da_Killa
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I'm not sure if this is the place to post this , but I just noticed some serious bugs with loki invisibility and shield/hp mods (at least on my loki).

 

Invisibility as it is stated should increase normal melee damage by 1.5x and crit damage by 2x , for me it increases both by 1.5x, meaning that I loose 0.5x damage on crits. 

Tested this on low level grineers with dual cleavers with no mods and with armor pen mod maxed out, both tests resulted in 1.5x normal damage multiplier in stealth and 4.5x dmg in stealth ( which should be 3x base cleavers multiplied by x2 inv crit , total 6x damage), and 1x and 3x without stealth.

 

As for vitality and redirection, they increase hp/shields only a third of the amount specified on the mods.

Ex: tested a basic vitality mod on my loki.

Loki rank 30 , base HP: 225.

Amount stated on the card 40%

My health with the mod gets to 255, that means 30 extra hp.

0.4* 225= 90 , this means I should get 90 hp instead of 30 , the same thing happens with the shields , with a 280% shield mod I don't even get to 500 shields.

This may happen just for Loki, though I think it happens for all frames.

 

I'd really appreciate it if someone else could also test the actual numbers and confirm this.

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As for vitality and redirection, they increase hp/shields only a third of the amount specified on the mods.

Ex: tested a basic vitality mod on my loki.

Loki rank 30 , base HP: 225.

Amount stated on the card 40%

My health with the mod gets to 255, that means 30 extra hp.

0.4* 225= 90 , this means I should get 90 hp instead of 30 , the same thing happens with the shields , with a 280% shield mod I don't even get to 500 shields.

This may happen just for Loki, though I think it happens for all frames.

 

I'd really appreciate it if someone else could also test the actual numbers and confirm this.

 

Vitality and Redirection are based off your 'frame's base HP at level zero. Why can't people understand this?

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I believe, to answer the proper placement question, it belongs in General Bugs.

Thank you for the answer , I'd apreciate it if a moderator could move it as a whole , and sorry for posting in the wrong section.

 

 

 

Vitality and Redirection are based off your 'frame's base HP at level zero. Why can't people understand this?

You are right actually , this would actually make the math right , this still leaves the 1.5x crit damage bonus in question

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I assume your Volt isn't Level 30.

Because if he is level 30, he should have 870 shields. Learn how to multiply and add?

 

Update: You are right. I forgot that I hadn't used Volt since raising my Redirection another level. However, this just reinforces my point that the value is not based on level 0 stats.

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Update: You are right. I forgot that I hadn't used Volt since raising my Redirection another level. However, this just reinforces my point that the value is not based on level 0 stats.

 

Allow me to explain the math behind shield calculations.

 

Your base shields at X level are included in your shield total, but shield mods are calculated from your base shields at level zero.

 

So, base shields at level X + (level zero shields x (%redirection value/100)) = total shields.

 

Same thing goes for health calculations.

Edited by CrazyCanadian24
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