Da_Killa Posted August 5, 2013 Share Posted August 5, 2013 Invisibility as it is stated should increase normal melee damage by 1.5x and crit damage by 2x , for me it increases both by 1.5x, meaning that I loose 0.5x damage on crits. Tested this on low level grineers with dual cleavers with no mods and with armor pen mod maxed out, both tests resulted in 1.5x normal damage multiplier in stealth and 4.5x dmg in stealth ( which should be 3x base cleavers multiplied by x2 inv crit , total 6x damage), and 1x and 3x without stealth. This bug makes crit builds obsolete as crit damage and normal damage get the same multiplier on invisibility. I'd really appreciate it if someone else could also test the actual numbers and confirm this. Link to comment Share on other sites More sharing options...
Jugganatha Posted August 5, 2013 Share Posted August 5, 2013 Loki's invisibility doesn't increase crit at all. It's 1.5x for normal melee attacks (i.e. mashing "e") and 2.0x for melee charge attacks (i.e. holding "e"). Crits still occur, but seprately according to you weapons stats (doesn't multiply crit damage by two, but overall damage after crit by two if a crit even happens and you charge your attack). Also, enemies have armor, so Dual Cleavers' damage may be reduced. Link to comment Share on other sites More sharing options...
Da_Killa Posted August 7, 2013 Author Share Posted August 7, 2013 Loki's invisibility doesn't increase crit at all. It's 1.5x for normal melee attacks (i.e. mashing "e") and 2.0x for melee charge attacks (i.e. holding "e"). Crits still occur, but seprately according to you weapons stats (doesn't multiply crit damage by two, but overall damage after crit by two if a crit even happens and you charge your attack). Also, enemies have armor, so Dual Cleavers' damage may be reduced. Then It's my bad , read the wiki : While invisible your melee attacks deal 150% damage with normal attacks and 200% damage with charged attacks (yellow numbers). Critical strikes also receive this bonus (red numbers) So I thought crits receive the 200% bonus , anyway , no point in getting a crit build then thx for the answer Link to comment Share on other sites More sharing options...
Jugganatha Posted August 8, 2013 Share Posted August 8, 2013 Then It's my bad , read the wiki : While invisible your melee attacks deal 150% damage with normal attacks and 200% damage with charged attacks (yellow numbers). Critical strikes also receive this bonus (red numbers) So I thought crits receive the 200% bonus , anyway , no point in getting a crit build then thx for the answer Btw I recommend getting rid of those Dual Cleavers. Heavy melee weapons, Dual Ether, Dual Heat Swords, Furax and Kogake are good choices off the top of my head. Link to comment Share on other sites More sharing options...
CitizenV Posted August 8, 2013 Share Posted August 8, 2013 Ok, so ignore anything I wrote because I completely misunderstood the topic when I originally read it, and when I read it again tonight. It's probably not a good idea for me to browse this section so late at night. Link to comment Share on other sites More sharing options...
Da_Killa Posted August 8, 2013 Author Share Posted August 8, 2013 (edited) Btw I recommend getting rid of those Dual Cleavers. Heavy melee weapons, Dual Ether, Dual Heat Swords, Furax and Kogake are good choices off the top of my head. Actually if we're speaking about stats, Dual cleavers are better than any other short/long melee (dual or not) for the simple fact they have good speed, ok damage , and 25% crit chance with 300% critical damage(this makes up for the 5 dmg difference between cleavers and most other melees). Oh , and almost forgot the 100% stagger. You can do the math on this if you want ;). But anyway I will get a reaper probably or an Orthos , since it seems I misunderstood the wiki and only charge dmg gets x2. Edited August 8, 2013 by Da_Killa Link to comment Share on other sites More sharing options...
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