ZOMBOdead Posted January 26, 2018 Share Posted January 26, 2018 There is also what seems to be a texture glitch with rubedo and gallium where rubedo is bright red and gallium is a lot darker. Link to comment Share on other sites More sharing options...
mmpt007 Posted January 26, 2018 Share Posted January 26, 2018 9 minutes ago, genosis8703 said: Multiple people are getting booted from games and experiencing freezes or "not responding" issues So its not just me then?? Link to comment Share on other sites More sharing options...
genosis8703 Posted January 26, 2018 Share Posted January 26, 2018 10 minutes ago, mmpt007 said: So its not just me then?? Nope although someone posted that melee weapons leveling might be the issue. I just equipped a level 30 and didnt get booted Link to comment Share on other sites More sharing options...
Tejku Posted January 26, 2018 Share Posted January 26, 2018 Quote Report post Posted 59 minutes ago (edited) Plains of Eidolon: Hotfix 22.10.1 Things we're still investigating for another Hotfix: Sentinel Vacuum not Vacuuming up certain items Harrow's Thurible animation doesn't automatically stop playing after you run out of Energy. Changes: Removed 3 unreleased Mods from Mod Packs/Transmutation and made them untradable. Fixes: Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards. Fixed enemies not getting up from ragdoll if they survived Nidus' Larva Burst Augment being triggered. Fixed a crash when viewing your Companion in the Arsenal. Fixed a crash when your Kubrow picked up a ragdolled enemy. Fixed a crash when casting Ivara’s Prowl. Fixed not being able to Quick Melee after entering the Plains form Cetus. Fixed some Alerts not appearing in the Alert Navigation window. Fixed missing Syndicate Syandana FX. Fixed Fish clipping through the floor of their Codex diorama. Edited 22 minutes ago by [DE]Megan clarified that Vacuum is being investigated on all Sentinels - not just Carrier U a You are still at work? GO HOME GIRL ! Link to comment Share on other sites More sharing options...
Xephier223 Posted January 26, 2018 Share Posted January 26, 2018 1 hour ago, Miser_able said: That was the idea when they came up with it, it was designed to give him a way to help in missions where he cannot gain stacks easily. I get that, but the problem is it doesn't feel that helpful, when I do the pull i rather pop a 1, which takes roughly the same amount of time than to redetonate it. It still has the same problems of he needs to build up enemies to do something. If this could be a quick toss and detonate to get stacks it'd have a very large use to covering a weakness by stack gain through a different shape of AOE Link to comment Share on other sites More sharing options...
bratley18 Posted January 26, 2018 Share Posted January 26, 2018 Bait and Dyes are not working on the ocean anymore. They just drop to the bottom as if you threw it on the ground. Link to comment Share on other sites More sharing options...
theRo13v Posted January 26, 2018 Share Posted January 26, 2018 Yo Ash's seeking shuriken don't remove armor anymore! Link to comment Share on other sites More sharing options...
seventhwalker Posted January 26, 2018 Share Posted January 26, 2018 Please look into being unable to deal damage to enemies in Vauban's Vortex/ Nidus' Larva It seems some teammates can damage them but the caster can't use secondary/ melees on them. Link to comment Share on other sites More sharing options...
Greatallnighter Posted January 26, 2018 Share Posted January 26, 2018 anyone else getting a bug while doing Glast Gambit??? i make my decision and then nothing happens Link to comment Share on other sites More sharing options...
Lanying Posted January 26, 2018 Share Posted January 26, 2018 1 hour ago, [DE]Megan said: Fixes: As of this update you Titania's RW movement has changed a lot! Please for the love of sanity change it back. You cant acend whilst moving forwards unless you look up (space used to work). Also Titania doesn't do any damage to enemies effected by spellbind! Link to comment Share on other sites More sharing options...
Rahalda Posted January 26, 2018 Share Posted January 26, 2018 Any attacks (quick melee, melee, slide) with Scoliac break sprinting. pls fix. Weirdly Atterax and also any other melee wps do not. Link to comment Share on other sites More sharing options...
0202NIVLA Posted January 26, 2018 Share Posted January 26, 2018 Yep, Vacuum of Sentinels are still bugged. Link to comment Share on other sites More sharing options...
courierjack Posted January 26, 2018 Share Posted January 26, 2018 -weapons still appearing in holster even when "hide when holstered" option is checked Link to comment Share on other sites More sharing options...
OmgLasersPewPew Posted January 26, 2018 Share Posted January 26, 2018 Not sure if someone else has posted this already but after patch, Octavia's resonator + mallet combo no longer does any damage, and it seems like if you throw mallet out before resonator ends (even if resonator vanishes before picking it up), mallet won't do any damage either for its duration Tested on the infestation kavat alert just now Link to comment Share on other sites More sharing options...
Khift Posted January 26, 2018 Share Posted January 26, 2018 Another bug to report: Fishing Bait appears to be completely broken. Tossing fishing bait into the water causes it to fall straight through the water and never take effect. Edit: Maybe only on the coastline? Bait seems to work fine in the ponds and the lake, but everywhere I go on the coastline it just sinks right in. Link to comment Share on other sites More sharing options...
Sefercil Posted January 26, 2018 Share Posted January 26, 2018 So I'm not sure if this happens with everything, but when I tried to use a primary (Arca Plasmor) weapon (and possibly secondary) to damage enemies caught in Larva, it wouldn't damage anything. And the enemies seemed to gain invulnerability after being grabbed by larva. This was with and without the new augment if I remember correctly. Is it supposed to work like that? I haven't tested this further or anything, but the invulnerability definitely seemed to be a thing. Even after they were dropped onto the ground, I would not be able to damage them with anything (including melee). I'm not sure how long the invulnerability seemed to last though. It may have been ping...but it doesn't seem like it. Whatever it is I just wanted to bring it to attention in case someone else hasn't Link to comment Share on other sites More sharing options...
Warsovran Posted January 26, 2018 Share Posted January 26, 2018 36 minutes ago, Khift said: Another bug to report: Fishing Bait appears to be completely broken. Tossing fishing bait into the water causes it to fall straight through the water and never take effect. That happened to me only when tossing bait near edge of the map (energy barrier) Link to comment Share on other sites More sharing options...
MonarchPrime Posted January 26, 2018 Share Posted January 26, 2018 Still need to fix weapons displaying when holstered even if it is unchecked, Link to comment Share on other sites More sharing options...
EleventhEric Posted January 26, 2018 Share Posted January 26, 2018 2 hours ago, Greatallnighter said: anyone else getting a bug while doing Glast Gambit??? i make my decision and then nothing happens I'm having the same problem. I picked the neutral choice and nothing happened. I never received the message in my inbox and can't do anything with the quest now. Link to comment Share on other sites More sharing options...
Koppajin Posted January 26, 2018 Share Posted January 26, 2018 1 hour ago, Sefercil said: So I'm not sure if this happens with everything, but when I tried to use a primary (Arca Plasmor) weapon (and possibly secondary) to damage enemies caught in Larva, it wouldn't damage anything. And the enemies seemed to gain invulnerability after being grabbed by larva. This was with and without the new augment if I remember correctly. Is it supposed to work like that? I haven't tested this further or anything, but the invulnerability definitely seemed to be a thing. Even after they were dropped onto the ground, I would not be able to damage them with anything (including melee). I'm not sure how long the invulnerability seemed to last though. It may have been ping...but it doesn't seem like it. Whatever it is I just wanted to bring it to attention in case someone else hasn't This is also happening with Vauban's Vortex ability. Please fix! :O Link to comment Share on other sites More sharing options...
DoomFlakes Posted January 26, 2018 Share Posted January 26, 2018 Umm... I can't drain enemies with my broken scepter... Link to comment Share on other sites More sharing options...
Sulligy Posted January 26, 2018 Share Posted January 26, 2018 Boltara syandana is missaligned on Nekros Prime and Nekros. The deluxe skin doesn't have this problem. Link to comment Share on other sites More sharing options...
DatLoon Posted January 26, 2018 Share Posted January 26, 2018 Thanks for argon decoration brightness fix. I was surprised and amused. Link to comment Share on other sites More sharing options...
KennBone Posted January 26, 2018 Share Posted January 26, 2018 hace 4 horas, Xephier223 dijo: Love the new Nidus augment, kind wish it gave stacks though because it is severly making me choose between using it at all or getting more stacks with 1 ability. will be good if know when we can get those new augments Link to comment Share on other sites More sharing options...
seventhwalker Posted January 26, 2018 Share Posted January 26, 2018 after some more testing with the latest hotfix: enemies are still invulnerable after getting caught in 'pull-type' skills like Vauban's Vortex, Nidus' Larva.interesting tidbit about the bug: *if you are in solo/ hosting, it will work normally, but otherwise you can't damage them* edit: it seems mag's 2 is unaffected Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.